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Wukong

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Entrada del CÓDICE: WukongCodexbw.png
A primal warrior with the heart of a trickster.
This is Wukong, the enduring, the swift.

Everybody's got something to hide, Tenno. Except Wukong.

Lotus

El rebelde Wukong causa estragos en el sistema con su engaño inmortal y palizas salvajes , inclinando la balanza a su favor y a sus oponentes fuera de sus pies.

Wukong descendió el 29 de septiembre de 2015 para la versión de China, y después en 25 de noviembre de 2015 para la versión global.

El plano y los componentes de Wukong se pueden investigar a través del Laboratorio de Tenno del Dojo del clan. Tanto la investigación y elaboración requieren numerosos Extracto de Nitain, obtenidos exclusivamente a partir de Alertas.

Requisitos de Fabricación
Credits64.png
25,000
Neuróptica
1
Chasis
1
Sistema
1
OrokinCell64.png
1
Tiempo: 72 h
Rush: Platinum64.png 50
Precio del Mercado: Platinum64.png 275 Precio del Plano: Credits64.png 35,000
Casco
Credits64.png
15,000
Circuits64.png
1,400
NeuralSensor64.png
1
PolymerBundle64.png
2,600
DENitainExtract.png
2
Tiempo: 12 h
Aclr: Platinum64.png 25
Chasis
Credits64.png
15,000
Morphics64.png
1
Ferrite64.png
900
Rubedo64.png
50
DENitainExtract.png
4
Tiempo: 12 h
Aclr: Platinum64.png 25
Sistemas
Credits64.png
15,000
ArgonCrystal64.png
2
Neurode64.png
2
Salvage64.png
8,000
Plastids64.png
4,000
Tiempo: 12 h
Aclr: Platinum64.png 25
Requisitos de Investigación del Laboratorio Tenno
Plano
Credits64.png
5,000
DENitainExtract.png
5
Ferrite64.png
25,000
Plastids64.png
9,000
OrokinCell64.png
1
Tiempo: 72 h
Prereq: N/A
Casco
Credits64.png
10,000
DENitainExtract.png
1
NeuralSensor64.png
1
NanoSpores64.png
1,000
PolymerBundle64.png
500
Tiempo: 72 h
Prereq: Wukong
Chasis
Credits64.png
10,000
DENitainExtract.png
3
ControlModule64.png
1
Ferrite64.png
1,000
Rubedo64.png
500
Tiempo: 72 h
Prereq: Wukong
Sistemas
Credits64.png
10,000
DENitainExtract.png
2
Morphics64.png
1
Salvage64.png
1,000
Plastids64.png
500
Tiempo: 72 h
Prereq: Wukong
Fantasma x1   Sombra x3   Tormenta x10   Montaña x30   Luna x100

Notes

  • Asumiendo la Capacidad del clan para conseguir Nitain Extract Alert, el mínimo requerido de búsquedas de Extracto de Nitain es de Plantilla:Round Días dependiendo del Clan Tier.
    • Alternatively, for a single player in a Ghost clan, the minimum time required is Plantilla:Round days.
    • Although Reactor Sabotage has a chance to reward Nitain Extracts (and thus, cut down on time), it should not be wholly relied on due to the low chance of Nitain being rewarded.

Builds

PERFECT BUILDS - Wukong totalmente inmortal - 1 Forma10:04

PERFECT BUILDS - Wukong totalmente inmortal - 1 Forma

Build de Wukong TOTALMENTE INMORTAL

Trivia

  • Wukong is named after Sun Wukong, (also known as the Monkey King), one of the main characters in the highly influential classic Chinese story Journey to the West. The majority of the Warframe's power set is based upon the Monkey King's lore.
    • The variable-size staff that Wukong summons upon using Primal Fury (and to a lesser extent, Iron Jab) is based off the Ruyi Jingu Bang, the Monkey King's signature weapon capable of changing its size at whim.
    • Cloud Walker is a reference to the Ousibuyunlu (which translates to "Cloud-Walking Boots"), one of several treasures (along with the Ruyi Jingu Bang) bestowed upon the Monkey King after he defeated the Dragon Kings of the Four Seas.
  • Wukong is the second of three Warframes that were initially introduced as timed exclusives to Warframe China, the others being Excalibur Umbra and Nezha.


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Duración de combo aumentada.

Tenacity

Wukong's Melee Combo Counter has a 66% longer duration (increasing the base combo counter from 3 seconds to 5 seconds).

Habilidades

GolpedeHierro(H).png GolpedeHierro(S).png
ENERGÍA
25
TECLA
1
Golpe de Hierro
Expande el bastón de hierro a su longitud verdadera, derribando a todo en su trayectoria.
Fuerza:500 / 600 / 700 / 800
Duración:N/A
Alcance:5 / 6 / 8 / 10 m (staff range)
1.25 / 1.5 / 1.75 / 2 m (impact radius)

  • Wukong summons and extends his Iron Staff up to 5 / 6 / 8 / 10 meters in the direction of the HUD's targeting reticle, inflicting 500 / 600 / 700 / 800 x18px Impact damage to a single enemy along its path. The damaged enemy is forcefully ragdolled, and enemies within 1.25 / 1.5 / 1.75 / 2 meters of Iron Jab's point of impact suffer a knockdown.
    • Base damage is affected by Power Strength.
    • Iron Jab is also affected by equipped melee mods including:
      • Base damage (e.g., Steel Charge), elemental damage, and x18px Impact damage mods (e.g., Primed Heavy Trauma).
      • Iron Jab's base damage uses the following expression when accounting for Power Strength: Modified Base Damage = Base Damage × (1 + Base Damage Bonus) × (1 + Power Strength). As an example, with a maxed Steel Charge, Pressure Point, and Intensify, a rank-3 Iron Jab will have 800 × 2.8 × 1.3 = 2912 base damage.
      • Iron Jab is not affected by the equipped melee weapon's stats or other melee mods including weapon augments (e.g., Justice Blades), class-specific mods (e.g., Covert Lethality), or stat-modifying skins (e.g., Manticore).
    • Iron Jab is not affected by the Melee Combo Counter; however, every instance of damage adds to the counter.
    • Impact radius is affected by Power Range, while the staff range is not.
  • Iron Jab does not require an enemy target to be cast.
  • Enemies affected by Iron Jab are temporarily highlighted.

Artículo principal: Iron Vault

Iron Vault {{#lsth:Iron Vault|Stats}}

Maximization is a form of specialization: mods may be blended to result in values that vary between the top-end limits listed here. Click any maximized link to learn how to build it.

  • Equipping x18px Blast damage on Wukong's melee weapon will increase Iron Jab's force of impact immensely (i.e., sends enemies flying across the map) even if the damage is nonlethal.
  • The impact radius doesn't always work, sometimes affecting only the initial target.

  • Desafiar(H).png Desafiar(S).png
    ENERGÍA
    50
    TECLA
    2
    Desafiar
    Escapa a la muerte al recibir un incremento de salud cuando te maten.

    Energy Drain: 5 s-1

    Fuerza:45% / 50% / 65% / 75% (health restoration)
    50% / 40% / 30% / 25% (energy reduction)
    Duración:2 / 3 / 4 / 5 s (invulnerability duration)
    Alcance:N/A

    • Upon losing all of his health, Wukong is healed up to 45% / 50% / 65% / 75% of his maximum health and gains invulnerability for 2 / 3 / 4 / 5 seconds. As a consequence, Wukong loses 50% / 40% / 30% / 25% of his current energy.
      • Health restoration and energy reduction are not affected by Power Strength.
      • The amount of health restored diminishes with each subsequent death while Defy is active. As an example, if Wukong has his health reduced to zero a total of three times while Defy is active, a rank-3 Defy will restore 0.751 = 75%, 0.752 = ~56%, and 0.753 = ~42% of his maximum health for each respective death.
        • The subsequent health reduction applies to the current uninterrupted active toggle of Defy. Toggling off the ability and then reactivating it will refresh the health restoration to its maximum percentage.
      • The energy reduction applies to Wukong's current energy at the time his health is depleted. As an example, if Wukong has 100 energy when his health reaches zero while Defy is active, a rank-3 Defy will reduce his current energy to 100 × (1 - 0.25) = 75.
        • The energy reduction does not apply to Wukong's total energy capacity. If Wukong at max rank has a total energy capacity of 300 with a maxed Flow, Defy will not alter that capacity—only Wukong's current supply of energy is affected.
      • Invulnerability duration is affected by Power Duration.
    • Defy drains 5 energy per second while active and will remain active until Wukong's energy is depleted, or the ability is deactivated by pressing the ability key again (default 2).

    Maximization is a form of specialization: mods may be blended to result in values that vary between the top-end limits listed here. Click any maximized link to learn how to build it.

    • Maximized Power Duration increases invulnerability duration to 14.1 seconds and reduces energy drain to ~1.773 energy per second.
      • Has no negative effect on this ability.
    • Maximized Power Efficiency reduces activation cost to 12.5 energy and energy drain to 1.25 energy per second.
      • Reduces invulnerability duration to 2 seconds.
    • Maximized Power Range has no positive effect on this ability.
      • Has no negative effect on this ability.
    • Maximized Power Strength has no positive effect on this ability.
      • Increases activation cost to 77.5 energy and energy drain to 8.75 energy per second.
      • Reduces invulnerability duration to 3.625 seconds.


    NubeCaminante(H).png NubeCaminante(S).png
    ENERGÍA
    25
    TECLA
    3
    Nube Caminante
    Evapórate en una nube de vapor y flota a través del campo de batalla.

    Energy Drain: 1 / 1.5 / 2 / 2.5 m per energy point

    Fuerza:N/A
    Duración:10 / 15 / 20 / 25 s
    Alcance:5 / 6 / 7 / 8 m (stun radius)

    • Wukong disappears into a cloud and hides himself from enemy view for 10 / 15 / 20 / 25 seconds. In this form, Wukong is invulnerable and gains the ability to move freely in empty space including vertical movement. While Cloud Walker is active, one point of energy is drained for every 1 / 1.5 / 2 / 2.5 meters traveled. Cloud Walker will end if Wukong runs out of energy, if the ability duration ends, or if deactivated by pressing the ability key again (default 3). Upon activation and deactivation, enemies within 5 / 6 / 7 / 8 meters of Wukong are temporarily stunned.
      • Duration is affected by Power Duration.
      • Stun radius is affected by Power Range.
      • Distance per energy is affected by Power Efficiency.
      • Stunned enemies are open to melee finishers (default E).
      • Unalerted enemies staggered by Cloud Walker remain unalerted during the stagger animation, and thus can engage Stealth Kill Affinity Bonuses when killed.
      • The distance traveled for every point of energy uses the following expression when accounting for Power Efficiency: Modified Distance Per Energy = Distance Per Energy ÷ (2 − Power Efficiency). With a maxed Streamline, a rank-3 Cloud Walker will drain one point of energy for every 2.5 ÷ 0.7 = ~3.57 meters traveled.
      • Energy Siphon is not deactivated while Cloud Walker is active; however, Wukong is not immune to energy drain from Energy Leech Eximus auras.
      • While Wukong is invulnerable in Cloud Walker, his Companion is still susceptible to damage from explosions.
    • While Cloud Walker is active, Wukong has reduced movement speed and is unable to attack enemies, activate other powers, and interact with environmental objects and pickups. Defy and Primal Fury can be deactivated while in Cloud Walker.
    • Cloud Walker confers immunity to status effects when passing through Grineer and Corpus energy defenses like Sensor Bars and Laser Barriers respectively. However, passing through said defenses in Spy Data Vaults will still activate the Vault's alarms.
      • The area stagger upon exiting or entering Cloud Walker will alarm any Security Cameras within range, triggering a Data Vault alarm.

  • An equipped Carrier with Vacuum will still collect nearby items and hold onto them for you to collect when Cloud Walker ends, similar to Hydroid's Undertow.
  • Maximization is a form of specialization: mods may be blended to result in values that vary between the top-end limits listed here. Click any maximized link to learn how to build it.

    • Maximized Power Duration increases duration to 70.5 seconds.
      • Reduces stun radius to 2.72 meters.
    • Maximized Power Efficiency reduces activation cost to 6.25 energy and energy drain to 10 meters per energy point.
      • Reduces duration to 10 seconds.
    • Maximized Power Range increases stun radius to 20 meters.
      • Has no negative effect on this ability.
    • Maximized Power Strength has no positive effect on this ability.
      • Increases activation cost to 38.75 energy and energy drain to ~1.613 meters per energy point.
      • Reduces duration to 18.125 seconds.


    FuriaPrimitiva(H).png FuriaPrimitiva(S).png
    ENERGÍA
    25
    TECLA
    4
    Furia Primitiva
    Invoca el bastón de hierro y desata la furia.

    Energy Drain: 3 s-1

    Fuerza:100 / 125 / 200 / 250
    Duración:N/A
    Alcance:2% / 5% / 10% / 20% (melee range bonus)

    • Wukong equips his legendary Iron Staff, a melee weapon whose reach lengthens by an additional 2% / 5% / 10% / 20% with each strike up to a maximum melee range bonus of 200%. Normal attacks inflict 100 / 125 / 200 / 250 base damage, and wall attacks inflict 167 / 208 / 333 / 417 base damage. Slide attacks inflict 214 / 267.5 / 428 / 535 base damage. Aerial attacks and slam attacks inflict 200 / 250 / 400 / 500 base damage, and slam attacks inflict an additional 150 x18px Impact damage with a 10% status chance within 3 meters. Attacks have a 200% critical damage multiplier with a 25% critical chance and a 25% status chance. Finally, the Iron Staff has 60% blocking effectiveness.
      • Base damage is distributed between 85% x18px Impact damage and 15%, x18px Puncture damage.
      • Base damage is affected by Power Strength and the Melee Combo Counter.
      • Primal Fury is also affected by equipped melee mods including:
      • Radial damage from slam attacks diminishes with distance, does not have a critical chance, is not affected by the Melee Combo Counter, and will stagger enemies within range.
      • Ground finishers inflict 300% of the total modified damage from normal attacks. Prompted melee finishers inflict 2400% of the total modified damage from normal attacks as Finisher damage.
        • The damage composition of a ground finisher is the same as a modified normal attack.
        • The finisher multipliers for both attacks are affected by Finishing Touch.
      • Each attack adds to the Melee Combo Counter; however, radial damage from slam attacks does not.
      • Melee range bonus per strike is affected by Power Range, while the maximum melee range bonus is not.
      • Each hit on the Melee Combo Counter corresponds to the number of additive stacks from the melee range bonus (e.g., with five hits on the counter and a maxed Stretch, a rank-3 Primal Fury will have a melee range bonus of 0.20 × 5 × 1.45 = 145%). The melee range bonus will reset when the Melee Combo Counter resets.
        • The melee range bonus stacks additively with melee range mods (e.g., with a maxed Reach equipped on Wukong's melee weapon, five hits on the counter, and a maxed Stretch, a rank-3 Primal Fury will have an additional 0.20 × 5 × 1.45 + 0.6 = 205% melee range).
      • Wukong is unable to use any other weapon while Primal Fury is active but can use all other abilities.
    • Primal Fury drains 3 energy per second while active and will remain active until Wukong's energy is depleted, or the ability is deactivated by pressing the ability key again (default 4).
    • While Primal Fury is active, blocking will reduce incoming frontal damage by 60%.
    • Primal Fury comes installed with its own unique stance. Additional combos will be unlocked as Primal Fury increases in rank.

    Artículo principal: Primal Rage

    Primal Rage {{#lsth:Primal Rage|Stats}}

    Maximization is a form of specialization: mods may be blended to result in values that vary between the top-end limits listed here. Click any maximized link to learn how to build it.


    Mods de Fuerza

    Intensificar.png

    Mods de Duración

    Continuidad.png

    Mods de Alcance

    Estirar.png

    GolpedeHierro(S).png GolpedeHierro(S).png
    Desafiar(S).png
    NubeCaminante(S).png NubeCaminante(S).png
    FuriaPrimitiva(S).png FuriaPrimitiva(S).png FuriaPrimitiva(S).png

    Build para Wukong totalmente inmortal.

    PERFECT BUILDS - Wukong totalmente inmortal - 1 Forma10:04

    PERFECT BUILDS - Wukong totalmente inmortal - 1 Forma


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