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Renovación

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Renovación(H).png Renovación(S).png
ENERGÍA
25
TECLA
3
Renovación
Hace fluir ondas de energía curativas alrededor de Oberon y sus aliados, regenerando salud con el tiempo.
Energy Drain: 5 s−1
Fuerza:50 / 75 / 100 / 125 (instant heal)
200 / 250 / 300 / 400 (gradual heal)
Duración:15 / 13 / 12 / 10 s (duration)
20% / 25% / 35% / 45% (bleedout slow)
Alcance:

  • Oberon emits healing orbs that travel toward teammates with an unrestricted range. On contact, the orbs instantly restore 50 / 75 / 100 / 125 health and regenerate 200 / 250 / 300 / 400 health over a period of 15 / 13 / 12 / 10 seconds. Fully healed allies are additionally cleared of all negative Status Effects.
    • Healing amounts are affected by Power Strength.
    • Healing time is inversely affected by Power Duration (e.g., increased power duration will shorten the healing time).
      • Healing time is calculated as: Final Time = Base Time ÷ Power Duration.
    • Health recovery per second is Total Healing / Healing Duration. As such, without mods, the effect will heal at the rate of 13.3 / 19.2 / 25 / 40 health per second after the initial heal.
  • Incapacitated allies will have their bleedout time slowed by 20% / 25% / 35% / 45% for the ability's duration.
    • Bleedout slow is affected by Power Duration.
    • As of Update 18, Renewal will show an additive increase to the bleedout timer, rather than slowing the rate at which it counts down.
  • Renewal drains 5 energy per second; it will terminate automatically if any of the following conditions are met:
    • Oberon runs out of energy;
    • the ability's duration ends, rewarding the maximum healing possible; or
    • every player is fully healed or bled out.
  • The player can manually deactivate Renewal by pressing the ability key again (default 3).
  • Activation energy cost is affected by Power Efficiency, and energy cost per second is affected by Power Efficiency and Power Duration.
  • Energy Siphon is deactivated while Renewal is being channeled.
  • Renewal will continue to drain energy while its healing orbs travel.
  • The effects of Renewal apply to companions. They do not, however, apply to map specific allied units such as defense objectives, hostages, shadows, or specters.
  • Regeneration does not stack with the same ability; instead, the timer is restarted.

Artículo principal: Phoenix Renewal

Phoenix Renewal {{#lsth:Phoenix Renewal|Stats}}

  • Since buff duration is inversely affected by Power Duration mods, negative duration mods such as Fleeting Expertise can be used to slow bleedout timers for longer, but at a cost to the ability's heal over time rate.
  • Natural Talent affects the speed of the projectiles in addition to the cast speed.

Maximization is a form of specialization: mods may be blended to result in values that vary between the top-end limits listed here. Click any maximized link to learn how to build it.

  • Maximized Power Duration reduces duration to ~3.5 seconds and increases bleedout slow to 126.9%.
    • Has no negative effect on this ability.
    • Increases health regeneration rate to ~112.8 health per second.
  • Maximized Power Efficiency reduces activation cost to 6.25 energy and channeling cost to 1.25 energy per second.
    • Increases duration to 25 seconds and reduces bleedout slow to 18%.
    • Reduces health regeneration rate to 16 health per second.
  • Maximized Power Range has no positive effect on this ability.
    • Reduces instant heal to 50 health and gradual heal to 160.
    • Reduces health regeneration rate to 16 health per second.
  • Maximized Power Strength increases instant heal to 373.75 health and gradual heal to 1196 health.
    • Increases activation cost to 38.75 energy and channeling cost to 8.75 energy per second.
    • Increases duration to ~13.79 seconds and reduces bleedout slow to 32.625%.
    • Increases health regeneration rate to ~86.71 health per second.

  • When channeling Renewal, the user cannot use any other abilities and melee weapon (fixed as of Plantilla:Ver).

  • See also

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