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Nyx/Habilidades

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Los enemigos afectados por las habilidades de Nyx Prime pueden súbitamente decidir deponer sus armas.

Relinquish

Enemies affected by any of Nyx's powers have a chance to become Disarmed.

Habilidades

MindControlModU14.jpeg Nyx Mind Control2.png
ENERGÍA
25
TECLA
1
Control Mental
Nyx invade la psique de un objetivo, confundiendo a los enemigos y haciéndolos luchar por la causa tenno.
Fuerza:N/A
Duración:15 / 20 / 25 / 30 s
Alcance:20 / 40 / 50 / 60 m

  • Nyx fully inhabits the mind of an enemy within a range of 20 / 40 / 50 / 60 meters, forcing them to fight for her team over a duration of 15 / 20 / 25 / 30 seconds.
    • Duration is affected by Power Duration.
    • Cast range is affected by Power Range.
    • Target is initially stunned for a brief duration.
    • Mind-controlled targets are immune to friendly fire damage (you and your allies). As of Plantilla:Ver. damage you and your team deal to them while the ability is active will be accumulated and then dealt to the enemy once the ability ends. Unalerted enemies that are mind-controlled will be susceptible to Stealth Damage Multipliers from melee attacks over the ability's duration.
      • Critical hits are not taken in consideration to this damage that can be dealt to them and stored, and there also seems to be either limit of how much can be stored or a limit on the multiplicative damage that is dealt to them. For example, firing a decent amount of bullets into an enemy that you know should die from that much damage may only be dealt a fraction of the damage you thought you induced to the target, which is more apparent at higher levels.
    • Only one target may be controlled at a time.
    • Mind controlled enemies will not count toward Interception nodes, but instead they will be classed as neutral, offering no help nor hindrance to the capture of the node.
  • Mind-controlled targets use their abilities to the benefit of the Tenno and to the detriment of their former allies. For example:
    • The mines dropped by Mine Ospreys (including mines placed before the ability was used) will not hurt Nyx and her allies, but will hurt the Osprey's former allies.
    • Security Cameras will ignore everything and never go into the alerted state. Turrets can behave unpredictably (using Mind Control on Turrets will make them fight for Nyx, but only when a camera activates them; in other words, Turrets can deactivate if the camera is destroyed or goes into the unalerted state.)
    • Shield Ospreys will project shields on allies and defense objectives, although it is usually destroyed rather quickly. 200 shields are added to an ally's or objective's maximum shield capacity, and shields will be instantly recharged on contact.
    • Brood Mothers, Drahk Masters, and Seekers will spawn units that fight for the Tenno's side until the ability ends.
      • These spawned allies will be marked on the map and will stay in the mission until their death, unlike ones spawned by Shadows Of The Dead which die when the shadows die.
      • However, Drones spawned by the Fusion MOA will not spawn on the Tenno's side if triggered whilst under the effect of Mind Control.
    • Mind-controlled Infested Ancients (Excluding Sanguine Ancients which have no passive buffs) will grant their Auras to nearby Tenno:
      • Massive damage resistance, Immunity to knockdown and stagger effects when next to Healers.
      • Magnetic damage resistance when next to Ancient Disrupters and possible power resistance (perhaps Eximus damage or effect reductions).
      • Toxic resistance when next to Toxic Ancients.
    • Manics can be affected, although the duration will be severely reduced and offer almost no benefit other than to more easily target the Manic.
  • Mind Control will not work on bosses. However, the ability still applies a short duration stun.
  • Falling off a ledge when a target is Mind-controlled will prematurely end the ability.
  • Mind Control overrides the effect of Chaos on the selected target but will not be overridden by Chaos. If cast during mind control, Chaos will not be applied to the target.
  • Mind-controlled enemies with armor will appear as though they have no armor (yellow health bar is replaced by red health bar). The effect is purely visual, incoming damage is still reduced by armor, as all allied health bars do not reflect whether the unit is armored or not.
  • Eximus enemies under Mind Control will focus their attacks on enemies instead. They will still project their damaging special auras (such as a large fire wave) but these will not damage allies over the ability's duration. In particular useful terms, Arctic Eximus will slightly slow down all other enemies in range while also providing protection for itself with it's snow-globe like shield.
  • When Mind Control is cast, an energy tether briefly links Nyx to her target as a visual indicator. The mind-controlled target will be marked with the symbol of the Lotus for the ability's duration along with waves of energy flowing over them, colored by your energy color.
  • Toggleable since Plantilla:Ver. Recasting Mind Control without a target prematurely ends the effect, while recasting on a new target releases the old target.
  • Enemies under mind control can be healed by friendly sources, to the benefit or detriment to the team:
    • The Rejuvenation Aura can heal enemies that are currently mind controlled.
    • Blessing will fully heal the mind controlled target.
    • Haven will partially heal the target.
    • Curative Undertow will heal targets on the pool.
  • x18px Radiation will prematurely end the ability when it procs on Mind Controlled enemies.
  • Rarely, Mind Control will reverse an enemies ability to set off alarms, and if by a rare chance the enemy decides to "activate" already activated alarms, the enemy will actually turn them off (including lifting a complete lockdown into a system wide alert instead). (not sure if this happens anymore as it was already rare before)

Artículo principal: Mind Freak

Mind Freak {{#lsth:Mind Freak|Stats}}

  • Mind Control can be used to both neutralize powerful enemies like Heavy Gunners and Techs, and use them as temporary allies.
  • Leech Eximus Enemies can make powerful allies as they can both (usually) deal large amounts of damage with their extended survivability, and withstand most damage taken that is returned after the ability expires.

Maximization is a form of specialization: mods may be blended to result in values that vary between the top-end limits listed here. Click any maximized link to learn how to build it.

  • Mind-Controlled targets will still complete Interception objectives, and will complete them for the enemy team.
  • If a Boiler is Mind Controlled, and receives fatal damage whilst the protection is active, When the ability ends it will spawn a mass of multiple infested spawn pods, possibly crashing clients.
  • The shots of Mind-Controlled Tar-Mutalist MOAs will still injure Nyx and her allies.

  • PsychicBoltsModU15.jpeg Nyx Psychic Bolts2.png
    ENERGÍA
    50
    TECLA
    2
    Haces Psíquicos
    Nyx lanza un montón de haces de fuerza a los enemigos usando telequinesis para ajustar las rutas de vuelo y buscar objetivos cercanos.
    Fuerza:60 / 120 / 180 / 200 (initial damage)
    ? / ? / ? / 15 (area damage)
    3 / 4 / 5 / 6 (bolts)
    Duración:N/A
    Alcance:60 m (targeting range)

    • Nyx launches 3 / 4 / 5 / 6 bolts of telekinetic energy that seek out enemies, each dealing 60 / 120 / 180 / 200 x18px Slash damage with a 10% status chance on impact and ? / ? / ? / 15 x18px Radiation damage with a 50% status chance in an area of effect.
      • All damage is affected by Power Strength and body-part multipliers.
      • x18px Slash status effect causes a Bleed DoT on the target that inflicts 35% of Psychic Bolt's base damage per tick for a total of 7 ticks over 6 seconds. The Bleed damage bypasses armor and shields.
      • x18px Radiation status effect causes the affected enemy to attack the nearest unit and become targeted by their allies for 12 seconds.
      • Bolts bypass obstacles in the environment.
      • Psychic Bolts will not target enemies behind obstacles in the environment unless Nyx has line of sight, or unless the enemy is aware of Nyx within a short period of time (e.g., an enemy that spots Nyx and runs out of view can still be targeted by Psychic Bolts if the ability is used within a small time frame).
    • Targeted enemies will briefly radiate energy as a visual indicator, and an audio cue will be played.
    • Psychic Bolts is a one-handed action. As such, it can be used while performing various maneuvers and actions without interruption.

    Artículo principal: Pacifying Bolts

    Pacifying Bolts {{#lsth:Pacifying Bolts|Stats}}

    Maximization is a form of specialization: mods may be blended to result in values that vary between the top-end limits listed here. Click any maximized link to learn how to build it.


    ChaosModU15.jpeg Nyx Chaos.png
    ENERGÍA
    75
    TECLA
    3
    Caos
    Con una poderosa explosión psíquica, Nyx causa histeria masiva en el campo de batalla, confundiendo a los enemigos para atacarse entre sí.
    Fuerza:N/A
    Duración:10 / 15 / 20 / 25 s
    Alcance:15 / 20 / 22 / 25 m

    • Nyx causes enemies within 15 / 20 / 22 / 25 meters to perceive their allies as Tenno for 10 / 15 / 20 / 25 seconds. Affected enemies will indiscriminately attack whoever is closest for the duration.
    • Affected enemies are given raised threat levels.
    • Will stun Bosses but has no other effect on them.
    • Shield Ospreys will discontinue to project shields and simply close up and fly around until the effect is over, and unaffected Shield Ospreys will not shield affected enemies.
    • Ancient Healers will still emit healing pulses but will not heal anything but themselves.
    • Makes the auras of Eximus units negatively impact everyone within range, ally or enemy (for example, the aura of the Arctic Eximus will slow down anyone in range).
    • An illusion of Nyx wielding a Braton is visible on affected units, reflecting how enemies perceive each other. Each illusion created by Nyx Prime wields a Braton Prime.
      • If Chaos is cast upon a turret or camera, the illusion is upside-down.
    • Unlike Mind Control, enemies affected by Chaos will target Tenno if they are too close, and their attacks can still harm the team.
    • Chaos can be ended prematurely by killing all affected enemies.
    • Can be recast while active; however, enemies affected by Chaos cannot be stunned by additional casts.

    Artículo principal: Chaos Sphere

    Chaos Sphere {{#lsth:Chaos Sphere|Stats}}

    • This ability will help you a LOT against large numbers of enemies, especially in the Orokin tilesets.
    • Chaos halts the damage mitigation supplied by Ancient Healers and Corrupted Ancients, allowing the Tenno to dispatch of groups protected by those units without having to deal with the Ancients first.

    Maximization is a form of specialization: mods may be blended to result in values that vary between the top-end limits listed here. Click any maximized link to learn how to build it.

  • If cast near an Infested Tumor, Nyx's projection will be substantially larger than it should be.
  • Swarm-Mutalist MOAs swarm will still aid infested even whilst chaos is active (Possibly intended)

  • AbsorbModU15.jpeg Nyx Absorb.png
    ENERGÍA
    25
    TECLA
    4
    Absorber
    Nyx absorbe todo el daño que recibe y canaliza toda esa energía recogida en una descarga explosiva radial.
    Energy Drain: 7 / 6 / 5 / 4 s-1
    Fuerza:160 / 170 / 180 / 200 (passive damage gain)
    800 / 900 / 1000 / 1500 (minimum damage)
    Duración:N/A
    Alcance:5 / 7 / 8 / 10 m

    • Nyx enters a meditative state that allows her to absorb incoming damage and become completely immune to all forms crowd control. A passive damage threshold is created that increases by 160 / 170 / 180 / 200 every second (e.g., an Absorb lasting 10 seconds will inflict a minimum of 2000 damage at max rank). This threshold has a minimum damage potential of 800 / 900 / 1000 / 1500. If the total amount of absorbed damage is greater than the damage threshold when Nyx leaves her meditative state, all absorbed damage is inflicted as x18px Magnetic damage to every enemy in a 5 / 7 / 8 / 10 meter explosion of psychic energy. Otherwise, the damage threshold is inflicted as x18px Magnetic damage over the same area.
      • Minimum damage and passive damage gain are affected by Power Strength.
      • Only 10% of all incoming Magnetic damage can be absorbed.
      • Explosion damage bypasses obstacles in the environment and diminishes with distance. Affected enemies suffer a Knockdown.
      • Explosion radius is affected by Power Range.
    • Absorb drains 7 / 6 / 5 / 4 energy per second, and will remain active so long as Nyx has energy. An additional 8 energy is drained for every 1000 damage that's absorbed. Absorb will end if Nyx runs out of energy, or if deactivated by pressing the ability key again (default 4).
    • Nyx is immune to all effects by enemies. This includes the energy drain from Energy Leech Eximus.
    • Casting Absorb in the air will cause Nyx to stay suspended until the skill is deactivated.
      • Absorb will stop any movement achieved prior to casting the skill when used in the air.
      • Even after deactivation, no momentum will carry over. Instead, you will drop straight down.
      • This does reset the directional melee, however, and it may be used again to regain some momentum. Used in this manner, Nyx is able to "fly" across tiles so long as she has energy to cast Absorb.
    • After not receiving damage for a short amount of time, the damage counter resets. This will not reset Absorb's total accumulated damage, however.
    • Nyx's threat level is raised while Absorb is active.
    • Shields are allowed to recharge freely while in the absorb state, whether Nyx is being attacked or not.
    • If cast while falling off a ledge, Nyx will return from her original location and release Absorb immediately.

    • Both the player and his/her allies can contribute to the damage absorbed, dramatically increasing damage output.
      • Explosive weapons (ex: Penta and Ogris) contribute a high amount of damage incredibly quickly. Using these weapons will also drain your energy at a high rate.
    • It is not advisable to use this skill with the sentinel Shade. Shade will cloak Nyx during the Absorb period most of the time, whether the enemy is crowded around Nyx or not. As such, no damage will be absorbed as the enemy cannot see Nyx. During solo, the skill works fine still, as there are no teammates to draw enemy attention away.
    • Using this ability while on an Ice Trap in the void will greatly reduce energy drained.
    • If playing solo, this ability is a good candidate to combine Maximized Power Efficiency and Maximized Power Strength. When combined, the ability will:
      • Cost 12.5 energy to activate, 7 energy per second to channel, and 4 energy will be drained for every 1000 damage absorbed.
      • Deal 4260 damage to targets within 10 meters.
      • Ragdoll all enemies, throwing them backwards. (minus exceptions listed above)
    • Alternatively, a solo player can utilize self-damage from weapons such as Penta, Stug or Castanas to quickly and dramatically increase Absorb's damage without relying on the passive damage gain.
    • Some user functions are still available even after Absorb is cast (thought it's not clear if this is intended functionality):
      • Weapon detonation can still be triggered, enabling Nyx to self-inflict absorb-able damage (ex: Penta).
      • If knocked down or downed while casting, Nyx will be able to move and attack during the duration of the power.
        • This enables Nyx to self-inflict absorb-able damage (ex: Ogris).
    • Allies that stand inside the absorb bubble are shielded from incoming ranged damage to some degree.
      • This can be a useful way to assist resurrecting an ally in a party of 3 or more.
    • During this ability, Nyx will be in mid-air suspension, instantly stopping her fall speed. This can be an advantage in correcting improper fall timing or while performing coordinated Maneuvers.
      • If Absorb ends in mid-air, in can often perform headshots on nearby enemies.

    Maximization is a form of specialization: mods may be blended to result in values that vary between the top-end limits listed here. Click any maximized link to learn how to build it.

    • Maximized Power Duration reduces channeling cost to ~1.418 energy per second.
      • Reduces explosion radius to 3.4 meters.
    • Maximized Power Efficiency reduces activation cost to 6.25 energy, channeling cost to 1 energy per second, and drain cost to 2 energy per 1000 damage.
      • Reduces armor by 5%.
    • Maximized Power Range increases explosion radius to 25 meters.
      • Decreases minimum damage to 600 and passive damage gain to 80 per second.
    • Maximized Power Strength increases minimum damage to 4485 and passive damage gain to 598 per second.
      • Increases activation cost to 38.75 energy, channeling cost to 7 energy per second, and drain cost to 12.4 energy per 1000 damage.


    Mods de Fuerza

    Intensificar.png

    Mods de Duración

    Continuidad.png

    Mods de Alcance

    Estirar.png

    Nyx Mind Control2.png Nyx Mind Control2.png
    Nyx Psychic Bolts2.png
    Nyx Chaos.png Nyx Chaos.png
    Nyx Absorb.png Nyx Absorb.png Nyx Absorb.png

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