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Prisma(H).png Prisma(S).png
Lanza un orbe de energía que dispara láseres en todas direcciones. Activarlo de nuevo detonará el prisma, cegando a cualquier enemigo cercano.

Energy Drain: 10 s-1

Fuerza:80 / 120 / 170 / 250 (minimum damage)
160 / 240 / 340 / 500 (maximum damage)
10 / 13 / 16 / 20 (lasers)
Duración:12 s (prism duration)
7 / 10 / 12 / 15 s (blind duration)
5 ms-1 (speed)
Alcance:15 / 20 / 25 / 30 m (laser range)
8 / 12 / 15 / 25 m (blind radius)

  • Mirage generates a prism in her hands and launches it outward at a speed of 5 meters per second. The prism is armed with 10 / 13 / 16 / 20 lasers that track and damage enemies within 15 / 20 / 25 / 30 meters. Each laser inflicts a minimum of 80 / 120 / 170 / 250 x18px Radiation damage per tick while Mirage is in the shadows, scaling up to a maximum of 160 / 240 / 340 / 500 x18px Radiation damage per tick while Mirage is bathed in bright light. Damage ticks occur at a rate of roughly 4 per second, and the prism lasts for 12 seconds.
    • Minimum and maximum laser damage is affected by Power Strength.
    • Number of lasers is not affected by Power Strength, despite the in-game ability description indicating that it is.
    • Prism's damage is affected by environmental lighting at Mirage's position, scaling between the minimum and maximum values depending on the local light intensity.
    • The damage increase from environmental lighting is unaffected by Power Strength and is capped at 200% under bright lighting conditions.
    • Lasers do not bypass obstacles in the environment.
    • Prism duration is affected by Power Duration.
    • Laser acquisition range is affected by Power Range.
    • Multiple lasers will not target the same enemy simultaneously; an enemy can only be damaged by one laser at a time.
  • Prism drains 10 energy per second; it will remain active so long as the ability duration remains, and Mirage has energy. Prism will end if Mirage runs out of energy, if the ability duration ends, or if deactivated by pressing the ability key again (default 4).
  • When the ability is deactivated, the prism will explode in a bright flash of light that blinds enemies that have line of sight to the prism within 8 / 12 / 15 / 25 meters for 7 / 10 / 12 / 15 seconds.
    • Blind duration is affected by Power Duration.
    • Blind radius is affected by Power Range.
    • Blind requires line of sight from enemies to the prism, it must be unobstructed by obstacles and within their vision arc.
  • The direction of the prism's trajectory depends on where the HUD's targeting reticle is positioned when the prism is released. The prism's trajectory is not altered by gravity, but the prism will bounce off surfaces in its path.
  • Holograms created from Hall of Mirrors cannot create prisms but will mimic Mirage's body movement during the casting delay.
  • Casting delay of ~2 seconds.

Maximization is a form of specialization: mods may be blended to result in values that vary between the top-end limits listed here. Click any maximized link to learn how to build it.

  • Maximized Power Duration increases prism duration to 33.84 seconds, increases blind duration to 42.3 seconds, and reduces energy drain to ~3.546 energy per second.
    • Reduces laser range to 10.2 meters and blind radius to 8.5 meters.
  • Maximized Power Efficiency reduces activation cost to 12.5 energy and energy drain to 2.5 energy per second.
    • Reduces prism duration to 4.8 seconds and blind duration to 6 seconds.
  • Maximized Power Range increases laser range to 75 meters and blind radius to 62.5 meters.
    • Reduces minimum laser damage to 100 per tick and maximum laser damage to 200 per tick.
  • Maximized Power Strength increases minimum laser damage to 747.5 per tick and maximum laser damage to 1495 per tick.
    • Increases activation cost to 77.5 energy and energy drain to 17.5 energy per second.
    • Reduces prism duration to 8.7 seconds and blind duration to 10.875 seconds.

  • Prism's search lasers will target Sentinels but deal no damage.
  • When cast repeatedly, a second prism can remain floating indefinitely.

  • See also

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