Última edición, 02-10-2017 por JARVIII

Averigua donde está el enemigo con este rifle estilo revolver de larga distancia.

El Rubico es un rifle de estilo revólver Lanzado en la Actualización 18 una buena probabilidad y multiplicador crítico a cambio de sacrificar ''estado''.

Requisitos de Fabricación
Tiempo: 12 hrs
Acelerar: 35 Platinum64
MarketIcon Mercado Precio: Platinum64 225 Blueprint2 Planos Precio: Credits64 20,000


This weapon deals primarily

Invalid damage.


  • High damage.
    • High

Invalid damage, effective against shields.

  • High critical chance.
  • Highest critical damage among sniper rifles.
  • Good ammo economy.
  • Zooming in increases critical damage by +35% at 5x zoom or +50% at 12x zoom (stacks additively with critical damage mods like Vital Sense).
  • Has the smallest shot combo requirement of all sniper rifles.


  • Long reload time.
  • Low status chance.
  • Small magazine size.
  • Low 

Invalid and

Invalid damage make it less effective against Armor and Flesh respectively.

  • Inaccurate beyond short range when fired unzoomed.
  • Very short shot combo reset time.

Configuraciones para el arma


  • The Rubico has the highest critical damage multiplier of any sniper rifle, with a base multiplier of 3x.
    • On the other hand, it has a dismal status chance of 5%, being the lowest for all the sniper rifles. This is compared to the 20-30% of the other sniper rifles, a considerable difference.
  • It closely resembles the Grineer Vulkar in terms of damage type distribution and other stats; the main difference being the Rubico has higher critical stats, while having lower status, base damage, and magazine.
  • The Rubico requires only a single shot to activate its Shot Combo Counter, giving it an immediate 1.5x total damage multiplier on the first shot, and a 2.0x total damage multiplier after its third shot, giving it the ability to quickly ramp up its damage with a single magazine. On the other hand, it has a shot reset counter that lasts only 2.5 seconds, thus reloading will always reset its shot combo counter if there are no reload mods present.
    • With Harkonar Scope, it's possible to maintain the Rubico's combo through reloads, provided there is a target to hit within the allotted time.


  • Due to its high critical chance and damage multiplier, it is recommended to use Point Strike (bringing the weapon's critical chance up to 62.5%) as well as Vital Sense, which increases its critical damage multiplier to 6.6x. Hammer Shot and Bladed Rounds can increase this even further; up to 8.4x and 12.0x respectively. Scoping in also boosts its critical damage by up to +50% at maximum zoom level.


  • Rubico is a clay made from crushed basalt that is used to build tennis courts, with its green color being similar to the color of this weapon.


  • It seems as though there is a chance for a bullet to not hit its mark, even when scoped in.

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