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Última edición, 07-09-2018 por JARVIII


La valorada híbrida orokin-Grineer del capitán Vor tiene una cadencia de fuego media pero un alto daño y una gran capacidad de enfoque

La Seer es una pistola pesada y precisa, de diseño Grineer utilizando la tecnología Orokin siendo un arma híbrida única. Cuenta con un gran zoom y un alto daño pero una reducida Cadencia de fuego. Este arma se usa exclusivamente por el Capitán Vor

Para poder  obtener las partes  de la pistola Seer tienes que matar al Capitán Vor que esta en Mercurio en Tolstoj, también para obtener las partes faltantes como el cañón  y el receptor, es posible que tengas que hacer la misión varias veces ya que los componentes del arma o plano son aleatorios. Suerte!  

Esta arma puede ser vendida por 5.000 Credits64.

Requisitos de fabricación
Credits64
15,000
Barrel
1
Receiver
1
OrokinCell64
2
Tiempo: 12 hrs
Acelerar: 50 Platinum64
Precio del MarketIcon: N/A Precio del Blueprint2: N/A


All parts can be acquired as end of mission rewards after defeating Capitán Vor on Tolstoj, Mercurio.

CharacteristicsEditar

This weapon deals equal physical damage.

Advantages:

  • Perfectly balanced physical damage - effective against all factions, Sentient and Shadow Stalker.
  • Very high zoom, excellent for long range.
  • High base damage.
  • Second fastest projectile of non-hitscan weapons, behind Lanka.

Disadvantages:

  • Superior zoom capabilities makes zooming in at close range a hindrance.
    • High zoom amplifies perceived recoil when aiming.
  • Very low critical chance.
  • Below average critical damage multiplier.
  • Low status chance.
  • Slow reload speed.
  • Bullets have slight travel time.
  • Small clip size.

Configuraciones para el armaEditar

TipsEditar

  • Use it for stationary mid-long range targets (or easy to track targets), the bullet travel time and the gun's slow fire rate makes it hard to use on moving targets and for some reason it misses extremely close targets.
  • When using multishot mods you can decrease the spread of the extra shot(s) by zooming in, or fire from the hip to increase the chance of headshots (as the multiple shots will spread out slightly) 
  • The Seer has reasonably strong recoil when zoomed in. Consider using Manos firmes to make it more controllable; when maxed out, the Seer's recoil should be almost completely unnoticeable.

NotesEditar

  • Though the shot explodes on impact, the effect is purely graphical. This weapon has no blast radius/area of effect. 
  • Although the explosive shot has no AOE, killing an enemy with the Seer usually results in them being thrown a reasonable distance 
  • Multishot can be observed with long range shots, but is not noticeable short-to-medium range.
  • Tint Color 4 has a small shade change on parts colored by Tint Color 1.
  • If Harrows Covenant is used on the Seer and he fires at an enemy, the gun will crit, but will do 1x crit-damage.

TriviaEditar

  • The Seer's components used to have the same drop algorithm as the Cronus blueprint; every subsequent visit to Tolstoj used to decrease the drop rate. This has since been fixed.
  • The bulb on the right side of the weapon is the magazine. Prior to Actualización 12.0 the bulb on the right side of the weapon rotated when the gun was reloaded, and the Seer had the default sidearm reload animation.
  • This is the first hybrid weapon that combines Orokin design with another technological base, in this case Grineer technology. The Rogga gemelas are currently the only other hybrid weapon that combines Orokin design.
  • Prior to Actualización 12.0, the energy color customization option had no effect on the color of the projectile's trail.
  • The slash damage is actually a tiny bit less than the other damages, shown when using a max damage and multishot build, the UI will show the slash damage to be 1 or more less than the others. 
  • A "Seer" is a person of supposed supernatural insight who sees visions of the future. 
  • While the small explosions on impact are only visual for PvE, for PvP the weapon has 40 damage.

BugsEditar

Historial de actualizacionesEditar

Actualización 22.12
  • Damage increased from 85 to 101
  • Status chance increased from 10% to 13%
  • Critical chance increased from 0% to 5%
  • Critical damage increased from 0 to 1.5x
  • Reduced Aimed Zoom from 5x to 3.5x

Actualización 19.3

  • Removed headshot multiplier and reduced the damage of the Seer in Conclave.

Actualización: La vista previa del Índice

  • Seer projectiles now have an explosive attack in Conclave.

Actualización 17.10

  • Seer damage increased in PvP.

Actualización 17.0

  • Seer is now available for use in Conclave. Includes all variants.

Actualización 11.3

  • Seer Reload sound changed.

Hotfix 9.2.1

  • Fixed Seer colour customization issues.

Actualización 9.0

See AlsoEditar

ArmasDañoComparar TodoCosméticos