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Minador(H).png Minador(S).png
ENERGÍA
50
TECLA
2
Minador
Cambia entre cuatro minas de trampa desplegables: Rebote, Traspié, Trozar y Aturdir.
Fuerza:

75 / 100 / 125 / 175 (damage)
1 / 2 / 3 / 4 (number of bounces)

N/A

200 / 400 (damage)
30 / 40% (armor reduction)

N/A

Duración:

300 s (maximum duration)

20 / 25 / 30 s

300 s (mine duration)
4 s (armor debuff duration)

300 s (mine duration)
8 s (deafen duration)

Alcance:

N/A

10 m (laser length)

4 / 6 m (explosion radius)

6 m (explosion radius)

  • Vauban throws one of his variety of specialized grenades that deploys into a landmine depending on the selected type. Minelayer cycles between landmine types upon tapping the ability key (default 2), while holding down the key and releasing throws the selected landmine. Up to four different landmine types are unlocked as the ability increases in rank, listed below:

  • Unlocked by default. (Warframe Rank 3)
  • Upon contact with a surface or entity, the Bounce grenade deploys into a launch pad that adheres to any surface for five minutes. On contact with an enemy, the pad will deal 15 x18px Blast damage. Allies and enemies that step onto the pad will be launched, and affected enemies will be knocked down and dealt 75 / 100 / 125 / 175 x18px Impact damage with a 100% x18px Magnetic status chance. A single launch pad has a maximum of 1 / 2 / 3 / 4 uses and a cooldown period of 3 seconds between each use.
    • Repulse damage and contact damage are affected by Power Strength, and the contact damage is increased by body-part multipliers.
    • Duration is not affected by Power Duration.
    • A x18px Magnetic proc reduces the target's shields by 75% over 4 seconds.
    • If an enemy is killed by the repulse damage, the action will not count against Bounce's maximum number of uses.
    • For more information about the contact damage, see this blog and this follow-up.
    • The pad launches the unit perpendicular to the face of the attached surface (e.g., being attached to a ceiling will launch the user downward).
    • When placed on a level floor, the pad launches the unit approximately four times as high as a normal jump.
  • Bounce pad visually emits rings of energy pulsing upward when not in use.

  • Unlocked at Rank 1. (Warframe Rank 12)
  • Upon contact with a surface or entity, the Trip Laser grenade falls to the ground then deploys into a 10 meters long laser trip wire that lasts for 20 / 25 / 30 seconds. Enemies moving through the trip wire are either stunned if at walking pace, or knocked down if at running speed.
  • Enemies can be affected by the same trip wire multiple times as long as they move out from the wire and through it again.
  • Trip Laser trap deploys perpendicular to Vauban's position on cast.
  • Trip Laser trap visually hovers above ground with the ends of the lasers glowing brightly. The ends of the lasers will attempt to adhere to surfaces in their path.

  • Unlocked at Rank 2. (Warframe Rank 22)
  • Upon contact with a surface or entity, the Shred grenade falls to the ground then deploys into an armed explosive landmine that lasts for five minutes. When an enemy is in close proximity, the landmine explodes, dealing 200 / 400 x18px Blast damage to all enemies in a 4 / 6 meter radius. Affected enemies are blown away in a ragdoll state and have their armor reduced by 30% / 40% for 4 seconds.
  • Shred landmine visually emits a smoke effect.

  • Unlocked at Rank 3. (Warframe Rank 27)
  • Upon contact with a surface or entity, the Concuss grenade falls to the ground then deploys into an armed concussive landmine that lasts for five minutes. When an enemy is in close proximity, the landmine detonates, stunning all enemies in a 6 meter radius. Affected enemies become deafened to all gunfire noise for 8 seconds and suffer a x18px Radiation proc.
  • Concuss landmine visually emits a swirling energy effect with an audible humming sound.

  • Can be used while performing many actions without interrupting them, including reloading.
  • Can be cast multiple times while active.

  • Can be used to throw enemies to 'dead zone' of the level (effect unpredictable).
  • Can be stuck to enemies, but can act unpredictably and leave the bounce effect in mid-air or invisibly stuck to enemies.
  • Placing a bounce pad on top of a tall object that Warframes can wall-run or climb onto will launch the player much higher than a normal bounce, easily reaching near ceiling height in tiles with high ceilings.
  • Although Minelayer's Trip Laser seems useful against the Infested, if an Ancient Healer is nearby the only enemy that will be knocked down will be the healer. This makes the tripwire only really useful for Infested when combined with his Concuss grenade, to proc x18px Radiation on nearby Healers and disable their links to other Infested.
  • Minelayer's Concuss grenade is best used around objectives or doorways as enemies who get near it will be stunned then fight other enemies for a while.
  • Maximization is a form of specialization: mods may be blended to result in values that vary between the top-end limits listed here. Click any maximized link to learn how to build it.

    • Maximized Power Duration increases armor debuff duration to 11.28 seconds.
      • Reduces explosion range to 2.04 meters.
    • Maximized Power Efficiency reduces cost to 12.5 energy.
      • Reduces armor debuff duration to 1.6 seconds.
    • Maximized Power Range increases explosion range to 15 meters.
      • Reduces damage to 160 and armor reuction to 16%.
    • Maximized Power Strength increases damage to 1196 and armor reduction to 100%.
      • Increases cost to 77.5 energy.
      • Reduces armor debuff duration to 2.9 seconds.

    • Currently, using Bounce on Orokin defense artifacts (the dual cryopod) will cause the artifact to spin upon Bounce's activation. This can even cause the artifact to invisibly move from its central location and create an invisible wall not too far from where the artifact appears to be.


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