Fandom

Wiki Warframe Español

Remendar & Mutilar

1.489páginas en
el wiki}}
Crear una página
Comentarios0 Share

¡Interferencia de bloqueo de anuncios detectada!


Wikia es un sitio libre de uso que hace dinero de la publicidad. Contamos con una experiencia modificada para los visitantes que utilizan el bloqueo de anuncios

Wikia no es accesible si se han hecho aún más modificaciones. Si se quita el bloqueador de anuncios personalizado, la página cargará como se esperaba.

Remendar&Mutilar(H).png MendMainIcon.png
ENERGÍA
50
TECLA
4
Remendar & Mutilar
En forma nocturna, los aliados son curados con cada enemigo cercano asesinado. En forma diurna, incrementa la fuerza de poder de aliados cercanos.
Energy Drain: 3.5 s-1
Fuerza:

50% / 55% / 60% / 75% (hitpoint conversion)

75 / 100 / 125 / 150 (aura damage)
50% / 55% / 60% / 75% (damage conversion)

Duración:N/A
Alcance:10 / 12 / 15 / 18 m

  • Equinox calls forth the serenity of night or calamity of day, surrounding herself in an aura of moonlight's gleam or sunlight's glare with a radius of 10 / 12 / 15 / 18 meters.
  • Remendar & Mutilzar 3.5 energy per second while active. Mend & Maim will end when Equinox's energy is depleted, Equinox is incapacitated, Mend & Maim is deactivated by casting Metamorphosis, or by pressing the ability key again (default 4).
  • Equinox utilizes different versions of the ability depending on her current form:

  • Night Equinox emits a medicating aura that accumulates 50% / 55% / 60% / 75% of the maximum shields and health of each enemy killed within the aura. Upon deactivating Mend, all stored hitpoints are evenly distributed to the shields and health of Equinox and her allies within range.
    • Hitpoint conversion percentage is not affected by Power Strength.
    • The total amount of accumulated hitpoints is visible under Mend's icon beside Equinox's shield and health indicators.
    • Hitpoints restored per ally is calculated with the following expression: HP Restored per Ally = Total Accumulated HP ÷ (Equinox + Number of Allies).
    • When Equinox and her allies are healed, health restoration is prioritized over shield restoration (i.e., Mend will fully restore health before it can fully restore shields). This becomes apparent should there be an insufficient amount of stored hitpoints to completely heal Equinox and her allies within range when Mend is deactivated.
    • Allies are only healed up to their maximum shields and health; therefore, any excess accumulated hitpoints are effectively lost.
    • Mend heals Equinox, all Warframes, Companions, Hostages, and Specters within range.

  • Day Equinox emits a lacerating aura that deals 75 / 100 / 125 / 150 x18px Slash damage with a 100% status chance to all enemies within range. Maim accumulates 50% / 55% / 60% / 75% of the maximum shields and health of each enemy killed within the aura as x18px Slash damage. Upon deactivating Maim, all stored damage is released in a violent burst that affects all enemies within range.
    • Aura damage is affected by Power Strength, while the damage conversion percentage is not.
    • x18px Slash status effect causes a Bleed DoT on the target that inflicts 35% of Maim's base damage per tick for a total of 7 ticks over 6 seconds. The Bleed damage bypasses armor and shields.
    • Enemies damaged by the aura are temporarily stunned.
    • The aura damage, proc, and stun will only apply once to each individual enemy.
    • Aura damage does not affect inert objects with health pool, such as Storage Containers or Kubrow Dens, while releasing stored damage does.
    • The total amount of accumulated damage is visible under Maim's icon beside Equinox's shield and health indicators.
    • On deactivation, the total accumulated damage bypasses obstacles in the environment, diminishes with distance, and is not evenly distributed among enemies.
  • Casting Maim while Provoke is active will increase the aura damage.
  • Affected enemies are visually lashed by energy whips as they receive damage.
  • Maim can be recast to apply the aura damage, proc, and stun on previously affected enemies; however, recasting requires deactivation which will discharge all stored damage.

  • Aura range is visibly determined by the glistening wave-like energy on all surfaces around Equinox.
  • Enemies in range are highlighted in Equinox's energy color at its highest color intensity.
  • Cast delay of 2 seconds and deactivation delay of 1 second are affected by Natural Talent.

Maximization is a form of specialization: mods may be blended to result in values that vary between the top-end limits listed here. Click any maximized link to learn how to build it.

  • Maximized Power Duration reduces channeling cost to ~1.241 energy per second.
    • Reduces aura radius to 6.12 meters.
  • Maximized Power Efficiency reduces activation cost to 12.5 energy and channeling cost to 0.875 energy per second.
  • Maximized Power Range increases aura radius to 45 meters.
    • Has no negative effect on this ability.
  • Maximized Power Strength has no positive effect on this ability.
    • Increases activation cost to 77.5 energy and channeling cost to 6.125 energy per second.

  • Maximized Power Duration reduces channeling cost to ~1.241 energy per second.
    • Reduces aura radius to 6.12 meters.
  • Maximized Power Efficiency reduces activation cost to 12.5 energy and channeling cost to 0.875 energy per second.
  • Maximized Power Range increases aura radius to 45 meters.
    • Reduces aura damage to 60.
  • Maximized Power Strength increases aura damage to 448.5.
    • Increases activation cost to 77.5 energy and channeling cost to 6.125 energy per second.
    • Note that due to how Provoke operates, if Day-Equinox casts Provoke and then subsequently casts Maim, the bonus 50% Strength from a maximized Provoke will be applied.
      • This results in an aura-damage of 523.5, and a Bleed DoT of 1282.575 damage (7 ticks times 183.225 damage/tick). The total damage from both the aura and the Bleed combined is 1806.075.
    • If the Peaceful Provocation augment is equipped, and has reached its boosted cap, then the bonus from Provoke will be higher-still, at 80%.
      • This results in an aura-damage of 568.5 and a Bleed DoT of 1392.825 damage (7 ticks times 198.975 damage/tick). The total damage from both the aura and the Bleed combined is 1961.325.


See also

Spotlights de otros wikis

Wiki al azar