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H A B I L I D A D    P A S I V A:     Contador Explosivo
Al ser derribada, emite una ráfaga defensiva que derriba a los enemigos atacantes.

Contra-ataque Explosivo

Cuando Nova sea derribada, ella emitirá un onda expansiva que derribará y dañará a los enemigos en un radio de 6 metros.


NullStarModU15.jpeg NovaAbility1.png
Estrella Nula
Crea partículas de antimateria que orbitan a Nova y buscan blancos cercanos.
Fuerza:100 / 125 / 150 / 200
Duración:3 / 4 / 5 / 6 (particles)
Alcance:7 / 8 / 10 / 12 m

  • Nova creates 3 / 4 / 5 / 6 antimatter particles that orbit her and automatically launch themselves at enemies within 7 / 8 / 10 / 12 meters. Each particle inflicts 100 / 125 / 150 / 200 x18px Slash damage.
  • While active, a counter becomes visible on the ability icon that displays the number of available particles.
  • Particles orbit for a minimum of 1 second before seeking a target.
  • Particles will only fire one at a time (i.e., multiple particles will not fire simultaneously).
  • Particles do not vanish after a period of inactivity and will last until used.
  • Nova cannot be knocked down while casting Null Star.
  • Null Star cannot be recast until all particles have been used.

Artículo principal: Neutron Star

Neutron Star {{#lsth:Neutron Star|Stats}}

  • Every 17% increase/decrease of Power Duration adds or removes a particle.
  • When you are full on energy and come across extra energy spheres laying on the floor, you can cast a "free" Null Star and instantly go back to full energy. This allows you to easily keep stars active for each encounter.

Maximization is a form of specialization: mods may be blended to result in values that vary between the top-end limits listed here. Click any maximized link to learn how to build it.

  • Maximized Power Duration increases the number of particles to 16 per cast.
    • Reduces the attack radius to 4.08 meters.
  • Maximized Power Efficiency reduces the cost to 6.25 energy.
    • Reduces the number of particles to 2 per cast.
  • Maximized Power Range increases the attack radius to 30 meters.
    • Reduces the damage to 80 per particle.
  • Maximized Power Strength increases the damage to 598 per particle.
    • Increases the cost to 38.75 energy.
    • Reduces the number of particles to 4 per cast.

GotadeAntimateria(h2).png NovaAbility2.png
Gota de Antimateria
Lanza una partícula contenida de antimateria que detonará tras colisionar.
Fuerza:100 / 125 / 150 / 200 (Daño Base)
10 (Daño de Contacto)
1x / 2x / 3x / 4x (absorb multiplier)
Alcance:5 / 8 / 10 / 15 m

  • Nova creates a volatile orb of antimatter which is steered with the aiming reticle. This particle absorbs all damage (friendly and hostile) when shot at, and once the particle makes contact with a solid object it will detonate and inflict 100 / 125 / 150 / 200 base damage + 100% / 200% / 300% / 400% of all absorbed damage as x18px Radiation damage with an explosion radius of 5 / 8 / 10 / 15 meters. When the particle comes into contact with an enemy, 10 x18px Radiation damage is inflicted prior to detonation.
    • Base damage and contact damage are affected by Power Strength.
    • Absorb multiplier is not affected by Power Strength.
    • Contact damage and resulting explosion are affected by body-part multipliers.
    • The explosion bypasses obstacles in the environment, and its damage does not decrease with distance.
    • Extra damage from critical multipliers and status effects are not absorbed by the particle.
    • The particle does not absorb damage from other Antimatter Drop explosions.
    • The explosion radius is not affected by Power Range.
  • The particle is guided via the HUD's targeting reticle, steering itself towards any object the reticle is placed on including environmental obstacles and enemies.
  • Looking directly at the particle will slow it down significantly.
  • Multiple particles can be active simultaneously.
  • The particle seems to have unlimited duration until it comes into contact with a solid object. However, multiple instances of particles at the same time will cause randomly timed explosions until there is only one left.
  • One particle can store up to 50,000 absorbed damage
    • After absorbing the maximum amount of damage the particle will speed up rather significantly.
  • The coloring of the particle changes towards the caster's energy color as it absorbs damage.
  • Nova/Habilidades's visuals will appear gold when cast by Nova Prime.
  • This ability is a one-handed action; as such, it will not interrupt full actions such as reloading, charging, or shooting.

Absorción de antimateria.png
Artículo principal: Absorción de antimateria

{{#lsth:Absorción de antimateria|Stats}}

  • Undoubtedly if done correctly, this is the most effective ability that can be used against powerful bosses that retain a single stage of health, as a well-charged drop can deal damages up to more than 100,000 Radiation damage on a single explosion.
  • Using accurate weapons such as the Flux Rifle is recommended to provide continuous flow of damage to the drop.
    • The Opticor is one of such weapons, and would result in 4400 damage dealt by Antimatter Drop from a single shot, unmodified, and with a max charge shot.
  • Use weapons that have zero or little recoil. Recoil moves the weapon upward and this will move the reticle as well, which in turn will steer the orb away from the centerline (when it flies away from you) and will be very hard to hit.
  • Critical damage does not amplify the Drop further, as Critical hits does not compute on inanimate objects such as the Explosive Barrel.

Maximization is a form of specialization: mods may be blended to result in values that vary between the top-end limits listed here. Click any maximized link to learn how to build it.

  • The Ability section displays that the absorb multiplier increases with Power Strength, although it does not.

  • WormHoleModU15.jpeg NovaAbility3.png
    Agujero de Gusano
    Crea un agujero de gusano que permite viajes instantáneos.
    Fuerza:1 / 2 / 3 / 4 (wormholes)
    1 / 2 / 3 / 4 (uses)
    Duración:10 / 12 / 14 / 16 s
    Alcance:50 m

    • Nova creates a wormhole with an entrance directly in front of her and an exit-point 50 meters away that is centered on the HUD's targeting reticle. Only 1 / 2 / 3 / 4 wormholes can be active simultaneously. A wormhole can last for a maximum of 10 / 12 / 14 / 16 seconds and will collapse after 1 / 2 / 3 / 4 uses.
    • Creating another wormhole when the maximum number of active wormholes has been reached will cause the oldest wormhole to collapse.
    • Allies and enemies can travel through wormholes.
      • Wormhole's entrance created directly over an ally or an enemy will make him/her travel instantly as if he/she has crossed it.
      • However doing so on a player channeling an ability such as Mesa's Peacemaker will not make him/her move.
    • Weapon projectiles are not blocked or redirected by wormholes.
    • This ability is a one-handed action; as such, it will not interrupt full actions such as reloading, charging, or shooting.

    Artículo principal: Escape Velocity

    Escape Velocity {{#lsth:Escape Velocity|Stats}}

    • The wormhole is created with a hit-scan "projectile" around Nova's feet to the reticle. This is why wormholes created over guardrails do not appear at their targeted location.
    • Wormholes can cover large areas of map; extremely useful when you want to reach a key objective in time or a teammate before they bleed out.

    Maximization is a form of specialization: mods may be blended to result in values that vary between the top-end limits listed here. Click any maximized link to learn how to build it.

    • If a Worm Hole is placed at the proximity of a Snow Globe and/or going through a Snow Globe one will not be able to enter the wormhole.
    • When using Worm Hole behind a crossable barrier, then jumping over the barrier into the portal, it will teleport you back to the starting position.

    MolecularPrimeModU15.jpeg NovaAbility4.png
    Impregnación Molecular
    Envuelve a todos los enemigos en su radio de alcance con antimateria volátil.
    150 / 300 / 500 / 800 (explosion damage)
    2x (damage multiplier)
    10% / 20% / 25% / 30% (slow)
    2 / 3 / 4 / 6 s (wave duration)
    5 m/s (wave speed)
    10 / 15 / 20 / 30 s (prime duration)
    15 / 20 / 25 / 35 m (wave radius)
    6 / 7 / 8 / 10 m (explosion radius)

    • Nova unleashes a radial wave of antimatter particles. The wave starts 5 meters from Nova and propagates at a speed of 5 meters per second for 2 / 3 / 4 / 6 seconds before dissipating. All enemies in range are coated in antimatter that destabilizes their molecular structure for 10 / 15 / 20 / 30 seconds.
      • Wave expansion duration and prime duration are affected by Power Duration.
      • Wave's initial range is not affected by Power Range.
      • Enemies within the wave's initial range are instantly primed.
      • The wave has an effective radius of 15 / 20 / 25 / 35 meters.
    • Primed enemies move and attack 10% / 20% / 25% / 30% slower and detonate upon death dealing 150 / 300 / 500 / 800 x18px Blast damage to enemies within 6 / 7 / 8 / 10 meters. All sources of damage will be multiplied by 200% against primed enemies.
      • Speed debuff and explosion damage are affected by Power Strength.
      • The value of the speed debuff is determined by adding power strength's bonus directly to the speed debuff's base value (e.g., with +30% power strength, the speed debuff will be 0.3 + 0.3 = 60% at max rank). The speed debuff cannot exceed 75% under any circumstances.
      • Power strength less than -10% / -20% / -25% / -30% will yield a negative speed debuff that increases an enemy's speed (e.g., -60% power strength will produce a 0.3 - 0.6 = -30% speed debuff at max rank, which implies the enemy will move and attack 30% faster).
      • Damage multiplier does not affect shields. The primed enemy will take increased damage when its shields have been removed.
      • Explosion radius is affected by Power Range.
    • Each explosion can cause the subsequent death and detonation of nearby enemies, resulting in a chain reaction.
    • Molecular Prime does not stack from multiple Novas in a cell. Primed enemies cannot be reprimed until their current buff or debuff wears off.
    • Recasting Molecular Prime resets the spread of previous casts.
    • Nova is not invincible while casting, but she can resist knockdowns.
    • Can be cast in the air.

    • Synergizes well with Nyx's Chaos as units will attack each other dealing double damage, weakening every individual until someone dies and causes a series of chain explosions that can kill the entire group.
    • Primed enemies' bodies visibly dissolve after death by detonation, but they are actually hidden and not yet removed, thus allowing Nekros to cast Desecrate.

    Maximization is a form of specialization: mods may be blended to result in values that vary between the top-end limits listed here. Click any maximized link to learn how to build it.

    • Maximized Power Duration increases the wave duration to 16.92 seconds and the prime duration to 84.6 seconds.
      • Reduces the explosion radius to 3.4 meters.
    • Maximized Power Efficiency reduces the cost to 25 energy.
      • Reduces the wave duration to 2.4 seconds and the prime duration to 12 seconds.
    • Maximized Power Range increases the explosion radius to 25 meters.
      • Reduces the explosion damage to 320 and increases enemy speed by 30%.
    • Maximized Power Strength increases the explosion damage to 2392 and reduces enemy speed by 75%.
      • Increases the cost to 155 energy.
      • Reduces the wave duration to 4.35 seconds and the prime duration to 21.75 seconds.

    • Casting Molecular Prime then having a Trinity cast Blessing before executing a target will cause the explosion to be the color of the Trinity's energy, rather than your own.

    Mods de Fuerza


    Mods de Duración


    Mods de Alcance


    NovaAbility1.png NovaAbility1.png NovaAbility1.png
    NovaAbility3.png NovaAbility3.png
    NovaAbility4.png NovaAbility4.png NovaAbility4.png

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