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Última edición, 11-02-2018 por JARVIII


Solido, fiable y mortal. El karak es el rifle estandar de los pelotones grineer.

La "Karak" es un rifle de asalto Grineer que es utilizado por los Elite Lancer. Cuenta con gran daño, alta precisión y una buena tasa de fuego, compensado por su relativamente baja capacidad del cargador y limitado potencial de golpe critico. En general, sirve como un rifle muy solido capaz de cualquier rango de combate.


Requisitos de Fabricación
Credits64
30,000
Neurode64
2
AlloyPlate64
400
Salvage64
900
PolymerBundle64
100
Tiempo: 24 hrs
Acelerar: 40 Platinum64
MarketIcon Precio: Platinum64 125 Blueprint2 Precio: Credits6430,000

CaracteristicasEditar

This weapon deals primarily damage.

Advantages

Disadvantages

  • Fairly low magazine size of 30 to other similar weapons.
  • Very low critical chance.

Configuraciones para el armaEditar

TipsEditar

  • With a V polarity, the Karak is recommended to either have Sierra, Split Chamber, or Speed Trigger as its first mod.
  • The Karak is a solid anti-Corpus weapon due to its slight bias towards Impact damage over Puncture and Slash damage. Consider adding Bane of Corpus mods to further increase its effectiveness against them.
  • The Karak is a very versatile weapon, good at combating all enemies, but aside from its high Impact damage and rate of fire, it doesn't excel in anything. 

TriviaEditar

  • The end of the bound strap on the midsection of the gun has movement/cloth physics like the Syandanas; it flaps loosely whilst moving and firing the weapon.
  • The rifle appears to be based on the M4 Carbine, M16A4 or the AK-47 .
  • This is the first official automatic Grineer Assault Rifle introduced in the game (following the burst-fire Hind rifle), as the Grakata is considered to be a submachine gun and the Gorgon is more of a Light Machine Gun.
  • The weapon was introduced in Update 11.5.


See AlsoEditar

Historial de actualizacionesEditar

Actualización 22.12
  • El rango de maestría aumentó de 0 a 1
  • Daño aumentado de 27 a 29
  • La probabilidad de estado aumentó de 7% a 15%
  • La probabilidad crítica aumentó de 3% a 9%