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Última edición, 03-04-2018 por JARVIII
The Second Wind mod gives Stamina when an enemy is killed using Channeling, at the cost of Channeling efficiency.
Stats
Rank | Stamina Per Kill | Channeling Efficiency | Cost | Conclave |
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0 | +5 | -10% | 2 | C3 |
1 | +10 | -20% | 3 | C3 |
2 | +15 | -30% | 4 | C3 |
3 | +20 | -40% | 5 | C4 |
4 | +25 | -50% | 6 | C4 |
5 | +30 | -60% | 7 | C5 |
Notes
- Added in Actualización 10.0.
- Enemies must be killed with a Channeled strike to receive stamina.
- Can also be triggered when enemies die from reflected damage due to the Reflection mod (while Channeling)
- Helpful in mitigating Stamina costs for heavy weapons like the Galatine, when modded with stances like Cleaving Whirlwind. Also useful for Dual weapons like the Zoren Dobles that consume stamina quickly.
- Removed in Actualización 17.0 along with stamina.
Trivia
- Unlike most mods, the picture shows an Excalibur wearing the Pendragon helmet, his Immortal Skin, as well as a different color scheme. This is a rare instance of a mod depicting a non-default character loadout. The other examples are Life Strike, True Punishment , Enduring Strike , Warrior's Grip, Quickening and Corrupt Charge, all of which are channeling mods.
Patch History
“Oh, ¿has venido a hacer una donación a mi más reciente 'proyecto'...?” Falta un historial de actualizaciones. Haz clic aquí para obtener instrucciones.
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See also
Mods de aguante | |
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Acróbata • Maratón • Descanso rápido • Segundo viento • Flujo de escudo • Agarre del guerrero |