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Oberon/Habilidades

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H A B I L I D A D    P A S I V A:     Señor de las bestias
La fauna cercana luchará del lado de oberon.

Beastmaster

Oberon is one with nature and gains the following perks:

  • Any wildlife that comes within a 10-meter range of Oberon (neutral or enemy) will become temporarily allied, fighting for Oberon for 20 seconds.
  • While his Companion is in bleedout state (Kubrow or Kavat), Oberon can instantly revive them with a portion of health restored by picking up a health orb.

Habilidades

Castigar(H).png Castigar(S).png
ENERGÍA
25
TECLA
1
Castigar
Concentra energía letal dentro de un objetivo y la proyecta hacia el exterior, dañando al objetivo y a los enemigos cercanos.
Fuerza:150 / 200 / 300 / 500 (initial damage)
75 / 85 / 100 / 150 (projectile damage)
3 / 4 / 5 / 6 (projectiles)
Duración:12 s (projectile duration)
Alcance:20 / 30 / 40 / 50 m (cast range)
5 / 7.5 / 10 / 12.5 m (projectile range)

  • Oberon deals 150 / 200 / 300 / 500 damage to a single target within a range of 20 / 30 / 40 / 50 meters and subjects them to x18pxConfusion (100% chance) and Knockdown.
  • Additionally, the target emits 3 / 4 / 5 / 6 projectiles that seek out enemies within a range of 5 / 7.5 / 10 / 12.5 meters, over a duration of 12 seconds. Each projectile deals 75 / 85 / 100 / 150 x18px Radiation damage, staggers the target, and inflicts them with x18px Weaken.
    • Damage and number of projectiles are affected by Power Strength.
    • Weakened enemies deal 30% less damage over a duration of 6 seconds.
    • Projectile duration is affected by Power Duration, whereas Weakened duration is not.
    • Projectile range is affected by Power Range.
    • If there are more projectiles than enemies in range, the remainder will fire in random directions, bouncing off of any environmental surface they come in contact with.
    • Projectiles that have not locked on to enemies within their initial homing range will home in on the first nearby enemy they pass.
    • Multiple projectiles from a single cast can hit the same enemy if they travel close enough to the target after bouncing.
  • Smite is a one-handed ability, and as such it will not interrupt full actions such as reloading, shooting, or charging weapons.

Artículo principal: Smite Infusion

Smite Infusion {{#lsth:Smite Infusion|Stats}}

  • Cast Smite while shooting or charging your weapon to maximize your offensive output.
  • Smite's x18px Impact / x18px Radiation damage type is particularly effective vs Corpus Shields and Grineer Alloy Armor, while being less effective against most types of Infested units.
  • The x18pxWeaken effect from Smite's seeking projectiles lowers the threat of nearby enemies by decreasing the damage they can deal.
  • Try using Smite's guaranteed x18pxConfusion to misdirect enemies by turning a high-threat target and nearby foes against each other.
    • Additionally, the x18pxWeaken effect forces enemies to expend more time fighting against their confused comarade.

Maximization is a form of specialization: mods may be blended to result in values that vary between the top-end limits listed here. Click any maximized link to learn how to build it.

  • Maximized Power Duration increases the projectile duration to 33.84 seconds.
    • Reduces the cast range to 17 meters and the projectile range to 4.25 meters.
  • Maximized Power Efficiency reduces the cost to 6.25 energy.
    • Reduces the projectile duration to 4.8 seconds.
  • Maximized Power Range increases the cast range to 125 meters and the projectile range to 31.25 meters.
    • Reduces the initial damage to 200, the projectile damage to 60, and the projectile count to 2.
  • Maximized Power Strength increases the initial damage to 1495, the projectile damage to 448.5, and the projectile count to 17.
    • Increases the cost to 38.75 energy.
    • Reduces the projectile duration to 8.7 seconds.



SueloSagrado(H).png SueloSagrado(S).png
ENERGÍA
50
TECLA
2
Suelo Sagrado
Santifica el suelo tras Oberon con fuego justiciero, infligiendo daño a cualquier enemigo que permanezca en las llamas.
Fuerza:25 / 50 / 75 / 100 (damage)
5% / 10% / 15% / 20% (armor buff)
Duración:10 / 15 / 17 / 20 s
Alcance:? / ? / ? / 11 m (length)
? / ? / ? / 4 m (width)

  • Oberon creates a ground-based zone of purifying flames in front of him ? / ? / ? / 4 meters in width and ? / ? / ? / 11 meters in length. Enemies touching the ground within the area of effect are dealt 25 / 50 / 75 / 100 x18px Radiation damage every half second over a duration of 10 / 15 / 17 / 20 seconds.
  • Allies touching the ground within the area of effect will gain +5% / +10% / +15% / +20% armor, will have all existing Status Effects removed, and will gain status effect immunity.
    • Allies must be grounded to gain the effect of these boons.
    • Armor buff is affected by Power Strength.
    • The percent armor buff is added to any percent buffs gained from equipped mods.
      • At max rank, With +110% armor from a maxed Steel Fiber, and +30% power strength from a maxed Intensify, Oberon will have a total of 150 × (1 + 1.1 + 0.2 × 1.3) = 354 armor while in the area of effect.
    • Status effect immunity applies to physical disabling effects such as knockdown and staggers.

Artículo principal: Hallowed Eruption

Hallowed Eruption {{#lsth:Hallowed Eruption|Stats}}

  • Enemies will traverse and fight through Hallowed Ground without any special attempts to evade its area of effect.
  • Narrow pathways such as doorways and halls are effective at forcing groups of enemies to cluster into Hallowed Ground.
  • Summoning multiple, overlapping layers of Hallowed Ground will deal the full combined damage over time to enemies.
    • Stacking layers in this fashion does not combine to an increased allied armor bonus.
  • Hallowed Ground is most efficiently used in areas where constant enemy and ally activity is expected over an extended period of time.
  • Incidentally, Hallowed Ground's status effect immunity can be used to pass through environmental traps unhindered, such as Grineer x18px Magnetic Sensor Bars and Corpus Laser Barriers.
    • Note however that activating these traps in Spy Missions will still trigger vault alarms.

Maximization is a form of specialization: mods may be blended to result in values that vary between the top-end limits listed here. Click any maximized link to learn how to build it. Hallowed Ground has a special quality in which Both Power Duration and Power Strength increase total damage.

  • Maximized Power Duration increases duration to 56.4 seconds.
    • Reduces length to 4 meters and width to 1 meters.
  • Maximized Power Efficiency reduces cost to 12.5 energy.
    • Reduces duration to 8 seconds.
  • Maximized Power Range increases length to 28 meters and width to 10 meters.
    • Reduces damage to 40 per tick and armor buff to 8%.
  • Maximized Power Strength increases damage to 299 per tick and armor buff to 59.8%.
    • Increases cost to 77.5 energy.
    • Reduces duration to 14.5 seconds.
  • Maximizing both Power Duration and Power Strength will result in 284 damage per tick over 50.9 seconds, while reducing length to 4 meters and width to 1 meter and increasing the cost to 77.5 energy.



Renovación(H).png Renovación(S).png
ENERGÍA
25
TECLA
3
Renovación
Hace fluir ondas de energía curativas alrededor de Oberon y sus aliados, regenerando salud con el tiempo.
Energy Drain: 5 s−1
Fuerza:50 / 75 / 100 / 125 (instant heal)
200 / 250 / 300 / 400 (gradual heal)
Duración:15 / 13 / 12 / 10 s (duration)
20% / 25% / 35% / 45% (bleedout slow)
Alcance:

  • Oberon emits healing orbs that travel toward teammates with an unrestricted range. On contact, the orbs instantly restore 50 / 75 / 100 / 125 health and regenerate 200 / 250 / 300 / 400 health over a period of 15 / 13 / 12 / 10 seconds. Fully healed allies are additionally cleared of all negative Status Effects.
    • Healing amounts are affected by Power Strength.
    • Healing time is inversely affected by Power Duration (e.g., increased power duration will shorten the healing time).
      • Healing time is calculated as: Final Time = Base Time ÷ Power Duration.
    • Health recovery per second is Total Healing / Healing Duration. As such, without mods, the effect will heal at the rate of 13.3 / 19.2 / 25 / 40 health per second after the initial heal.
  • Incapacitated allies will have their bleedout time slowed by 20% / 25% / 35% / 45% for the ability's duration.
    • Bleedout slow is affected by Power Duration.
    • As of Update 18, Renewal will show an additive increase to the bleedout timer, rather than slowing the rate at which it counts down.
  • Renewal drains 5 energy per second; it will terminate automatically if any of the following conditions are met:
    • Oberon runs out of energy;
    • the ability's duration ends, rewarding the maximum healing possible; or
    • every player is fully healed or bled out.
  • The player can manually deactivate Renewal by pressing the ability key again (default 3).
  • Activation energy cost is affected by Power Efficiency, and energy cost per second is affected by Power Efficiency and Power Duration.
  • Energy Siphon is deactivated while Renewal is being channeled.
  • Renewal will continue to drain energy while its healing orbs travel.
  • The effects of Renewal apply to companions. They do not, however, apply to map specific allied units such as defense objectives, hostages, shadows, or specters.
  • Regeneration does not stack with the same ability; instead, the timer is restarted.

Artículo principal: Phoenix Renewal

Phoenix Renewal {{#lsth:Phoenix Renewal|Stats}}

  • Since buff duration is inversely affected by Power Duration mods, negative duration mods such as Fleeting Expertise can be used to slow bleedout timers for longer, but at a cost to the ability's heal over time rate.
  • Natural Talent affects the speed of the projectiles in addition to the cast speed.

Maximization is a form of specialization: mods may be blended to result in values that vary between the top-end limits listed here. Click any maximized link to learn how to build it.

  • Maximized Power Duration reduces duration to ~3.5 seconds and increases bleedout slow to 126.9%.
    • Has no negative effect on this ability.
    • Increases health regeneration rate to ~112.8 health per second.
  • Maximized Power Efficiency reduces activation cost to 6.25 energy and channeling cost to 1.25 energy per second.
    • Increases duration to 25 seconds and reduces bleedout slow to 18%.
    • Reduces health regeneration rate to 16 health per second.
  • Maximized Power Range has no positive effect on this ability.
    • Reduces instant heal to 50 health and gradual heal to 160.
    • Reduces health regeneration rate to 16 health per second.
  • Maximized Power Strength increases instant heal to 373.75 health and gradual heal to 1196 health.
    • Increases activation cost to 38.75 energy and channeling cost to 8.75 energy per second.
    • Increases duration to ~13.79 seconds and reduces bleedout slow to 32.625%.
    • Increases health regeneration rate to ~86.71 health per second.

  • When channeling Renewal, the user cannot use any other abilities and melee weapon (fixed as of Plantilla:Ver).


  • AjustedeCuentas(H).png AjustedeCuentas(S).png
    ENERGÍA
    100
    TECLA
    4
    Ajuste de Cuentas
    Eleva a todos los enemigos cercanos a los cielos, después los lanza hacia abajo con convicción. Los enemigos que mueren de esta manera tienen una probabilidad de generar una esfera de salud.
    Fuerza:500 / 750 / 1000 / 1250 (damage)
    25% / 35% / 45% / 50% (health orb chance)
    Duración:1 / 2 / 3 / 4 s (blind duration)
    Alcance:8 / 10 / 12 / 15 m (cast radius)
    2.5 / 3 / 3.5 / 4 m (blind radius)

    • Oberon lifts enemies within a radius of 8 / 10 / 12 / 15 meters and violently slams them to the ground, dealing 500 / 750 / 1000 / 1250 damage and subjecting them to x18pxConfusion (100% chance) and knockdown. On death, enemies have a 25% / 35% / 45% / 50% chance of spawning a Health Orb.
    • Affected enemies that survive the impact will emit an intense flash of light, blinding nearby foes that evaded the initial cast for 1 / 2 / 3 / 4 seconds, within a radius of 2.5 / 3 / 3.5 / 4 meters from each flash.
    • Can hit enemies above and below the player.
    • Can be used while sliding and while in the air.

    Artículo principal: Hallowed Reckoning

    Hallowed Reckoning {{#lsth:Hallowed Reckoning|Stats}}

    Plantilla:CustomHeader2

    Artículo principal: Defiled Reckoning

    Defiled Reckoning {{#lsth:Defiled Reckoning|Stats}}

    • Use Reckoning when surrounded by a large group of enemies to maximize its offensive effects and health orb generation.
    • Similar to Smite, Reckoning's x18px Impact / x18px Radiation damage type is particularly effective vs Corpus Shields and Grineer Alloy Armor, while being less effective against most types of Infested units.
    • Reckoning's widespread x18pxConfusion effect can be used to tactically nullify the threat of a large area of enemies, relieving allies outside of the area (temporarily) from needing to deal with them.
      • Try Smite for smaller-scale misdirection.
    • Enemies blinded by Reckoning's outer flashes are vulnerable to melee finishers.
    • With the health-to-energy conversion of an equipped Equilibrium mod, dropped health orbs from Reckoning may meet or exceed the ability's energy cost.
    • Pair with the Health Conversion mod to gain additional armor from Reckoning's health orbs.
    • Against higher level enemies, Power Strength benefits health orb generation by increasing Reckoning's potential to kill.

    Maximization is a form of specialization: mods may be blended to result in values that vary between the top-end limits listed here. Click any maximized link to learn how to build it.

  • Occasionally, if Oberon is knocked down just as Reckoning is cast, enemies will be attacked as normal without Oberon doing the skill animation. Only upon standing up from being previously knocked down does Oberon then perform the animation.
  • Casting Smite then immediately casting Reckoning removes the casting animation of Reckoning, allowing for player movement while casting Reckoning.
  • Rarely, spamming the ability on a group of enemies will make some enemies hover permanently in the air, much to the effect of Bastille. This may be caused by an enemy that is being lifted is struck again by the power but not brought down.

  • Mods de Fuerza

    Intensificar.png

    Mods de Duración

    Continuidad.png

    Mods de Alcance

    Estirar.png

    Castigar(S).png Castigar(S).png Castigar(S).png
    SueloSagrado(S).png SueloSagrado(S).png SueloSagrado(S).png
    Renovación(S).png Renovación(S).png
    AjustedeCuentas(S).png AjustedeCuentas(S).png AjustedeCuentas(S).png

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