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Última edición, 02-03-2018 por JARVIII


MasadeTentáculos(H) MasadeTentáculos(S)
ENERGÍA
100
TECLA
4
Masa de Tentáculos
Presiona para invocar tentáculos líquidos de todas las superficies cercanas para causar estragos. Carga para incrementar el número de tentáculos y el área de efecto. Úsarlo mientras estás en Resaca hará que los tentáculos emerjan del charco.
Fuerza:75 / 150 / 225 / 300 (maximum tentacle damage)
50 / 100 / 150 / 200 (capture damage)
7 / 8 / 9 / 12 (tentacles)
Duración:10 / 13 / 18 / 20 s
Alcance:∞ (cast range)
10 / 12 / 15 / 20 m (spawn radius)

  • Hydroid summons a creature from the deep, causing 7 / 8 / 9 / 12 tentacles to emerge from all surfaces within 10 / 12 / 15 / 20 meters of a marked location. Each tentacle deals a maximum of 75 / 150 / 225 / 300 damage upon emerging, on first contact with enemies, and when submerging when Tentacle Swarm expires.
    • Tentacle damage is affected by Power Strength.
    • The damage bonus from Power Strength is squared (e.g., with a maxed Intensificar, the tentacles will deal a maximum of 300 × 1.32 = 507 damage at rank 3).
    • Spawn radius is affected by Power Range.
    • Similar to Tempest Barrage, Tentacle Swarm is targetable.
  • Each tentacle will thrash about for 10 / 13 / 18 / 20 seconds. Captured enemies will take 50 / 100 / 150 / 200 Finisher damage per second.
    • Capture damage is affected by Power Strength and bypasses armor and shields.
    • Duration is affected by Power Duration.
    • Enemies captured by the tentacles are ragdolled as they're slammed against the ground repeatedly. When killed, the bodies will cling to the tentacles.
  • Tentacle Swarm's spawn area will be highlighted by Hydroid's energy color during the casting animation.
    • The tentacles have a good chance of spawning directly underneath enemies within the highlighted area.
  • Can be recast while active; however, only one instance of Tentacle Swarm can be active at a time. Recasting will replace the previous instance.

Enjambre robador
Artículo principal: Enjambre robador

Pilfering Swarm is a Hydroid Warframe Augment Mod that grants Tentacle Swarm a chance to yield additional loot from enemies killed while they're ensnared by the tentacles. {{#lsth:Enjambre robador|Stats}}

  • The "Finisher" grapple damage of the tentacles are not affected by sources that boost or negate Finishing Damage.
    • No benefit from Banshee's augment, Savage Silence, but can deal extra damage to enemy weak spots highlighted by Resonance.
    • Does not trigger Invalid enhancement.

Maximization is a form of specialization: mods may be blended to result in values that vary between the top-end limits listed here. Click any maximized link to learn how to build it.

  • Maximized Power Duration increases duration to 56.4 seconds.
    • Reduces spawn radius to 6.8 meters.
  • Maximized Power Efficiency reduces cost to 25 energy.
    • Reduces duration to 8 seconds.
  • Maximized Power Range increases spawn radius to 50 meters.
    • Reduces maximum tentacle damage to 48 and capture damage to 80 per second.
  • Maximized Power Strength increases maximum tentacle damage to 2682.03 and capture damage to 598 per second.
    • Increases cost to 155 energy.
    • Reduces duration to 14.5 seconds.

  • Animation is made and energy is wasted but no tentacles spawn


  • See alsoEditar