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Loki

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Entrada del CÓDICE: LokiCodexbw.png
Deseado por los jugadores avanzados, Loki ofrece una variedad de habilidades de re-configuración. A pesar de carecer de habilidades de daño directo, los poderes de Loki permite a los jugadores manipular el campo de batalla.

Loki es un Warframe frágil pero manipulador. El usa las artes de distracción, confusión y sabotaje en vez de provocar daño al enemigo.

Experiencia

Este Warframe es muy recomendado para jugadores que prefieren jugar en solitario debido a su combo de habilidades. Y jugando en cooperativo puede ayudar al equipo a concentrar el fuego enemigo en un solo lugar sin poner a su equipo en riesgo.

Adquisición

Loki puede comprarse por Platinum64.png ‍75. El plano puede comprarse por Credits64.png ‍35,000. Los componentes de Loki se pueden encontrar derrotando al Pack Hyena (Psamathe, Neptuno).

Requisitos de Fabricación
Credits64.png
25000
Neuróptica
1
Chasis
1
Sistema
1
OrokinCell64.png
1
Tiempo: 72 h
Rush: Platinum64.png 50
Precio del Mercado: Platinum64.png 75 Precio del Plano: Credits64.png 35,000
Casco
Credits64.png
15000
AlloyPlate64.png
150
NeuralSensor64.png
1
PolymerBundle64.png
150
Rubedo64.png
500
Tiempo: 12 h
Aclr: Platinum64.png 25
Chasis
Credits64.png
15000
Morphics64.png
1
Ferrite64.png
1000
Rubedo64.png
300

Tiempo: 12 h
Aclr: Platinum64.png 25
Sistemas
Credits64.png
15000
ControlModule64.png
1
Morphics64.png
1
Salvage64.png
500
Plastids64.png
220
Tiempo: 12 h
Aclr: Platinum64.png 25

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Entrada del CÓDICE: Loki PrimeCodexbw.png
Confuse, deceive and destroy with Loki Prime. Featuring altered mod polarities for greater customization.

Release Date: June 11th, 2014

'" Loki Prime ' ' es la variante prime de Loki Destacando stats más poderosos: posesión de una capacidad de energía más alta, así como un adicional D.png y un Bar.png de polaridad On May 10th, 2016, it was announced that Loki Prime would enter the Prime Vault and be retired from the reward tables on May 17th, 2016. Any preexisting components or fully-built frames will remain as is.

Requisitos de Fabricación
Credits64.png
25,000
Neuróptica
1
Chasis
1
Sistema
1
OrokinCell64.png
1
Tiempo: 72 h
Rush: Platinum64.png 50
Precio del Mercado: N/A Precio del Plano: N/A
Casco
Credits64.png
15,000
AlloyPlate64.png
150
NeuralSensor64.png
2
PolymerBundle64.png
150
Rubedo64.png
750
Tiempo: 12 h
Aclr: Platinum64.png 25
Chasis
Credits64.png
15,000
Gallium64.png
3
NanoSpores64.png
1000
Rubedo64.png
400

Tiempo: 12 h
Aclr: Platinum64.png 25
Sistemas
Credits64.png
15,000
ControlModule64.png
3
OrokinCell64.png
1
Ferrite64.png
1000
Circuits64.png
500
Tiempo: 12 h
Aclr: Platinum64.png 25

Notes

  • Loki Prime is the second Prime Warframe since Excalibur Prime to have two additional polarity slots instead of just one, adding a second D.png and a Bar.png polarity.
  • Loki Prime, along with Nova Prime and Ivara, has the second highest amount of energy (175 base, with 262.5 at max rank), with Volt Prime and Saryn Prime having the highest (200 base, with 300 at max rank).
  • As a Prime Warframe, Loki Prime has a special passive ability where contact with an Orokin Void Death Orb will make them release an energy pulse that grants 250 Energy to all nearby allies. This effect can only occur once per Death Orb, and can occur even if the Death Orb has been previously destroyed.
  • The sixth Prime Warframe to be released, Loki Prime is also the third to have the Orokin white and gold default color scheme after Excalibur Prime and Mag Prime. Incidentally, all three Warframes were the starting Warframe options for new players, Loki having now been replaced with Volt, whose primed version does not contain the white and gold color scheme.
  • Loki Prime's Decoy uses a Lex Prime instead of a Lato like the standard version, making it the third ability to be modified for the Prime version.
    • Curiously his Decoy fires the Lex Prime much faster than the Lex Prime's default fire rate.


Builds de Loki/Prime a 1 forma para full invisibilidad, desarme y speedrun.

Builds para Loki Prime de Invisibilidad, Speedrun y Desarme a 1 forma - Warframe Español07:39

Builds para Loki Prime de Invisibilidad, Speedrun y Desarme a 1 forma - Warframe Español

H A B I L I D A D    P A S I V A:     Garfio de Pared
Capaz de colgarse de las paredes durante períodos prolongados de tiempo.

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Wall Grapple

Loki's Wall Latch duration lasts 10 times longer than other warframes.

Habilidades

Señuelo(H).png Señuelo(S).png
ENERGÍA
25
TECLA
1
Señuelo
Loki despliega una copia holográfica de sí mismo, siendo invisible a los enemigos.
Fuerza:N/A
Duración:7 / 15 / 20 / 25 s
Alcance:

  • Loki creates a holographic decoy that draws enemy fire when deployed. With 400 Shields and 200 Health, the decoy will last for a maximum of 7 / 15 / 20 / 25 seconds.
    • Decoy's shield capacity and total health are not affected by Power Strength.
    • Wielding a Lato (Lex Prime in Loki Prime's case), the decoy is capable of inflicting an x18px Impact proc that can stagger enemies, a x18px Puncture proc that reduces the damage of the target's attacks by 30% for 6 seconds, and a x18px Slash proc that deals a minuscule 1 damage per tick.
    • Aside from the mentioned status effects, the decoy's shots do not inflict damage.
    • Decoy duration is affected by Power Duration.
    • Deploying a decoy while one is already active will remove the previous decoy from the field.
    • If enough damage is done to the decoy, it will collapse and disappear.
  • If aimed at a ceiling or the sky, the decoy will appear directly below the aimed point, allowing it to be placed in higher platforms.
  • If placed in a position where enemies cannot reach:
    • Within a few seconds Infested enemies will swap their aggro to another target.
    • Grineer and Corpus enemies will keep trying to aim at the Decoy until it disappears even if they cannot see or hit it, making it extremely effective if placed in good cover against enemy fire.
  • Decoy has a tendency to fall through certain props on the map. This means a decoy can be placed on top of something, for example: a pillar, and it will sometimes fall through it, being protected from within the prop.
  • Decoy's shields regenerate over time.
  • Has a cast time of ~0.6 seconds.

  • Enemies will focus on the decoy if it is deployed closer to them than Loki is, allowing Loki to deal heavy damage or escape an area without being targeted.
  • Decoy's defenses do not increase at higher levels or with Power Strength, making it very weak at high levels if not placed in cover.
  • Decoy can be used in conjunction with Switch Teleport, essentially allowing teleportation to any point where Decoy can be placed. It should be noted that sometimes there is no switch and loki is just teleporting close to decoy, so careful placing is required sometimes.
  • The hologram blocks lasers from Laser Barriers, allowing passage through when deployed directly on top of them (as they only emit from one side).
  • Decoy can be used as means to find or lure out hiding enemies.
    • The copy will only start firing its Lato if there is an enemy close enough to be attracted, but it will not stop firing once all affected enemies are dead. Keep this in mind when using Decoy to scout enemy locations.
  • Can also be used to hold doors open, which can be useful when the following area is full of enemies, allowing players to engage them from a safer distance.
  • Limbo can put the decoy in the rift, making it completely invincible against enemies not also in the rift, although this eliminates its ability to apply procs on enemies.
  • Can obtain bonus shielding from Shield Osprey Specters, adding some shielding while increasing the shield recharge rate and delay of the decoy. The Specter will also automatically prioritize targets like Decoy to protect, just like it will prioritize following other specters. Note that the osprey is terribly weak, and the decoy will attract heavy fire, making the possibility of the specter dying quickly much higher.
  • Maximization is a form of specialization: mods may be blended to result in values that vary between the top-end limits listed here. Click any maximized link to learn how to build it.


    Invisibilidad(H).png Invisibilidad(S).png
    ENERGÍA
    50
    TECLA
    2
    Invisibilidad
    Loki se camufla a sí mismo, siendo invisible a los enemigos.
    Fuerza:N/A
    Duración:5 / 7 / 9 / 12 s
    Alcance:N/A

    • Loki camouflages himself and becomes untargetable for 5 / 7 / 9 / 12 seconds. While Loki's invisible, all sound effects are muffled and slightly muted. Loki's vision becomes blurry when he's not in motion, and his visual field becomes more sensitive to light.
    • Even though Loki is untargetable, enemies will continue to attack near his last known location, and will make attempts to retaliate when harmed.
    • Does not make Loki silent. Firing an unsuppressed weapon while under the effects of Invisibility will still alert nearby enemies of your presence.
    • Hides Loki from Security Cameras which prevents them from activating laser barriers.
    • Invisibility will also apply to any equipped companion.
    • Captain Vor's laser traps won't target players who are invisible, regardless of proximity.
    • Has a cast delay of 0.75 seconds.
    • Cannot be recast while active.

    Artículo principal: Hushed Invisibility

    Hushed Invisibility {{#lsth:Hushed Invisibility|Stats}}

    • Use as a way of reviving fallen players without having to worry about entering bleedout yourself. Be wary of other revivers though, they will draw fire on you.
    • Can be cast in mid-air, which can help you avoid getting gunned down by large crowds during the cast animation, which makes you stay put when used on the ground.
    • Changing Loki's energy color to "pure black" (very bottom left color in the Smoke Colors pack) will turn Loki completely invisible, meaning this color gets rid of the shimmering effect.
      • As this means you can't see yourself at all, this can make movement and placement for melee attacks more difficult.
      • It can be a way in order to take a clear picture if you disable HUD.
    • As general rule when playing with others - mind your positioning, flank enemies, keep your distance from allies, and never stay in the line of fire between allies and enemies.

    Maximization is a form of specialization: mods may be blended to result in values that vary between the top-end limits listed here. Click any maximized link to learn how to build it.

  • If active before a boss cut-scene triggers, when the cut-scene finishes Loki will become visible however the duration will not reset.
  • Kubrows will be cloaked but will still be targeted by enemies.

  • Intercambio(H).png Intercambio(S).png
    ENERGÍA
    25
    TECLA
    3
    Intercambio
    Loki intercambia posiciciones instantáneamente con un objetivo, confundiendo al enemigo.
    Fuerza:N/A
    Duración:N/A
    Alcance:25 / 40 / 60 / 75 m

    • Loki swaps positions with a target within 25 / 40 / 60 / 75 meters, whether it be friendly or hostile. Switching positions with an enemy will cause it to become confused for a brief duration. The enemy will not attack until it reorients itself.
      • Cast range is affected by Power Range.
      • Confusion will not apply to boss-type enemies.
      • Switch Teleport also swaps the directions Loki and the target were facing.
    • If attempting to Switch Teleport an enemy to an out-of-bounds location, Loki will simply teleport to them instead.
    • Requires direct line of sight. Slightly changing position sometimes can re-enable otherwise invalid target.
    • Can be used in the air.
    • Has a cast time of 0.5 seconds.
    • Grineer Commanders use a similar ability, stunning Tenno for a short moment.

    Artículo principal: Safeguard Switch

    Safeguard Switch {{#lsth:Safeguard Switch|Stats}}

    • Switch Teleport can be used on:
      • Enemies (including Bosses)
      • Corpses and gibs (they tend to teleport to a place of death, without switching).
      • Teammates (teammates cannot be switched from active extraction zone)
      • Decoys created by yourself, a fellow Loki, or a Saryn's Molt.
    • Unlike Ash Loki is unable to teleport to objects.
    • You can easily move past a group of enemies by targeting the enemy furthest away, Switch teleporting, and then continuing to run.
    • Switch Teleport also works on allies who are bleeding out, allowing the transportation of them to a safer area out of the way of enemies if necessary.

    Maximization is a form of specialization: mods may be blended to result in values that vary between the top-end limits listed here. Click any maximized link to learn how to build it.


    DesarmeRadial(H).png DesarmeRadial(S).png
    ENERGÍA
    100
    TECLA
    4
    Desarme Radial
    Lanza una onda de energía que interrumpe las armas de proyectiles de los enemigos en rango obligándolos a pelear cuerpo a cuerpo.
    Fuerza:200 / 200 / 350 / 500
    Duración:
    Alcance:10 / 13 / 17 / 20 m

    • Loki releases a pulse of manipulative energy, temporarily stunning and permanently disarming enemies within a 10 / 13 / 17 / 20 meter radius. The pulse inflicts 200 / 200 / 350 / 500 x18px Impact damage to specific enemy units.
    • Chargers, Ancients, the Harvester, the Grustrag Three, and bosses cannot be disarmed.
    • Most other enemies will be permanently disarmed:
      • Permanently removes the arms of Infested Leapers, Runners, Volatile Runners, and Crawlers.
        • These units are still capable of moving, attacking, and using their abilities as normal.
      • Permanently forces Infested Mutalist Ospreys to the ground and removes their abilities.
      • Permanently forces Corpus Ospreys to the ground, removes their abilities, and depletes their weapon systems.
        • Oxium Ospreys cannot be forced to the ground and retain their abilities and weapons systems.
        • Does not remove Shield Ospreys' ability to shield allies.
      • Permanently depletes the weapon systems on MOAs, forcing them to melee with kicks.
    • Has no effect on Capture Targets or non-Infested enemies who are already classified as melee-oriented (e.g., Butchers, Guardsmen, and Scorpions).
    • Has a cast time of 0.9 seconds and delay between uses of 0.9 seconds.

    Artículo principal: Irradiating Disarm

    Irradiating Disarm {{#lsth:Irradiating Disarm|Stats}}

    • This ability is very effective if used with a Vortex on a Defense mission.

    Maximization is a form of specialization: mods may be blended to result in values that vary between the top-end limits listed here. Click any maximized link to learn how to build it.

  • Sometimes, if Radial Disarm is used on enemies that have already been affected by it, they won't be stunned like they normally should.
  • Rarely, using Irradiating Disarm on infested enemies coated in the Ancient Healer aura may cause none of the infested to take a x18px Radiation proc except the healer.
  • Loki may sometimes cast Radial Disarm with a melee weapon still in his hand. This is merely visual, however.

  • Mods de Fuerza

    Intensificar.png

    Mods de Duración

    Continuidad.png

    Mods de Alcance

    Estirar.png

    Señuelo(S).png
    Invisibilidad(S).png
    Intercambio(S).png
    DesarmeRadial(S).png DesarmeRadial(S).png

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