Construido para el combate cercano, rodajas de hoja de plasma del Sheev a través de la carne y la armadura con la misma facilidad.
You have gone above and beyond. The Grineer are on the defense. Their supply of void keys is dwindling.
To recognize your sacrifice I am giving you this weapon. Use it to defend the balance.
The Sheev is a close range dagger weapon of Grineer design that serves as a backup in the event that a Grineer is disarmed by any means. It offers high x18pxSlash damage and status, but has a slow overall attack speed. The tip of the blade glows with charged plasma, which allows the weapon to deal x18pxHeat procs on slam attacks.
While its attack speed is low, it attacks several times per swing, which makes its actual attack rate higher than listed especially with a fast stance.
The Sheev is a unique dagger originally featured as a reward in the Operation Gate Crash event and later as a buildable sortie reward. Players had to finish the Gate Crash node five times on each planet, for a total of 15 times or collect all parts from the sortie reward pool to obtain it.
Like all event reward weapons, the Sheev came with its own weapon slot and pre-installed with an Orokin Catalyst.
However, this does not apply when obtained from trading or sortie.
Like the Heat Dagger, the Sheev will inflict x18pxHeat proc on surrounding enemies on its jump attack. This proc does not change even if additional elemental mods are equipped on the weapon.
When equipped without a Stance mod, the Sheev adds a 4th lunging stab on its normal attack combo that propels the Warframe a good distance forward, which is useful for catching up to moving enemies. It also has a 100% chance of inflicting x18pxSlash bleed proc. This effect is lost if one uses the Pointed Wind stance, which replaces the lunge with a sweeping slash.
If the lunge lands behind an unalerted enemy, a stealth attack will be performed instead.