H A B I L I D A D    P A S I V A:     Garfio de Pared
Capaz de colgarse de las paredes durante períodos prolongados de tiempo.

Señuelo(H) Señuelo(S)
Loki despliega una copia holográfica de sí mismo, atrayendo así el fuego enemigo.
Duración:7 / 15 / 20 / 25 s

  • Loki creates a holographic decoy that draws enemy fire when deployed. With 400 Shields and 200 Health, the decoy will last for a maximum of 7 / 15 / 20 / 25 seconds.
    • Decoy's shield capacity and total health are not affected by Power Strength.
    • Wielding a Lato (Lex Prime in Loki Prime's case), the decoy is capable of inflicting an proc that can stagger enemies, a proc that reduces the damage of the target's attacks by 30% for 6 seconds, and a proc that deals a minuscule 1 damage per tick.
    • Aside from the mentioned status effects, the decoy's shots do not inflict damage.
    • Decoy duration is affected by Power Duration.
    • Deploying a decoy while one is already active will remove the previous decoy from the field.
    • If enough damage is done to the decoy, it will collapse and disappear.
  • If aimed at a ceiling or the sky, the decoy will appear directly below the aimed point, allowing it to be placed in higher platforms.
  • If placed in a position where enemies cannot reach:
    • Within a few seconds Infested enemies will swap their aggro to another target.
    • Grineer and Corpus enemies will keep trying to aim at the Decoy until it disappears even if they cannot see or hit it, making it extremely effective if placed in good cover against enemy fire.
  • Decoy has a tendency to fall through certain props on the map. This means a decoy can be placed on top of something, for example: a pillar, and it will sometimes fall through it, being protected from within the prop.
  • Decoy's shields regenerate over time.
  • Has a cast time of ~0.6 seconds.

Señuelo salvador
Artículo principal: Señuelo salvador

Savior Decoy is a Warframe Augment Mod for Loki that allows Decoy to absorb any fatal damage dealt to the player before switching places, along with reducing Decoy's casting time. {{#lsth:Señuelo salvador|Stats}}

  • Enemies will focus on the decoy if it is deployed closer to them than Loki is, allowing Loki to deal heavy damage or escape an area without being targeted.
  • Decoy's defenses do not increase at higher levels or with Power Strength, making it very weak at high levels if not placed in cover.
  • Decoy can be used in conjunction with Switch Teleport, essentially allowing teleportation to any point where Decoy can be placed. It should be noted that sometimes there is no switch and loki is just teleporting close to decoy, so careful placing is required sometimes.
  • The hologram blocks lasers from Laser Barriers, allowing passage through when deployed directly on top of them (as they only emit from one side).
  • Decoy can be used as means to find or lure out hiding enemies.
    • The copy will only start firing its Lato if there is an enemy close enough to be attracted, but it will not stop firing once all affected enemies are dead. Keep this in mind when using Decoy to scout enemy locations.
  • Can also be used to hold doors open, which can be useful when the following area is full of enemies, allowing players to engage them from a safer distance.
  • Limbo can put the decoy in the rift, making it completely invincible against enemies not also in the rift, although this eliminates its ability to apply procs on enemies.
  • Can obtain bonus shielding from Shield Osprey Specters, adding some shielding while increasing the shield recharge rate and delay of the decoy. The Specter will also automatically prioritize targets like Decoy to protect, just like it will prioritize following other specters. Note that the osprey is terribly weak, and the decoy will attract heavy fire, making the possibility of the specter dying quickly much higher.

Maximization is a form of specialization: mods may be blended to result in values that vary between the top-end limits listed here. Click any maximized link to learn how to build it.

Invisibilidad(H) Invisibilidad(S)
Loki se camufla a sí mismo, siendo invisible a los enemigos.
Duración:5 / 7 / 9 / 12 s

  • Loki camouflages himself and becomes untargetable for 5 / 7 / 9 / 12 seconds. While Loki's invisible, all sound effects are muffled and slightly muted. Loki's vision becomes blurry when he's not in motion, and his visual field becomes more sensitive to light.
  • Even though Loki is untargetable, enemies will continue to attack near his last known location, and will make attempts to retaliate when harmed.
  • Does not make Loki silent. Firing an unsuppressed weapon while under the effects of Invisibility will still alert nearby enemies of your presence.
  • Hides Loki from Security Cameras which prevents them from activating laser barriers.
  • Invisibility will also apply to any equipped companion.
  • Capitán Vor laser traps won't target players who are invisible, regardless of proximity.
  • Has a cast delay of 0.75 seconds.
  • Cannot be recast while active.

Invisibilidad silenciosa
Artículo principal: Invisibilidad silenciosa

Hushed Invisibility is a Warframe Augment Mod for Loki's Invisibility that allows it to reduce the noise level of weapons fired. {{#lsth:Invisibilidad silenciosa|Stats}}

  • Use as a way of reviving fallen players without having to worry about entering bleedout yourself. Be wary of other revivers though, they will draw fire on you.
  • Can be cast in mid-air, which can help you avoid getting gunned down by large crowds during the cast animation, which makes you stay put when used on the ground.
  • Changing Loki's energy color to "pure black" (very bottom left color in the Smoke Colors pack) will turn Loki completely invisible, meaning this color gets rid of the shimmering effect.
    • As this means you can't see yourself at all, this can make movement and placement for melee attacks more difficult.
    • It can be a way in order to take a clear picture if you disable HUD.
  • As general rule when playing with others - mind your positioning, flank enemies, keep your distance from allies, and never stay in the line of fire between allies and enemies.

Maximization is a form of specialization: mods may be blended to result in values that vary between the top-end limits listed here. Click any maximized link to learn how to build it.

  • If active before a boss cut-scene triggers, when the cut-scene finishes Loki will become visible however the duration will not reset.
  • Kubrows will be cloaked but will still be targeted by enemies.

  • Intercambio(H) Intercambio(S)
    Loki intercambia posiciones instantáneamente con un objetivo, confundiendo al enemigo.
    Alcance:25 / 40 / 60 / 75 m

    • Loki swaps positions with a target within 25 / 40 / 60 / 75 meters, whether it be friendly or hostile. Switching positions with an enemy will cause it to become confused for a brief duration. The enemy will not attack until it reorients itself.
      • Cast range is affected by Power Range.
      • Confusion will not apply to boss-type enemies.
      • Switch Teleport also swaps the directions Loki and the target were facing.
    • If attempting to Switch Teleport an enemy to an out-of-bounds location, Loki will simply teleport to them instead.
    • Requires direct line of sight. Slightly changing position sometimes can re-enable otherwise invalid target.
    • Can be used in the air.
    • Has a cast time of 0.5 seconds.
    • Grineer Commanders use a similar ability, stunning Tenno for a short moment.

    Intercambio protector
    Artículo principal: Intercambio protector

    Safeguard Switch is a Warframe Augment Mod for Loki, that makes allies targeted by Switch Teleport become invulnerable to damage for a short period. {{#lsth:Intercambio protector|Stats}}

    • Switch Teleport can be used on:
      • Enemies (including Bosses)
      • Corpses and gibs (they tend to teleport to a place of death, without switching).
      • Teammates (teammates cannot be switched from active extraction zone)
      • Decoys created by yourself, a fellow Loki, or a Saryn's Molt.
    • Unlike Ash Loki is unable to teleport to objects.
    • You can easily move past a group of enemies by targeting the enemy furthest away, Switch teleporting, and then continuing to run.
    • Switch Teleport also works on allies who are bleeding out, allowing the transportation of them to a safer area out of the way of enemies if necessary.

    Maximization is a form of specialization: mods may be blended to result in values that vary between the top-end limits listed here. Click any maximized link to learn how to build it.

    DesarmeRadial(H) DesarmeRadial(S)
    Desarme Radial
    Lanza una onda de energía que interrumpe las armas de proyectiles de los enemigos en rango obligándolos a pelear cuerpo a cuerpo.
    Fuerza:200 / 200 / 350 / 500
    Alcance:10 / 13 / 17 / 20 m

    • Loki releases a pulse of manipulative energy, temporarily stunning and permanently disarming enemies within a 10 / 13 / 17 / 20 meter radius. The pulse inflicts 200 / 200 / 350 / 500 damage to specific enemy units.
    • Chargers, Ancients, the Harvester, the Grustrag Three, and bosses cannot be disarmed.
    • Most other enemies will be permanently disarmed:
      • Permanently removes the arms of Infested Leapers, Runners, Volatile Runners, and Crawlers.
        • These units are still capable of moving, attacking, and using their abilities as normal.
      • Permanently forces Infested Mutalist Ospreys to the ground and removes their abilities.
      • Permanently forces Corpus Ospreys to the ground, removes their abilities, and depletes their weapon systems.
        • Oxium Ospreys cannot be forced to the ground and retain their abilities and weapons systems.
        • Does not remove Shield Ospreys' ability to shield allies.
      • Permanently depletes the weapon systems on MOAs, forcing them to melee with kicks.
    • Has no effect on Capture Targets or non-Infested enemies who are already classified as melee-oriented (e.g., Butchers, Guardsmen, and Scorpions).
    • Has a cast time of 0.9 seconds and delay between uses of 0.9 seconds.

    Desarme irradiante
    Artículo principal: Desarme irradiante

    Irradiating Disarm is a Loki Warframe Augment Mod for Radial Disarm that allows it to inflict the Confusion Status Effect on enemies. {{#lsth:Desarme irradiante|Stats}}

    • This ability is very effective if used with a Vortex on a Defense mission.

    Maximization is a form of specialization: mods may be blended to result in values that vary between the top-end limits listed here. Click any maximized link to learn how to build it.

  • Sometimes, if Radial Disarm is used on enemies that have already been affected by it, they won't be stunned like they normally should.
  • Rarely, using Irradiating Disarm on infested enemies coated in the Ancient Healer aura may cause none of the infested to take a proc except the healer.
  • Loki may sometimes cast Radial Disarm with a melee weapon still in his hand. This is merely visual, however.

  • Mods de Fuerza


    Mods de Duración


    Mods de Alcance


    DesarmeRadial(S) DesarmeRadial(S)