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Última edición, 12-10-2017 por JARVIII



El Ogris es un Grineer desbloqueable lanzador de cohetes a través Chem Lab Investigación en el Dojo . Si bien lento para cargar, se dispara un cohete que puede ofrecer un alto daño explosión en un área pequeña, pero también puede dañar el reproductor si no son cuidadosos. Una versión más lento proyectil de este es utilizado por el Bombard , aunque la capacidad de toma de referencia no está presente en la versión ClanTech.

This weapon can be sold for

Credits64‍ 7,500.

Requisitos de Fabricación
Credits64
30.000
DetoniteInjector64
5
Salvage64
5.000
AlloyPlate64
600
Forma64
1
Tiempo: 24 hrs
Acelerar: Platinum64 35
MarketIcon Mercado Precio: N/A Blueprint2 Planos Precio: Credits6415.000
Laboratorio Chem • ClanAffinity643.000
Credits64
7.500
DetoniteAmpule64
10
Ferrite64
500
PolymerBundle64
300
Plastids64
150
Time: 72 hrs
Prereq: Ignis
LeaderBadgeGhostHolo x1   LeaderBadgeShadowHolo x3   LeaderBadgeStormHolo x10   LeaderBadgeMountainHolo x30   LeaderBadgeMoonHolo x100

Characteristics

This weapon deals damage.

Advantages:

  • Very high AoE Damage.
    • 6m AoE dealing 600 damage.
    • Both radius and damage can be increased with mods.
  • Can be fired while sprinting.
  • High status chance.
  • Effective at killing enemies behind cover.
  • Slow fire rate tends to make recoil irrelevant.
  • Can be modded with Elemental damage to greatly increase effectiveness, debuffing enemies in the rare event that it doesn't kill them outright. See 'General Strategy.
  • Can use the Ogris-exclusive Nightwatch Napalm mod.
  • Can use the launcher-exclusive Firestorm and Adhesive Blast mods.

Disadvantages:

  • Deals a third of its total damage (including elemental damage and effects if they proc) to the user if the rocket detonates too close, making the Ogris very dangerous and ill-suited for close range combat.
    • Can explode on teammates, which can cause lethal self-damage.
  • Clumsy against large crowds of fast-moving enemies such as the Infested.
    • Has to be charged before it can fire.
  • damage is less efficient against Ferrite armor.
  • Enemies can destroy the rockets with gunfire, including enemy AoE explosions.
  • Rockets need time to reach their targets.
  • Optimal use relies heavily on proper positioning.
  • Enemy bodies will block AoE damage from hitting enemies behind.
  • Draws ammo from the Sniper ammo pool.
  • Second lowest max ammo of all primary weapons.
  • Low critical chance.
  • UI adds both rocket and explosion damage together, meaning actual damage is 66% of what is listed, for the explosion.
  • Sluggish reload speed.

Notes

  • The Ogris fires a rocket that deals 100 blast damage, and creates an AoE with a 6m radius that deals 600 blast damage. The game's UI will add both of these numbers together to create 700, which is misleading.
    • The 100 damage of the rocket can only hit one target, and is not combined with the shot if it hits an object instead of an enemy (much like a Tonkor that is left to explode without hitting an enemy, you lose the direct impact damage).
  • The actual damage of the explosion is 599, shown when hitting a Charger which has no weakness or bonus to blast, and whose head cannot be hit by the explosion.

Configuraciones para el arma

General Strategy

The Ogris is slow but very powerful. However, using the Ogris well requires proper positioning and timing, especially against faster enemies such as Corpus Prod Crewmen, Grineer Butchers, or Infested foes. As such, it is a good idea to pair the Ogris with a powerful sidearm and/or melee weapon.

In addition, the Ogris is crippled by its charge time; getting a Speed Trigger mod is recommended, as this will reduce the time it takes to charge a shot.

In addition to other damage mods, it is recommended to plan mods out depending on the faction the player is planning to fight - damage for the Grineer, damage for the Corpus, and damage for Infested/Corrupted. This will cause the Ogris to debuff enemies in the rare circumstance that it does not kill them outright.

However, with this greatly increased damage comes greatly increased risk to the user. Players should be extremely careful about where they fire the rocket, or they can easily kill themselves with their own gun. Because of this, it is recommended to find a good spot, preferably high up with a view of the map, from which to rain death on foes from above. This makes it very effective against Infested while doing this tactic.

Other Information

Trivia

  • The Ogris received a visual remodel in Actualización 16.0, giving it a bulbous appearance in line with other Grineer weapons. Its new appearance shares several visible parts with the Torid, implying that the Torid is the Ogris with added Infested parts.
  • The Ogris' magazine is a drum that is loaded on top of the weapon. This drum spins when the Ogris is fired.
  • Update 18.4.10 removed one of the biggest issues with the Ogris, the "jam" experienced when not fully charging a shot. The Ogris will begin charging another shot immediately after partially charging and cancelling for any reason.


Patch History

Actualización:  Chains of Harrow
  • Reduced explosion radius and damage of Ogris in Conclave.

Octavia's Anthem

  • The Ogris has gone through a visual Upgrade
  • The Flight Speed of the projectile has been increased.
  • The Status Chance has been increased to 35%.
  • The charge time to fire the Ogris has been reduced.
  • The direct Impact damage of the projectile has been decreased to 100.
  • AoE damage has increased to 600.
  • AoE range has increased to 6 meters.
  • Mastery Rank requirement has increased to 8.

Actualización 19.10

  • Fixed unintentional DoT from Adhesive Blast on the Ogris.

Revisión 19.0.5

  • Fixed Adhesive Blast causing the Ogris projectile sound to not play.

Actualización: The Index Preview

  • Increased ammo pool of Ogris in Conclave.

The Silver Grove 2

  • Fixed enemies and allies floating upwards when hit by an Ogris with Adhesive Blast.

The Silver Grove

  • Ogris damage and projectile speed increased in Conclave.

Revisión 18.10.5

  • Improved the FX of the Ogris Napalm Nightwatch mod.

Revisión 18.10.4

  • Fixed other players getting damaged by projectiles (i.e Ogris) after Mirages Hall of Mirrors expires.

Actualización 18.7

  • The Ogris can now be used in Conclave.

Actualización 18.5

  • Updated Ogris visual impact and muzzle flash FX.

Revisión 18.4.10

  • Fixed an extended delay that occurs with the Ogris when attempting to fire the weapon after cancelling a charged shot.

Actualización 17.10

  • Fixed an issue enabling players to mantle recently fired Ogris rockets.

Revisión 17.2.1

  • Fixed a bug where the Adhesive Blast mod would cause Ogris missiles to pass through enemies, doors, loot-crates etc.

Actualización 17.1

  • Nightwatch skin added.

Revisión 17.0.4

  • Fixed the Ogris rockets not exploding properly when used with the Adhesive blast Mod.

Actualización 17.0

  • Adjusted the range and impact of explosions caused by the Ogris rockets.
  • Fixed fire rate Mods not allowing charge weapons like the Ogris to fire.

Actualización 16.0.2

  • Fixed Ogris charging effects and firing animation not displaying properly.

Actualización 15.16.1

  • Fixed missing explosion effect from Ogris.

Actualización 14.9

  • Fixes reported cases of clients not being able to damage enemies caught in Vortex when using the Ogris.

Actualización 14.2

  • Ammo capacity reduced from 540 to 20.
  • Fixed issue with Ogris rockets that killed Infested Runners having their damage be used on the pod as well as part of the Runner?s explosion.

Actualización 14.0.5

  • Performance Improvements for Mirage + Hall of Mirrors and Ogris.

Actualización 14.0

  • Fixed Multishot Mods causing Ogris rockets to fly through enemies and walls dealing no damage.

Actualización 13.0

  • Fixed Ogris rounds not passing through Volts Electric Shield correctly.

Actualización 11.5.4

  • Fixed radial damage being broken for clients (Nova's Molecular Prime, Ogris, etc).

Actualización 11.5.3

  • Fixed elemental damage upgrade mods not applying to the splash & embed damage from projectiles.

Actualización 11.5

  • Fixed Arsenal stats for Ogris due to projectiles having complex damage.

Actualización 10.0

  • Ogris charge FX revised, toned down.

9.8.4

  • Toned down Ogris charge effect.

9.5.2

  • Fixed Ogris charge sound effect playing randomly when it wasn't being charged.

9.5

  • Added custom reload animations for the Ogris.

9.4

  • Fix for killing blows with Ogris or Torid affecting resource drops for client.

9.3

  • Updated charged sounds.

8.1.3

  • Added visual indicator to Ogris when they are ready to fire

8.0.7

  • Fix for Ogris and Multishot damaging player.

8

  • Introduced.

See also

ArmasDañoComparar TodoCosméticos

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