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Trinity/Habilidades

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Revive a aliados caídos más rápido y desde más lejos.

Triage

Trinity can revive fallen allies 25% faster (reviving them in 4 seconds as opposed to 5 seconds) and from further away.

Habilidades

FuentedeVida(H).png FuentedeVida(S).png
ENERGÍA
25
TECLA
1
Fuente de Vida
Crea una fuente de vida en un enemigo. Los aliados ganarán salud cuando dañen al objetivo.
Fuerza:30% / 35% / 40% / 45% (lifesteal)
150 / 250 / 350 / 400 (max health)
Duración:7 / 9 / 10 / 12 s
Alcance:100 m

  • Trinity marks a target within 100 meters. It is incapacitated, marked bright green and lifted airborne for 7 / 9 / 10 / 12 seconds. Its health is restored and multiplied by 10. As allies damage it, they are healed for 30% / 35% / 40% / 45% of the damage dealt. This ability expires if 150 / 250 / 350 / 400 health is restored.
  • If the target is not killed before Well of Life expires, its health returns to the original value before the cast.
  • This ability can heal Trinity, Tenno, and Companions.
  • Has a cast delay of 1 second. Not recastable while active.

Artículo principal: Pool of Life

Pool of Life {{#lsth:Pool of Life|Stats}}

  • Well of Life is no less effective on low-health or easy-to-kill enemies. The multiplied (temporary) health they gain provides enough room to hit the healing limit.
  • Well of Life is a great way to lock down an enemy or Synthesis Target while the health boost safeguards against them being accidentally killed while being scanned.

Maximization is a form of specialization: mods may be blended to result in values that vary between the top-end limits listed here. Click any maximized link to learn how to build it.

  • If Well of Life is cast on a Shockwave MOA readying to stomp the ground, it will still produce a shockwave, but it also will be suspended in air for the duration of the skill.
  • In Corpus levels, if the player targets something outside of the above mentioned range, the nearest turret (and possibly cameras) will be targeted.

  • VampirodeEnergía(H).png VampirodeEnergía(S).png
    ENERGÍA
    50
    TECLA
    2
    Vampiro de Energía
    Los aliados ganarán energía con el tiempo cuando los enemigos estén marcados con Vampiro de energía.
    Fuerza:15 / 17 / 20 / 25 (restored energy)
    6.25% (damage percentage)
    Duración:5 / 6 / 7 / 9 s
    Alcance:100 m (cast range)
    15 / 17 / 20 / 25 m (pulse radius)

    • Trinity marks a target within 100 meters. It shines bright blue and emits 4 pulses over 5 / 6 / 7 / 9 seconds. Each pulse restores 10 / 15 / 20 / 25 energy to Tenno within 15 / 17 / 20 / 25 meters, and the target is staggered and dealt 6.25% of its remaining health as Finishing damage.
    • Finishing damage ignores armor and shields.
    • If the target dies while marked, all remaining pulses are released at once.
    • Damage percentage is applied to the target's remaining health or 25% its maximum health - whichever is greater at the time of cast. Each pulse inflicts at least 5 Finishing damage.
    • Pulses are emitted at every quarter of the duration, the first occurring immediately on cast. The final pulse occurs when three-quarters of the duration has elapsed.
    • The pulses' stagger will not interrupt heavy monster attacks. It also does not affect enemies immune to stagger, such as Grineer Rollers, Corpus Ospreys, or certain bosses.
    • Energy Vampire cannot be cast on targets that won’t be damaged, e.g. during invulnerability phases of certain bosses.
    • Players channeling Absorb, Exalted Blade, Hysteria, Peacemaker, Prowl, Sound Quake, or World On Fire cannot benefit from Energy Vampire.
    • Has a cast delay of 0.6 seconds. Not recastable while active.
      • The cast delay is affected by Natural Talent, reducing it down to 0.4 seconds.
      • After the cast delay, the animation takes another 0.6 seconds to finish. After this Trinity can move freely again. This delay is affected by Natural Talent as well.
    • Multiple Trinities cannot drain energy from a single target simultaneously.

    Artículo principal: Vampire Leech

    Vampire Leech {{#lsth:Vampire Leech|Stats}}

    • Cast Energy Vampire on a weak enemy and kill it for a quick burst of energy.
    • While increased duration slows energy gain by spreading the pulses over a longer period, killing the target quickly negates this penalty – allowing Trinity's other abilities to benefit from increased duration.
    • Decreasing Energy Vampire's duration via Corrupted Mods will quicken the energy restoration at the cost of a shortened span of stagger control per cast.
    • Energy Vampire deals damage on each pulse based on the enemy's remaining amount of health and shields at the time it is cast. Casting Energy Vampire as Well Of Life is ending will deal increased damage based on the enemy's multiplied health (which is now 10 times larger) during Well Of Life. Even after the enemy's maximum and current health has reverted to its original un-multiplied values, this will cause the remaining 3 pulses to take off huge amounts of health.
    • If used on Grineer Latchers, the Latcher will not be destroyed by the pulses and can be casted upon again and again for more energy. The effect will stop when latch onto a player.

    Maximization is a form of specialization: mods may be blended to result in values that vary between the top-end limits listed here. Click any maximized link to learn how to build it.

    • Maximized Power Duration increases duration to 27.63 seconds.
      • Reduces cast range to 34 meters and pulse radius to 8.5 meters.
    • Maximized Power Efficiency reduces cost to 12.5 energy.
      • Reduces duration to 3.6 seconds.
    • Maximized Power Range increases cast range to 250 meters and pulse radius to 62.5 meters.
      • Reduces restored energy to 10 per pulse and damage percentage to 2.5%.
    • Maximized Power Strength increases restored energy to 74.75 per pulse and damage percentage to 18.6875%.
      • Increases cost to 77.5 energy.
      • Reduces duration to 6.525 seconds.

  • If Energy Vampire is cast on a Shockwave MOA readying to stomp the ground, it will still produce a shockwave and won't be stunned.
  • In Corpus levels, if the player targets something outside of the above mentioned target tracking range, the nearest turret (and possibly cameras) will be targeted.

  • Enlace(H).png Enlace(S).png
    ENERGÍA
    75
    TECLA
    3
    Enlace
    Cualquier daño recibido mientras que Enlace esté activo se canalizará a un enemigo cercano.
    Fuerza:50% / 60% / 70% / 75% (damage reduction)
    1 / 2 / 2 / 3 (affected enemies)
    Duración:6 / 8 / 10 / 12 s
    Alcance:12 / 14 / 17 / 20 m

    • Trinity links with nearby enemies over a duration 6 / 8 / 10 / 12 seconds, reducing incoming damage by 50% / 60% / 70% / 75% while channeling the damage back to her attackers. Trinity reflects 100% of incoming damage and Status Effects to a maximum of 1 / 2 / 2 / 3 enemies within 12 / 14 / 17 / 20 meters.
      • Damage reduction and the number of affected enemies are not affected by Power Strength.
      • Currently, the relationship between Power Strength and the percentage of damage reflected is unpublished. [Testing Required]
      • Self-inflicted damage is reflected as well. Conversely, friendly fire is not reflected.
      • Trinity must be linked to at least one enemy at any given moment to gain the ability's defensive benefits.
      • Status immunity applies to physical staggers and knockdown.
        • Includes knockdown from environmental traps such as Corpus Laser Barriers. Note that tripping these barriers in Spy missions will still trigger vault alarms.
      • Status effect immunity does not include Eximus energy drains or Nauseous Crawler disables. Magnetic procs from Ancient Disruptors are resisted; however, they are still able to drain a small amount of energy with every attack due to their aura.
      • Duration is affected by Power Duration.
      • Range is affected by Power Range.
    • If Trinity is bleeding out while this ability is active, she will not link with nearby enemies.
    • Trinity cannot link with The Stalker.
    • Although it will mitigate damage from Ancient Healers and Corrupted Ancients it will not hurt them due to how they absorb damage from nearby allies.
    • Trinity and linked enemies will shine the color of her energy.
    • Has a cast delay of ~0.6 seconds.
    • Cannot be recast while active.

    Artículo principal: Abating Link

    Abating Link {{#lsth:Abating Link|Stats}}

    • Keeping this ability active when surrounded by high-level enemies will dramatically increase Trinity's survivability.
      • Be careful of Link's slow, immobile cast delay, lest you become overwhelmed by burst fire.
    • Use Trinity's Energy Vampire to fuel Link's high energy cost.
    • Try using self-inflicted damage offensively! While using Blessing as a safety barrier, damage yourself with Castanas, Ogris, Penta, Stug, etc. to reflect their high damage to several enemies in range. Be wary of stacking damage upon yourself, though, as these weapons can kill you outright even with the damage reduction granted by Link and Blessing.
      • x18px Electricity procs (including those from Castanas) synergize especially well with Link's status reflection, as they will cause each linked enemy to trigger an electric chain attack dealing massive amounts of damage to clustered groups.
    • Link connects to enemies through walls and other obstacles, which serves as an early-warning system indicating if enemies are nearby.
      • Similarly, Link can connect to and track the position of cloaked enemies such as Capture targets and Manics.
    • Be wary of mods and effects which reduce Power Range as they make it harder to maintain an active link, and with that, Link's defensive benefits.

    Maximization is a form of specialization: mods may be blended to result in values that vary between the top-end limits listed here. Click any maximized link to learn how to build it.


    Bendición(H).png Bendición(S).png
    ENERGÍA
    100
    TECLA
    4
    Bendición
    Restaura la salud y escudos de los aliados dentro del aura de afinidad de Trinity. Los aliados también reciben un grado de inmunidad al daño, mientras mayor la curación mayor será la inmunidad.
    Fuerza:40% / 50% / 75% / 80% (shield/health restoration)
    50% damage resistance
    Duración:3 / 5 / 7 / 10 s
    Alcance:50m

    • Trinity restores 40% / 50% / 75% / 80% of her allies' shields and health within 50 meters. Allies will be granted 50% damage resistance for 3 / 5 / 7 / 10 seconds.
      • Shield/health restoration and damage resistance are affected by Power Strength.
      • Damage resistance duration is affected by Power Duration.
      • Heal range is not affected by Power Range. However, it can be increased by Disciplined Approach.
      • Damage resistance is capped at 75%, achievable by a 50% increase in Power Strength.
      • Amount of damage resistance is displayed in the player UI upon casting.
    • The effects of Blessing are applied to Trinity, Tenno, and Companions.
    • Blessing does not grant immunity from Status Effects such as Knockdowns and staggers.
    • Even if Trinity enters bleedout while casting, the healing and damage resistance will still be granted, and Trinity's allies will be able to safely revive her. The damage resistance for Trinity still applies, even while being downed.
    • The damage resistance will not offer protection from damage taken in the Vampire Challenge of Nightmare Mode, but Blessing will heal Trinity and her allies (It will prevent damage in Nightmare Trial).
    • After the oxygen has completely run out in Survival, Blessing will replenish Trinity's health and shields as well as grant damage resistance. However, health and shields will still be depleted at a rapid rate, eventually leaving Trinity and her allies at 5 health. After an ally's shields have been depleted at this stage of the mission they will stay depleted, similar to the No Shields Nightmare mode challenge, and Blessing cannot recover them anymore.
    • Does not restore or create overshields.
    • Does not affect static Defense mission objectives such as cryopods and generators, but does affect mobile objectives such as Tenno operatives in Sortie defense missions.
    • While active, electricity-like energy waves will appear on all affected characters and companions; the color is affected by Trinity's energy color.
    • Can be cast while in midair.
    • Cast time delay of 0.5 seconds.
    • Can be recast while active. Blessing's previous damage resistance values will be overridden.

  • Building up overshields with Vampire Leech while Blessing is on provides Trinity and her team with a substantial damage buffer, since applying self-damage after Blessing's duration runs out and recasting Blessing will always leave a small window of no damage reduction.
  • Maximization is a form of specialization: mods may be blended to result in values that vary between the top-end limits listed here. Click any maximized link to learn how to build it.

    • Maximized Power Duration increases duration to 30.7 seconds.
      • Has no negative effect on this ability.
    • Maximized Power Efficiency reduces cost to 25 energy.
      • Reduces duration to 5 seconds.
    • Maximized Power Range has no positive effect on this ability.
      • Reduces shield/health restoration to 32% and damage resistance to 20%.
    • Maximized Power Strength increases shield/health restoration to 100% and damage resistance to 75%.
      • Increases cost to 155 energy.
      • Reduces duration to 7.25 seconds.


    Mods de Fuerza

    Intensificar.png

    Mods de Duración

    Continuidad.png

    Mods de Alcance

    Estirar.png

    FuentedeVida(S).png FuentedeVida(S).png FuentedeVida(S).png
    VampirodeEnergía(S).png VampirodeEnergía(S).png VampirodeEnergía(S).png
    Enlace(S).png Enlace(S).png
    Bendición(S).png Bendición(S).png

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