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RhinoEmbestida

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RhinoEmbestida(H).png RhinoEmbestida(S).png
ENERGÍA
25
TECLA
1
RhinoEmbestida
Rhino embiste hacia un objetivo, golpeando fuertemente a cualquiera en su camino y dando cornadas a su víctima.
Fuerza:150 / 250 / 450 / 650
Duración:40 / 42 / 44 / 48 ms-1 (speed)
Alcance:6 / 8 / 10 / 12 m (charge range)
1.5 / 1.6 / 1.8 / 2 m (impact radius)

  • Rhino charges forward with aggression, covering a distance of 6 / 8 / 10 / 12 meters at a speed of 40 / 42 / 44 / 48 meters per second. Enemies within 1.5 / 1.6 / 1.8 / 2 meters of Rhino are dealt 150 / 250 / 450 / 650 x18px Impact damage.
    • Damage is affected by Power Strength.
    • Affected enemies are ragdolled.
    • Speed is not affected by Power Duration.
    • Charge range and impact radius are affected by Power Range.
    • Rhino's health is immune to damage while charging.
  • If Rhino Charge is successfully cast within a window of 1 second after the previous cast, its damage will be multiplied by 200%, its charge range will be multiplied by 125%, and its energy cost will be reduced by 50%. Any successful cast thereafter will multiply Rhino Charge's damage by 400%, multiply its charge range by 150%, and reduce its energy cost by 75%.
    • Energy cost reduction is applied to Rhino Charge's modified activation cost. As an example, with a maxed Streamline the next successful cast will consume 25 × 0.7 × 0.5 = 8.75 energy, and any successful cast thereafter will consume 25 × 0.7 × 0.25 = 4.375 energy.
    • Combo window is affected by Power Duration.
    • The duration of the combo window and the respective damage multiplier for the next successful cast are displayed underneath the HUD's targeting reticle.
    • If no casts are performed within the combo window, the damage, charge range, and energy cost will reset.
  • If Iron Skin is active, damage from Rhino Charge will have a 100% status chance for x18px Blast effects.
  • Rhino Charge deals an additional 100% damage to enemies affected by Rhino Stomp.
  • Can be used to pass through Laser Barriers unharmed in most cases.
  • When under the cloaking effects of Ghost and Stalk, the cloak will end only when all nearby enemies are killed or from moving out of range.
  • Can be activated while jumping, sliding, clinging to a wall, or executing a front flip.

Artículo principal: Ironclad Charge

Ironclad Charge {{#lsth:Ironclad Charge|Stats}}

Maximization is a form of specialization: mods may be blended to result in values that vary between the top-end limits listed here. Click any maximized link to learn how to build it.


See also

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