Choca a través de los enemigos en un feroz muro de agua.
|Fuerza:100 / 200 / 250 / 300|
|Duración:1 s (duration)|
20 / 25 / 27.5 / 30 ms-1 (speed)
|Alcance:3 / 4 / 5 / 6 m (striking radius)|
- Hydroid transforms into liquid and surges forward, increasing his speed to 20 / 25 / 27.5 / 30 meters per second over a duration of 1 second. Enemies within 3 / 4 / 5 / 6 meters of the wave take 100 / 200 / 250 / 300 Invalid damage as the wave travels and 100 / 200 / 250 / 300 Invalid damage as the wave breaks at the end of the duration.
- All damage is affected by Power Strength. The Invalid damage component diminishes with distance and is affected by body-part multipliers.
- Affected enemies are ragdolled and pushed forward or to the side.
- Speed is affected by Power Duration, while duration is not.
- Striking radius is affected by Power Range.
- Hydroid is immune to damage while in liquid form.
- Can be used to pass through Laser Barriers unharmed in most cases.
- Just like Zephyr`s Tail Wind, it can be used to pass Corpus laser doors unharmed.
- It can be used to reach or pass certain areas of the map.
Maximization is a form of specialization: mods may be blended to result in values that vary between the top-end limits listed here. Click any maximized link to learn how to build it.
- Maximized Power Duration increases speed to 84.6 meters per second.
- Reduces striking radius to 2.04 meters.
- Maximized Power Efficiency reduces cost to 12.5 energy.
- Reduces speed to 12 meters per second.
- Maximized Power Range increases striking radius to 15 meters.
- Reduces both damage components to 120.
- Maximized Power Strength increases both damage components to 897.
- Increases cost to 77.5 energy.
- Reduces speed to 21.75 meters per second.