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TopMisc Grineer TopMisc Weapons
Tonkor
GrnGrenadeLauncher
Estadísticas
Ranura de Arma Primaria
Tipo de Arma Granadas
Modo de Disparo Semi-Auto
Utilidad
Velocidad de Vuelo 30.0m/s
Nivel de Ruido Alarma
Cadencia de Fuego 2.0 balas/seg
Precisión 12.5
Tamaño del Cargador 2 balas/cargador
Munición Máxima 40 balas
Tiempo de Recarga 2.0s
Disposición Faint
Ataques normales
Daño Físico 75.0
Puncture wPerforación 75.0
Probabilidad Crítica 25.0%
Multiplicador Crítico 2.5x
Probabilidad de Estado 10.0%
AoE Attacks
Elemental Type Blast b Blast
Elemental Dmg 325.0
Miscelaneo
Usan el Arma Nightwatch Reaver
Introducida Actualización 16.4

Plantilla:Codex La Tonkor es un lanza granadas Grineer que dispara explosivos de conmoción cerebral. Comparado con la Penta, la Tonkor tiene un tamaño ligeramente menor, aunque cuenta con una mayor cadencia de fuego, una recarga más rápida y una buena probabilidad crítica.

Requisitos de fabricación
Créditos
60,000
Restos
1,500
Oxium
200
Criótica
800
Cristal de Argón
2
Tiempo: 24 hrs
Acelerar: 45 Platinum
Precio del MarketIcon: 200 Platinum Precio del Blueprint2 Plano: 30,000 Créditos

Características

Este arma tiene daño principal de explosión.

Ventajas :

  • Llas granadas hacen daño de Perforación cuando golpean un enemigo.
  • Alto porcentaje crítico y alto multiplicador crítico.
  • Decente radio de explosión con 5m.
    • 325 de daño de explosión que se puede mejorar con mods.
  • Decente cadencia de fuego para un lanza granadas.
  • Mantener pulsado el botón de disparo (LMB ) mostrará la trayectoria de la siguiente granada.

Desventajas :

  • Las granadas tienen una velocidad de proyectil relativamente lenta y arcos pesados.
  • Las granadas tienen una capacidad de rebote notable que hace que sea un poco más difícil de acertar en el lugar deseado.
  • Cargador muy pequeño.
  • Las granadas hacen daño de Perforación como de daño de Explosión en golpes directos solamente.
  • Segunda munición máxima más baja de todas las armas primarias.
  • Baja precisión.
  • Utiliza munición de francotirador.
  • A diferencia del Penta, las granadas no pueden ser detonadas manual o prematuramente, obligando al jugador a apuntar directamente a los enemigos en la mayoría de los casos.
    • Si las granadas fallan, pisar sobre ellas hará que detonen, causando el mismo daño que de costumbre.
  • Las granadas tienen un largo tiempo de explosión de 3 segundos, lo que puede dificultar el control de multitudes.
  • Desde la actualización de Octavia, las granadas ahora causan daño propio por lo que ahora se debe tener cuidado.

Notes

  • With greater power comes greater responsibility. Make sure that grenades bounce away unless the player is sure they will not die from their own grenades.
  • The Tonkor's grenades' self-damage will most likely kill the player in even a single explosion, including Inaros.
  • The Tonkor's grenades will explode immediately upon hitting an enemy.
    • The grenades will also explode upon touching the Cryopod in a Defense mission, damaging nearby enemies. Note that the Cryopod will also take fifty damage upon doing so.
    • If the grenade fails to hit a player or enemy, it will bounce several times off any hard surfaces and environmental objects before detonating three seconds after it settles on the ground.
  • The Tonkor will only hit an enemy with a direct hit if it hits the player model. This can result in the grenades bouncing between enemy legs.
  • It is possible to achieve red critical hits with Point Strike and Critical Delay, landing a 104.3% critical chance. This can be further increased using the Arcane Avenger enhancement, reaching a 134.3% total critical chance.
    • Explosions from the Tonkor grenades, as with all other explosive weapons, almost always cause headshots. Since Tonkor has the highest critical hit chance among explosives, this mechanic further increases the Tonkor's effective DPS more than it does for any other explosive weapon since critical headshots deal vastly more damage than critical bodyshots.
  • When holding down the fire key (default LMB ), the Tonkor will display a flashing dotted line that shows the approximate trajectory the grenade will follow when fired. This line will only display the grenade's initial flight path and not any subsequent bounces.
  • Falling faster than the Tonkor's grenades' speed upon firing will allow the player to jump in midair.
  • Grenades will come to a complete stop when coming in contact with a body of water. This can turn them into makeshift proximity mines which will only explode when touched or after a few seconds.
  • Grenades created by Mirage's clones from Hall of Mirrors that are left over after the ability deactivates will cause damage to user if caught in the blast.
  • Grenades launched by the Tonkor have enough momentum to travel up to 25M after that the user must adjust the angle of aim significantly however this can be offset with the use of Terminal Velocity.

Tips

  • Projectile Speed or Flight Speed modifiers like Zephyr's Jet Stream or Terminal Velocity will help increase its launch speed significantly. Trajectory guide when zoomed will adjust with increased flight speed.
    • If the projectile speed is high enough, the grenade will explode on impact with any surface. In the case of a Jet Stream Zephyr, the minimum amount of Power Strength percentage (PS%) needed to achieve this effect given a particular percentage of Flight Speed (FS%) is given by the formula
      PS% >= 234 - FS%.
      • It is encouraged to always add some margin on top of the required power strength as gravity could slow down the grenade too much preventing its explosion.
  • The Tonkor's self-damage property can be used to increase Vex Armor's buffs when using Chroma.
  • It is advised to not use punch-through, as it can cause the Tonkor's projectiles to hit enemies without exploding. It also causes the projectiles to bounce/penetrate surfaces unpredictably.
  • Grenades will immediately explode when impacting the following surfaces, allowing instant high damage to enemies:
    • Blunt, Bulwark, Decoy, Molt.

Trivia

  • The Grineer text on the side of its barrel Grineer AGrineer NGrineer M translates to "ANM".
    • Previous design concepts show Grineer AGrineer LGrineer L ("ALL"). [1]
  • The Tonkor's breech-loading design is derived from the M79 grenade launcher, albeit with the ability to hold two rounds instead of one.
    • Oddly, the Tonkor's reload animation appears to consist of loading one grenade instead of two.
    • It seems that these "grenades" are actually power cells with a built-in launching mechanism.
  • Previously, the Tonkor was able to launch teammates into the air, and could even move them around while they were channeling stasis-related abilities (Mesa's Peacemaker, Nyx's Absorb, etc.). This was removed to discourage griefing and exploits.
    • The Tonkor could also knock Hydroid out of Undertow and would damage a friendly Rhino's Iron Skin.

Bugs

  • Frequently, firing without zooming in will make the grenades explode right in front of the gun, causing the player to be launched.

Galería de diseños de Tonkor

Media

-U18.4-_Warframe_-_Tonkor_Builds_-6_Forma-_-_N00blShowtek

-U18.4- Warframe - Tonkor Builds -6 Forma- - N00blShowtek

Plantilla:WeaponNav

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