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Marejada

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Marejada(H).png Marejada(S).png
ENERGÍA
50
TECLA
2
Marejada
Choca a través de los enemigos en feroz muro de agua.
Fuerza:100 / 200 / 250 / 300
Duración:1 s (duration)
20 / 25 / 27.5 / 30 ms-1 (speed)
Alcance:3 / 4 / 5 / 6 m (striking radius)

  • Hydroid transforms into liquid and surges forward, increasing his speed to 20 / 25 / 27.5 / 30 meters per second over a duration of 1 second. Enemies within 3 / 4 / 5 / 6 meters of the wave take 100 / 200 / 250 / 300 x18px Impact damage as the wave travels and 100 / 200 / 250 / 300 x18px Slash damage as the wave breaks at the end of the duration.
    • All damage is affected by Power Strength. The x18px Slash damage component diminishes with distance and is affected by body-part multipliers.
    • Affected enemies are ragdolled and pushed forward or to the side.
    • Speed is affected by Power Duration, while duration is not.
    • Striking radius is affected by Power Range.
    • Hydroid is immune to damage while in liquid form.
  • Can be used to pass through Laser Barriers unharmed in most cases.

Artículo principal: Tidal Impunity

Tidal Impunity {{#lsth:Tidal Impunity|Stats}}

  • Just like Zephyr`s Tail Wind, it can be used to pass Corpus laser doors unharmed.
  • It can be used to reach or pass certain areas of the map.

Maximization is a form of specialization: mods may be blended to result in values that vary between the top-end limits listed here. Click any maximized link to learn how to build it.

  • Sometimes when Hydroid emerges from the wave, his "fin" will be gone.
  • On PS4, if Hydroid is in the middle of a Tidal Surge when all players reach the extraction point, he will be permanently stuck in his dashing pose and simply clip into the drop ship during the "Mission Complete" mini-scene that plays during the loot screen.

  • See Also

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