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Última edición, 02-10-2017 por JARVIII



Kestrel
Kestrel
Estadísticas
Ranura de Arma Melee
Tipo de Arma Thrown
Utilidad
Límite de Alcance 23.0 m
Ataques normales
Impact wImpacto 21.0
Slash wCortante 4.5
Charge Attacks
Charge Time 0.7 sec/charge
Throw Attacks
Slam Attacks
Radius 6.0 meters
Slide Attacks
Miscelaneo
Stance Polarity Naramon Pol
Introducida 8.1
The Kestrel boomerang is a heavy throwing weapon that can knock down enemies at a distance.

El Kestrel es un arma cuerpo a cuerpo que lanza similar a la Glaive , capaz de rebotar en superficies cuando se lanza. A diferencia de la Glaive, el Kestrel puede derribar a cualquier oponente que golpea a distancia.

This weapon can be sold for

Credits64‍ 5,000.

Move Button Combination
Kestrel Throw Hold E
Exploding Kestrel Channel (LMB)  While Mid-Flight


Requisitos de Fabricación
Credits64
15,000
Morphics64
8
Ferrite64
4,800
NanoSpores64
5,000
Salvage64
4,000
Tiempo: 12 hrs
Acelerar: 50 Platinum64
MarketIcon Mercado Precio: Platinum64 150 Blueprint2 Planos Precio: Credits64 20,000

Characteristics

This weapon deals primarily

Invalid damage. 

Advantages

  • Slam attacks can proc

Invalid damage.

  • Ground Finisher attacks are guaranteed to inflict a

Invalid bleed proc.

  • Can be thrown using the charge attack function.
    • Ragdolls enemies when thrown.
    • Can be bounced around corners and obstacles to hit enemies in cover.
    • Projectile speed when thrown is faster than the Glaive. Coupled with its shorter range, you can expect to be able to throw this more often than the Glaive.
  • Has 

Madurai Pol and 

Naramon Pol polarity slots,

  • Silent.
  • Regular attacks have momentum (resistance to interruptions such as stagger or knockdown), unlike other light weapons.
  • Can equip the Kestrel-exclusive Entropy Flight mod.
  • Can be used with a secondary weapon (e.g. Furis + Kestrel)
    • Can charge throw
    • Can still detonate midair
      • Default: E

Disadvantages

  • Low base melee damage.
  • As long as the boomerang is in flight, it can't be used for close combat.
  • Thrown range is approximately 3/4 that of the Glaive.
  • Low Slash and Puncture damage, less effective against flesh and armor
  • Low critical chance.
  • Can slam attack while used with a secondary only if aiming straight down

Configuraciones para el arma

Tips

  • When equipping the Kestrel, the player can throw it and then press the channeling button to detonate the Kestrel, dealing high AoE damage and returns to the player immediately. This is true for all thrown melee weapons.
    • This is very useful for regenerating health with Life Strike.
    • It can explode in this manner when not equipped and thrown, but the explosion timing cannot be controlled and will often damage the user in close quarters.
    • It should be however noted that finisher attacks can still be executed while the weapon is in the air.
  • The Ground Finisher's bleed proc damage is based on the Ground Finisher damage (which is 30 * 400% = 120 damage without mods). Therefore, the bleed damage can be increased with anything which affects the Ground Finisher, including Channeling and the Finishing Touch mod.
    • For example, a Kestrel without any mods will deal 42 damage (= 120 * 35%) per bleed tick. With only a fully leveled Finishing Touch, this is increased to 67 damage and to 100 damage while channeling.
    • Because bleed damage ignores shields, the Kestrel's Ground Finisher can be made into a potent attack against Corpus, especially when combined

Invalid elemental mods.

  • With Entropy Flight unique to it and Whirlwind, the Kestrel can attain a higher flight speed than any other thrown melee weapon with Whirlwind. This also indirectly increases its maximum range.

 Notes

  • When used on a boss they can be permanently stunlocked if a Dethcube is firing at it, causing it to reset the recovery animation. This is fixed by shooting him directly. 
  • Can hit theoretically infinite targets on return.
  • Like with other thrown weapons, using Whirlwind on the Kestrel will increase flight speed as well as distance traveled, because the flight time is constant. A fully leveled Whirlwind will increase the maximum distance to ~63m.
  • When not in use, the Kestrel sheaths under your right arm.
  • Ragdolled enemies' health and shield bars are also concealed while ragdolled.  Although they usually display damage indicators while ragdolled, sometimes they will not display if you are not the host - giving the impression that the enemy is invulnerable (not the case).
  • Sometimes it will continuously fly around its user in a circular path indefinitely after bouncing off at least 2 objects, such as two adjacent walls, if the user stands back and stays still afterwards. (Possibly intended but its exact mechanics are unknown, however, Rebound and Whirlwind were installed when this was discovered.)
    • Simply installing a max rank Entropy Flight mod will also cause this. The Kestrel is considered flying on a return path the entire time, so it punches through everything it hits. If the player moves too quickly, they will catch the Kestrel; however, if it is carefully maintained, it can continually fly around the player and deal large amounts of damage to everyone in the vicinity.
    • High flight speed, which causes this orbiting behavior, does carry some risk, as a current bug can cause the thrown weapon to disappear, disabling melee for the rest of the level or until the player has died & revived.

Trivia

  • The Kestrel is a carnivorous bird in the falcon family known for hovering.
  • The Kestrel shares the same sheath style with the other thrown melee weapons, where they retract and attach under the right arm.

Patch History

Actualización 21.0.0
  • Increased Critical Chance from 5% to 10% for Melee hits and projectiles
  • Increased damage from 30 to 35
  • Increased Crit Multiplier from 1.5 to 2

See also

ArmasDañoComparar TodoCosméticos

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