FANDOM



Última edición, 08-10-2017 por JARVIII


Los sistemas integrados en esta Archiala equilibra las capacidades ofensivas con contramedidas defensivas.

Odonata es la primera Archiala que un Tenno puede obtener, puede ser adquirido a través de la Archwing Quest en Venus. La Odonata poseen ambas potencias defensivas que pueden protegerse de los ataques enemigos a larga distancia, así como los poderes ofensivos capaces de hacer daño contra enemigos a distancia.


Requisitos de Fabricación
Credits64
7000
ArnésTabla
1
AlasTabla
1
SistemasTabla
1

Circuits64
300

Time: 1 hrs
Rush:

Platinum64 50

Mercado Precio: N/A Plano Precio: N/A
Arnés

Credits64
7000

Morphics64
1

Ferrite64
1000

Rubedo64
300


Time: 30 min
Rush:

Platinum64 10

Alas

Credits64
7000

AlloyPlate64
150

Neurode64
1

PolymerBundle64
150

Rubedo64
500

Time: 30 min
Rush:

Platinum64 10

Sistemas

Credits64
7000

Neurode64
1

Morphics64
1

Salvage64
500

Circuits64
300

Time: 30 min
Rush:

Platinum64 10


Última edición, 08-10-2017 por JARVIII


Esta versión mejorada del primer prototipo de Archialas, lleva el diseño a sus límites teóricos.

La Odonata Prime es la versión Prime de las archialas Odonata, que ofrece características mejoradas.

Fecha de Lanzamiento: 24 de de marzo de, el año 2015


Requisitos de Fabricación
Credits64
25000
ArnésTabla
1
AlasTabla
1
SistemasTabla
1

OrokinCell64
1

Time: 36 hrs
Rush:

Platinum64 50

Mercado Precio: N/A Plano Precio: N/A
Arnés

Credits64
15000

Morphics64
1

Salvage64
1000

Rubedo64
300


Time: 6 hrs
Rush:

Platinum64 25

Alas

Credits64
15000

AlloyPlate64
150

Neurode64
1

PolymerBundle64
150

Rubedo64
500

Time: 6 hrs
Rush:

Platinum64 25

Sistemas

Credits64
15000

ControlModule64
1

NeuralSensor64
1

Ferrite64
500

Plastids64
500

Time: 6 hrs
Rush:

Platinum64 25

Drop Locations

Blueprint Axi V8 Poco Común (B)
Lith F1 Poco Común (V)
Meso C2 Poco Común (V)
Meso S1 Poco Común (V)
Harness Neo O1 Común (B)
Lith K1 Común (V)
Axi K1 Común (V)
Axi T1 Común (V)
Axi V4 Común (V)
Wings Neo O1 Raro (B)
Axi N1 Poco Común (V)
Systems Axi V8 Común (B)
Lith F2 Común (V)
Neo N3 Común (V)
Axi V1 Común (V)

Blueprint Axi V8 Poco Común (B)
Lith F1 Poco Común (V)
Meso C2 Poco Común (V)
Meso S1 Poco Común (V)
Harness Neo O1 Común (B)
Lith K1 Común (V)
Axi K1 Común (V)
Axi T1 Común (V)
Axi V4 Común (V)
Wings Neo O1 Raro (B)
Axi N1 Poco Común (V)
Systems Axi V8 Común (B)
Lith F2 Común (V)
Neo N3 Común (V)
Axi V1 Común (V)

Blueprint Axi V8 Poco Común (B)
Lith F1 Poco Común (V)
Meso C2 Poco Común (V)
Meso S1 Poco Común (V)
Harness Neo O1 Común (B)
Lith K1 Común (V)
Axi K1 Común (V)
Axi T1 Común (V)
Axi V4 Común (V)
Wings Neo O1 Raro (B)
Axi N1 Poco Común (V)
Systems Axi V8 Común (B)
Lith F2 Común (V)
Neo N3 Común (V)
Axi V1 Común (V)

Lith/Meso/Neo/Axi refer to Void Relics
(V) Denotes Vaulted Void Relics


Editar Pestaña

EnergyShell EnergyShellIcon
ENERGÍA
25
TECLA
1
Armazón de energía
Forma una capa de energía protectora alrededor del warframe.
Fuerza:50% (heat damage bonus)
2x (critical damage multiplier)
Duración:10 / 14 / 18 / 22 s
Alcance:N/A

  • The Odonata generates a large shield that absorbs enemy fire and lasts for 10 / 14 / 18 / 22 seconds. Shots fired through the shield will gain 50% damage and critical damage will be multiplied by 200%.
    • Damage bonuses are not affected by Ability Strength.
    • The damage bonus is an additive bonus that's applied to the weapon's base damage, similar to an elemental mod (e.g., using an unmodified Imperator with 40 base damage through Energy Shell will add 40*0.5 = 20 Heat damage to the weapon). This Heat bonus combines with base elemental mods already on the weapon to form a combined element.
    • Duration is affected by Ability Duration.
    • Shield size is not affected by Ability Range.
  • Energy Shell affects certain weapons differently:
  • Energy Shell is generated in front of the Archwing on cast and follows the Archwing for the ability's duration. As such, Energy Shell only provides protection from frontal attacks.
  • While most hostile gunfire is blocked by Energy Shell, area-of-effect damage can still bypass it.
  • Cannot be recast while active.

Artículo principal: Energy Field

Energy Field {{#lsth:Energy Field|Stats}}

Maximization is a form of specialization: mods may be blended to result in values that vary between the top-end limits listed here. Click any maximized link to learn how to build it.


Disarray DisarrayIcon
ENERGÍA
50
TECLA
2
Desconcierto
Deja balizas de bengalas, confundiendo los misiles guiados que se aproximen.
Fuerza:N/A
Duración:3 / 5 / 6 / 8 s
Alcance:120 / 140 / 160 / 180 m

  • The Odonata releases 20 / 30 / 40 / 50 flares that neutralize enemy missiles and projectiles. The flares disperse in a dynamic configuration that extends as far as 120 / 140 / 160 / 180 meters when the Warframe is in motion. Each flare lasts 3 / 5 / 6 / 8 seconds.
    • Flare duration is not affected by Ability Duration.
    • Dispersion distance is not affected by Ability Range.
    • Range values indicated in the UI (30 / 35 / 40 / 45 meters) are actually on-foot range values as measured in standard Warframe missions; the actual range in an Archwing mission is quadruple the on-foot range.
    • Using Disarray while stationary will cause the flares to form in a static configuration above the Warframe.
    • With the exception of Dargyn variants, enemies hit by flares are briefly stunned.
  • Works against missiles released by Hellion Dargyn variants, as well as Dreg, Ogma, and Gox energy projectiles.
  • Cannot be recast until all flares have been released.

Maximization is a form of specialization: mods may be blended to result in values that vary between the top-end limits listed here. Click any maximized link to learn how to build it.


SeekingFire SeekingFireIcon
ENERGÍA
75
TECLA
3
Disparos buscadores
Dispara una gran andanada de misiles guiados
Fuerza:5 / 6 / 7 / 8 (volleys)
300 (initial damage)
40 (area damage)
Duración:N/A
Alcance:240 / 340 / 360 / 480 m

  • The Odonata launches 5 / 6 / 7 / 8 volleys of homing missiles that track enemies within 240 / 340 / 360 / 480 meters. 2 homing missiles are launched per volley, and each homing missile inflicts 300 damage on impact and 40 damage in an area of effect.
    • Number of volleys is affected by Ability Strength, while the initial damage and area damage are not.
    • Area damage affects the initial target, can be increased by body-part multipliers, bypasses obstacles in the environment, and does not decrease with distance.
    • Tracking range is not affected by Ability Range.
    • Range values indicated in the UI (60 / 85 / 90 / 120 meters) are actually on-foot range values as measured in standard Warframe missions; the actual range in an Archwing mission is quadruple the on-foot range.
    • Missiles home in on the nearest enemies within view of the Warframe so long as the enemies are in-range when the missiles are launched.
  • Seeking Fire can harm the Warframe if the missiles explode too closely. The affected Warframe will be dealt 30% of the ability's damage.
  • Missiles will travel a maximum of 600 meters before automatically exploding.
  • Missiles can be diverted by countermeasures such as flares released by Dargyn variants.
  • If Seeking Fire is used when Energy Shell is active, the missiles will gain damage.
  • Cannot be recast until all missiles have been launched.

Maximization is a form of specialization: mods may be blended to result in values that vary between the top-end limits listed here. Click any maximized link to learn how to build it.


Repel RepelIcon
ENERGÍA
100
TECLA
4
Repeler
El warframe emite un impulso masivo de energía, aturdiendo a los enemigos cercanos y haciéndolos volar
Fuerza:500 / 750 / 1000 / 1500
Duración:5 / 7 / 9 / 11 s
Alcance:80 / 100 / 120 / 140 m

  • The Odonata emits a powerful electromagnetic pulse that deals 500 / 750 / 1000 / 1500 damage to all enemies within 80 / 100 / 120 / 140 meters. Affected enemies are violently pushed back a considerable distance, are permanently disarmed, and have their mobility disabled for 5 / 7 / 9 / 11 seconds.
    • Damage is affected by Ability Strength.
    • Damage bypasses obstacles in the environment and does not decrease with distance.
    • Disable duration is affected by Ability Duration.
    • Pulse radius is affected by Ability Range.
    • Range values indicated in the UI (20 / 25 / 30 / 35 meters) are actually on-foot range values as measured in standard Warframe missions; the actual range in an Archwing mission is quadruple the on-foot range.
  • Enemies with melee capabilities, such as the Ogma, can still engage in close-quarters combat while disarmed.
  • Can be cast multiple times while enemies are disabled.

  • Use Repel to "Repel Bomb" groups of targets
  • Repel is a very effective tool for clearing enemies away from objectives, if not outright killing them.
    • Caution should be used when attempting this as units capturing objectives (as signified by a red orb) will not have their capture halted. Carelessly using Repel may make these units difficult to kill before they complete their capture.

Maximization is a form of specialization: mods may be blended to result in values that vary between the top-end limits listed here. Click any maximized link to learn how to build it.