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Última edición, 07-10-2017 por JARVIII


Los ataques de control mental y psíquico hacen de Nyx una enemiga muy peligrosa. Aunque no estan grande o fuerte como otros warframes su habilidad para llegar a la conciencia del enemigo y manipular su comportamiento puede cambiar el curso de la batalla.

Nyx es un Warframe de habilidades Psiquicas añadido en la Actualización 6. Sus hablilidades le permiten interrumpir los movimientos y coordinación dentro de las filas enemigas, haciendola a ella una formidable aliada en el campo de batalla.

AdquisiciónEditar

El Warframe Nyx puede ser comprado por 255 Platinum64. El plano puede comprarse por 25.000 Credits64.

Los componentes pueden ser obtenidos por Phorid (Brote de infestación)

Requisitos de fabricación
Credits64
25,000
Helmet
1
Chassis
1
Systems
1
OrokinCell64
1
Tiempo: 72 hrs
Acelerar: 50 Platinum64
Precio del MarketIcon: 225 Platinum64 Precio del Blueprint2: 25,000 Credits64
Neurópticas
Credits64
15,000
AlloyPlate64
150
NeuralSensor64
1
PolymerBundle64
150
Rubedo64
500
Tiempo: 12 hrs
Acelerar: 25 Platinum64
Chasis
Credits64
15,000
Morphics64
1
Ferrite64
1000
Rubedo64
300

Tiempo: 12 hrs
Acelerar: 25 Platinum64
Sistemas
Credits64
15,000
ControlModule64
1
Morphics64
1
Salvage64
500
Plastids64
220
Tiempo: 12 hrs
Acelerar: 25 Platinum64

TrivialidadesEditar

  • Jade fue inicialmente el nombre, pero después se cambió a Nyx.
  • Nyx también es el nombre de el dios griego de la noche.

Última edición, 07-10-2017 por JARVIII


Infíltrate en la mente de tus enemigos con Nyx Prime. Cuenta con polaridades de mod alteradas para una mayor personalización.

Nyx es una Warframe psíquica. Sus habilidades le permiten manipular el movimiento y la coordinación del curso enemigo, haciéndola una increíble compañera en el campo de batalla.

Requisitos de fabricación
Credits64
25,000
PrimeHelmet PrimeChassis PrimeSystems OrokinCell64
1
Tiempo: 72 hrs
Acelerar: 50 Platinum64
Precio del MarketIcon: N/A Platinum64 Precio del Blueprint2: N/A Credits64
Neurópticas
Credits64
15,000
AlloyPlate64
150
NeuralSensor64
2
Salvage64
1000
Rubedo64
750
Tiempo: 12 hrs
Acelerar: 25 Platinum64
Chasis
Credits64
15,000
Gallium64
3
NanoSpores64
1000
Rubedo64
400

Tiempo: 12 hrs
Acelerar: 25 Platinum64
Sistemas
Credits64
15,000
ControlModule64
3
OrokinCell64
1
Salvage64
1000
Circuits64
500
Tiempo: 12 hrs
Acelerar: 25 Platinum64
Obtención de componentes

Plano Lith B4 Común (R)
Lith S2 Común (R)
Neo V1 Común (R)
Neurópticas Meso N1 Raro (R)
Meso N6 Raro (R)
Chasis Neo N1 Raro (R)
Neo R1 Poco común (R)
Sistemas Neo S2 Poco común (R)
Axi S3 Poco común (R)

Plano Lith B4 Común (R)
Lith S2 Común (R)
Neo V1 Común (R)
Neurópticas Meso N1 Raro (R)
Meso N6 Raro (R)
Chasis Neo N1 Raro (R)
Neo R1 Poco común (R)
Sistemas Neo S2 Poco común (R)
Axi S3 Poco común (R)

Plano Lith B4 Común (R)
Lith S2 Común (R)
Neo V1 Común (R)
Neurópticas Meso N1 Raro (R)
Meso N6 Raro (R)
Chasis Neo N1 Raro (R)
Neo R1 Poco común (R)
Sistemas Neo S2 Poco común (R)
Axi S3 Poco común (R)

Lith/Meso/Neo/Axi indica el nivel de reliquia del Vacío.
(R) indica la condición de retirada para dicha reliquia.
(B) indica la exclusividad por parte de Baro Ki'Teer.

NotasEditar

  • Nyx Prime presenta una polaridad D adicional y más armadura que su versión normal, teniendo 50 de armadura en vez de 15.
  • Los enemigos afectados por Caos ahora muestran a Nyx Prime agarrando una Braton Prime en vez de la regular Nyx agarrando la Braton regular.

MultimediaEditar

Warframe Avance del Acceso Prime

Warframe Avance del Acceso Prime


Los enemigos afectados por las habilidades de Nyx pueden súbitamente decidir deponer sus armas.


Control mental Control mental simbolo
ENERGÍA
25
TECLA
1
Control mental
Nyx invade la psique de un objetivo, confundiendo a los enemigos y haciéndolos luchar por la causa tenno.
Fuerza:N/A
Duración:15 / 20 / 25 / 30 s
Rango:20 / 40 / 50 / 60 m

  • Nyx fully inhabits the mind of an enemy within a range of 20 / 40 / 50 / 60 meters, forcing them to fight for her team over a duration of 15 / 20 / 25 / 30 seconds.
    • Duration is affected by duración de habilidades.
    • Cast range is affected by Rango de habilidades.
    • Target is initially stunned for a brief duration.
    • Mind-controlled targets are immune to friendly fire damage (you and your allies). As of Actualización 15.2. damage you and your team deal to them while the ability is active will be accumulated and then dealt to the enemy once the ability ends. Unalerted enemies that are mind-controlled will be susceptible to Stealth Damage Multipliers from melee attacks over the ability's duration.
      • Critical hits are not taken in consideration to this damage that can be dealt to them and stored, and there also seems to be either limit of how much can be stored or a limit on the multiplicative damage that is dealt to them. For example, firing a decent amount of bullets into an enemy that you know should die from that much damage may only be dealt a fraction of the damage you thought you induced to the target, which is more apparent at higher levels.
    • Only one target may be controlled at a time.
    • Mind controlled enemies will not count toward Interceptación nodes, but instead they will be classed as neutral, offering no help nor hindrance to the capture of the node.
  • Mind-controlled targets use their abilities to the benefit of the Tenno and to the detriment of their former allies. For example:
    • The mines dropped by Mine Ospreys (including mines placed before the ability was used) will not hurt Nyx and her allies, but will hurt the Osprey's former allies.
    • Cámaras de seguridad will ignore everything and never go into the alerted state. Turrets can behave unpredictably (using Mind Control on Turrets will make them fight for Nyx, but only when a camera activates them; in other words, Turrets can deactivate if the camera is destroyed or goes into the unalerted state.)
    • Shield Ospreys will project shields on allies and defense objectives, although it is usually destroyed rather quickly. 200 shields are added to an ally's or objective's maximum shield capacity, and shields will be instantly recharged on contact.
    • Brood Mothers, maestros Drahk, and Seekers will spawn units that fight for the Tenno's side until the ability ends.
      • These spawned allies will be marked on the map and will stay in the mission until their death, unlike ones spawned by Sombras de los muertos which die when the shadows die.
      • However, Drones spawned by the MOA Fusión will not spawn on the Tenno's side if triggered whilst under the effect of Mind Control.
    • Mind-controlled Infested Ancients (Excluding Sanguine Ancients which have no passive buffs) will grant their Auras to nearby Tenno:
      • Massive damage resistance, Immunity to knockdown and stagger effects when next to Healers.
      • Magnetic damage resistance when next to Ancient Disrupters and possible power resistance (perhaps Eximus damage or effect reductions).
      • Toxic resistance when next to Toxic Ancients.
    • Manics can be affected, although the duration will be severely reduced and offer almost no benefit other than to more easily target the Manic.
  • Mind Control will not work on bosses. However, the ability still applies a short duration stun.
  • Falling off a ledge when a target is Mind-controlled will prematurely end the ability.
  • Mind Control overrides the effect of Caos on the selected target but will not be overridden by Caos. If cast during mind control, Caos will not be applied to the target.
  • Mind-controlled enemies with armor will appear as though they have no armor (yellow health bar is replaced by red health bar). The effect is purely visual, incoming damage is still reduced by armor, as all allied health bars do not reflect whether the unit is armored or not.
  • Eximus enemies under Mind Control will focus their attacks on enemies instead. They will still project their damaging special auras (such as a large fire wave) but these will not damage allies over the ability's duration. In particular useful terms, Arctic Eximus will slightly slow down all other enemies in range while also providing protection for itself with it's snow-globe like shield.
  • When Mind Control is cast, an energy tether briefly links Nyx to her target as a visual indicator. The mind-controlled target will be marked with the symbol of the Lotus for the ability's duration along with waves of energy flowing over them, colored by your energy color.
  • Toggleable since Hotfix 15.5.5. Recasting Mind Control without a target prematurely ends the effect, while recasting on a new target releases the old target.
  • Enemies under mind control can be healed by friendly sources, to the benefit or detriment to the team:
  • will prematurely end the ability when it procs on Mind Controlled enemies.
  • Rarely, Mind Control will reverse an enemies ability to set off alarms, and if by a rare chance the enemy decides to "activate" already activated alarms, the enemy will actually turn them off (including lifting a complete lockdown into a system wide alert instead). (not sure if this happens anymore as it was already rare before)

Monstruo mental
Artículo principal: Monstruo mental

{{#lsth:Monstruo mental|Stats}}

  • Mind Control can be used to both neutralize powerful enemies like Heavy Gunners and Techs, and use them as temporary allies.
  • Leech Eximus Enemies can make powerful allies as they can both (usually) deal large amounts of damage with their extended survivability, and withstand most damage taken that is returned after the ability expires.

Maximización es una forma de especialización: los mods pueden ser mezclados para dar lugar a valores que varían entre los límites de gama alta listados aquí. Haga clic en cualquier enlace de maximización para aprender cómo construirla.

  • Mind-Controlled targets will still complete Interceptación objectives, and will complete them for the enemy team.
  • If a Boiler is Mind Controlled, and receives fatal damage whilst the protection is active, When the ability ends it will spawn a mass of multiple infested spawn pods, possibly crashing clients.
  • The shots of Mind-Controlled Tar-Mutalist MOAs will still injure Nyx and her allies.


  • Haces psíquicos Haces psíquicos simbolo
    ENERGÍA
    50
    TECLA
    2
    Haces psíquicos
    Nyx lanza un montón de haces de fuerza a los enemigos usando telequinesis para ajustar las rutas de vuelo y buscar objetivos cercanos.
    Fuerza:60 / 120 / 180 / 200 (initial damage)
    ? / ? / ? / 15 (area damage)
    3 / 4 / 5 / 6 (bolts)
    Duración:N/A
    Rango:60 m (targeting range)

    • Nyx launches 3 / 4 / 5 / 6 bolts of telekinetic energy that seek out enemies, each dealing 60 / 120 / 180 / 200 damage with a 10% status chance on impact and ? / ? / ? / 15 damage with a 50% status chance in an area of effect.
      • All damage is affected by Fuerza de habilidades and body-part multipliers.
      • status effect causes a Bleed DoT on the target that inflicts 35% of Psychic Bolt's base damage per tick for a total of 7 ticks over 6 seconds. The Bleed damage bypasses armor and shields.
      • status effect causes the affected enemy to attack the nearest unit and become targeted by their allies for 12 seconds.
      • Bolts bypass obstacles in the environment.
      • Psychic Bolts will not target enemies behind obstacles in the environment unless Nyx has line of sight, or unless the enemy is aware of Nyx within a short period of time (e.g., an enemy that spots Nyx and runs out of view can still be targeted by Psychic Bolts if the ability is used within a small time frame).
    • Targeted enemies will briefly radiate energy as a visual indicator, and an audio cue will be played.
    • Psychic Bolts is a one-handed action. As such, it can be used while performing various maneuvers and actions without interruption.

    Haces pacificadores
    Artículo principal: Haces pacificadores

    {{#lsth:Haces pacificadores|Stats}}

    Maximización es una forma de especialización: los mods pueden ser mezclados para dar lugar a valores que varían entre los límites de gama alta listados aquí. Haga clic en cualquier enlace de maximización para aprender cómo construirla.


    ChaosModU15 Nyx Chaos
    ENERGÍA
    75
    TECLA
    3
    Caos
    Con una poderosa explosión psíquica, Nyx causa histeria masiva en el campo de batalla, confundiendo a los enemigos para atacarse entre sí.
    Fuerza:N/A
    Duración:10 / 15 / 20 / 25 s
    Rango:15 / 20 / 22 / 25 m

    • Nyx causes enemies within 15 / 20 / 22 / 25 meters to perceive their allies as Tenno for 10 / 15 / 20 / 25 seconds. Affected enemies will indiscriminately attack whoever is closest for the duration.
    • Affected enemies are given raised threat levels.
    • Will stun Jefes but has no other effect on them.
    • Shield Ospreys will discontinue to project shields and simply close up and fly around until the effect is over, and unaffected Shield Ospreys will not shield affected enemies.
    • Ancient Healers will still emit healing pulses but will not heal anything but themselves.
    • Makes the auras of Eximus units negatively impact everyone within range, ally or enemy (for example, the aura of the Arctic Eximus will slow down anyone in range).
    • An illusion of Nyx wielding a Braton is visible on affected units, reflecting how enemies perceive each other. Each illusion created by Nyx Prime wields a Braton Prime.
      • If Chaos is cast upon a turret or camera, the illusion is upside-down.
    • Unlike Control mental, enemies affected by Chaos will target Tenno if they are too close, and their attacks can still harm the team.
    • Chaos can be ended prematurely by killing all affected enemies.
    • Can be recast while active; however, enemies affected by Chaos cannot be stunned by additional casts.

    Esfera de caos
    Artículo principal: Esfera de caos

    {{#lsth:Esfera de caos|Stats}}

    • This ability will help you a LOT against large numbers of enemies, especially in the Orokin tilesets.
    • Chaos halts the damage mitigation supplied by Ancient Healers and Corrupted Ancients, allowing the Tenno to dispatch of groups protected by those units without having to deal with the Ancients first.

    Maximización es una forma de especialización: los mods pueden ser mezclados para dar lugar a valores que varían entre los límites de gama alta listados aquí. Haga clic en cualquier enlace de maximización para aprender cómo construirla.

  • If cast near an Infested Tumor, Nyx's projection will be substantially larger than it should be.
  • Swarm-Mutalist MOAs swarm will still aid infested even whilst chaos is active (Possibly intended)


  • AbsorbModU15 Nyx Absorb
    ENERGÍA
    25
    TECLA
    4
    Absorber
    Nyx absorbe todo el daño que recibe y canaliza toda esa energía recogida en una descarga explosiva radial.
    Energy Drain: 7 / 6 / 5 / 4 s-1
    Fuerza:160 / 170 / 180 / 200 (passive damage gain)
    800 / 900 / 1000 / 1500 (minimum damage)
    Duración:N/A
    Rango:5 / 7 / 8 / 10 m

    • Nyx enters a meditative state that allows her to absorb incoming damage and become completely immune to all forms crowd control. A passive damage threshold is created that increases by 160 / 170 / 180 / 200 every second (e.g., an Absorb lasting 10 seconds will inflict a minimum of 2000 damage at max rank). This threshold has a minimum damage potential of 800 / 900 / 1000 / 1500. If the total amount of absorbed damage is greater than the damage threshold when Nyx leaves her meditative state, all absorbed damage is inflicted as damage to every enemy in a 5 / 7 / 8 / 10 meter explosion of psychic energy. Otherwise, the damage threshold is inflicted as damage over the same area.
      • Minimum damage and passive damage gain are affected by Fuerza de habilidades.
      • Only 10% of all incoming Magnetic damage can be absorbed.
      • Explosion damage bypasses obstacles in the environment and diminishes with distance. Affected enemies suffer a Derribo.
      • Explosion radius is affected by Rango de habilidades.
    • Absorb drains 7 / 6 / 5 / 4 energy per second, and will remain active so long as Nyx has energy. An additional 8 energy is drained for every 1000 damage that's absorbed. Absorb will end if Nyx runs out of energy, or if deactivated by pressing the ability key again (default 4 ).
    • Nyx is immune to all effects by enemies. This includes the energy drain from Energy Leech Eximus.
    • Casting Absorb in the air will cause Nyx to stay suspended until the skill is deactivated.
      • Absorb will stop any movement achieved prior to casting the skill when used in the air.
      • Even after deactivation, no momentum will carry over. Instead, you will drop straight down.
      • This does reset the directional melee, however, and it may be used again to regain some momentum. Used in this manner, Nyx is able to "fly" across tiles so long as she has energy to cast Absorb.
    • After not receiving damage for a short amount of time, the damage counter resets. This will not reset Absorb's total accumulated damage, however.
    • Nyx's threat level is raised while Absorb is active.
    • Shields are allowed to recharge freely while in the absorb state, whether Nyx is being attacked or not.
    • If cast while falling off a ledge, Nyx will return from her original location and release Absorb immediately.

    Asimilar
    Artículo principal: Asimilar

    {{#lsth:Asimilar|Stats}}

    • Both the player and his/her allies can contribute to the damage absorbed, dramatically increasing damage output.
      • Explosive weapons (ex: Penta and Ogris) contribute a high amount of damage incredibly quickly. Using these weapons will also drain your energy at a high rate.
    • It is not advisable to use this skill with the sentinel Shade. Shade will cloak Nyx during the Absorb period most of the time, whether the enemy is crowded around Nyx or not. As such, no damage will be absorbed as the enemy cannot see Nyx. During solo, the skill works fine still, as there are no teammates to draw enemy attention away.
    • Using this ability while on an Ice Trap in the void will greatly reduce energy drained.
    • If playing solo, this ability is a good candidate to combine Maximizar la eficiencia de habilidades y Maximizar la fuerza de habilidades. When combined, the ability will:
      • Cost 12.5 energy to activate, 7 energy per second to channel, and 4 energy will be drained for every 1000 damage absorbed.
      • Deal 4260 damage to targets within 10 meters.
      • Ragdoll all enemies, throwing them backwards. (minus exceptions listed above)
    • Alternatively, a solo player can utilize self-damage from weapons such as Penta, Stug or Castanas to quickly and dramatically increase Absorb's damage without relying on the passive damage gain.
    • Some user functions are still available even after Absorb is cast (thought it's not clear if this is intended functionality):
      • Weapon detonation can still be triggered, enabling Nyx to self-inflict absorb-able damage (ex: Penta).
      • If knocked down or downed while casting, Nyx will be able to move and attack during the duration of the power.
        • This enables Nyx to self-inflict absorb-able damage (ex: Ogris).
    • Allies that stand inside the absorb bubble are shielded from incoming ranged damage to some degree.
      • This can be a useful way to assist resurrecting an ally in a party of 3 or more.
    • During this ability, Nyx will be in mid-air suspension, instantly stopping her fall speed. This can be an advantage in correcting improper fall timing or while performing coordinated Maniobras.
      • If Absorb ends in mid-air, in can often perform headshots on nearby enemies.

    Maximización es una forma de especialización: los mods pueden ser mezclados para dar lugar a valores que varían entre los límites de gama alta listados aquí. Haga clic en cualquier enlace de maximización para aprender cómo construirla.


    Mods de Fuerza

    Intensificar

    Mods de Duración

    Continuidad

    Mods de Alcance

    Estirar

    Nyx Mind Control2 Nyx Mind Control2
    Nyx Psychic Bolts2
    Nyx Chaos Nyx Chaos
    Nyx Absorb Nyx Absorb Nyx Absorb

    Editar Pestaña

    Nyx can be equipped with the following items:

    AumentosEditar

    CosmeticsEditar

    See AlsoEditar

    Editar Pestaña

    • Ampliamente considerado como uno de los más Warframes control de multitudes, Nyx sobresale en un grupo en los modos en que muchos enemigos pandillas arriba en la Tenno. Como una solución de compromiso que no tiene buena capacidad de supervivencia debido a no tener ningún poder que impulsan a sí misma.
    • Durante las etapas de pre-alfa del juego DE probó géneros alternativos a Warframes, el modelo de Nyx fue pensado originalmente para ser la variante femenina de Excalibur sin embargo, cuando la idea fue finalmente desechado la hembra Excalibur fue dado sus propios poderes y por lo tanto se convirtió en Nyx. Durante el tiempo en Nyx era hembra Excalibur el casco no era el mismo, en cambio, era muy similar a la actual casco Excalibur y se puede ver al obtener el casco menticidio. [citación necesaria]

    ===Videos===