This weapon was designed to assist with the excavation of mineral deposits from large asteroids, but has been adapted for military purposes.
The Quanta is a Corpus mining laser cutter used by Corpus Quanta Rangers and is the basis of the Mutalist Quanta and Paracyst, and the Quanta Vandal though the weapons share little in common other than basic appearances and similarly functioning secondary fires. It features high x18pxElectricity damage per second with perfect accuracy, and a secondary fire mode (default MMB) which launches explosive energy cubes that detonate on contact with enemies, weapons fire, or after a short period of time, dealing AoE damage.
Like the Mutalist Quanta, the Quanta has a secondary fire mode that lets it shoot cubes that travel up to 15 meters before stopping in mid-air, and can bounce off environmental objects. Unlike the radioactive orbs of the Mutalist version, the Quanta's cubes will explode upon impact with the first enemy they touch or by being fired upon by any weapon, dealing AoE x18pxBlast damage. The cubes will also detonate 8 seconds after stopping in mid-air.
Also unlike the Mutalist Quanta, the user is not limited by how many cubes can be fired at any given time, and are only limited by the amount of ammo in their magazine.
Although the cubes will deal high damage upon impact with an enemy, detonating the cube using weapons fire will make it deal bonus damage.
Additional cubes generated by Split Chamber will follow a similar trajectory, however once they move far enough apart, they will likely collide with each other and bounce off in opposite directions. This effect can be avoided using Heavy Caliber at a high enough rank.
If an element is combined with the Quanta's base x18pxElectricity damage, the additional element can proc by itself during a cube explosion, ex. adding x18pxHeat to form x18pxRadiation can result in the Cube dealing x18pxHeat proc. This happens because when the default x18pxElectricity element is combined with other element to get a combined element, the combined element only works on the primary fire, but not on the explosion on the secondary fire.
Punch Through mods modify the behavior of cubes: instead of detonating on impact with an enemy, the cubes will pass through that enemy while still dealing its usual damage. Additionally, the cube can also pass through any object without bouncing, with the distance penetrated dependent upon the punch-through distance of the current mod. In both cases, the cube will lose its punch-through behavior after it has traveled its slated punch-through distance through enemies or objects, regaining its ability to bounce off walls and detonate upon enemy contact.
The cube's x18pxBlast damage element is retained even if additional elements are installed unto the weapon, giving it a chance to proc on explosions.
Heavy Caliber will not affect the accuracy of the primary fire as badly as it does on other continuous weapons, but multishot will affect the secondary fire by launching the cubes at noticeably different angles.
Terminal Velocity will increase the flight speed of the cube and the distance it travels before it comes to a complete stop.
Fire rate mods actually shorten the time between firing a cube.
Cubes will immediately explode should they make contact with Bulwarks summoned via Tectonics, Blunts, and Ramparts.
The Quanta's cubes will detonate if exposed to weapons fire, including explosions from other nearby cubes. This can be used to create a chain detonation by launching multiple cubes within explosion range of each other, then shooting one of them to detonate all the cubes.
The innate x20px polarity can somewhat limit elemental modding potential, thus making it a less desirable polarity for elemental modding. If you wish to focus more on elemental damage it is recommended to either ignore the polarity or use Forma to turn it into a more suitable polarity.
Despite this, there are few x20px Vazarin Mods for Rifles other than Cryo Rounds, which can suit the description above.
Unlike the Mutalist Quanta, the weapon's arms do not rotate when firing, and instead both ends are used to emit two laser beams that meet together at the reticle.
As it was originally intended as a mining tool, it is likely that the laser emitters would not have aimed at the same point, but instead cut around a location, with the arms rotating to cut out mineral hotspots in the shape of a cone. As a weapon, however, there would be little use for this level of articulation. Aiming the lasers at a single point alone would be enough for a weapon. As such, the rotation would not be needed.
Both lasers emitted are cosmetic, and the true laser that actually strikes the enemy is invisible and projects from the center of the gun.
When punch through is added, only the lower laser appears to collide with anything.