Última edición, 08-02-2018 por JARVIII
|Juego de Manos|
Como bromista nata, Mirage arma trampas en objetos cercanos.
|Fuerza:50 / 125 / 180 / 200 (explosion damage)|
|Duración:9 / 12 / 15 / 18 s (trap duration)|
|Alcance:10 / 20 / 30 / 40 m (cast radius)|
4 / 5 / 6 / 8 m (explosion radius)
- Mirage booby traps all nearby interactive objects within a 10 / 20 / 30 / 40 meter radius for 9 / 12 / 15 / 18 seconds.
- Affected objects include (but not limited to): Arc Traps, Control Consoles, Explosive Barrels, Kubrow Dens, Storage Containers, Laser Barriers, Lockers, Security Cameras, Corpus Turrets, Orokin Turrets, Orokin Void Laser Consoles, Pickups, and Ziplines. Each type of object has a different trap effect:
- Arc Traps zap nearby enemies instead.
- Control Consoles attract a nearby enemy to attempt raising the alarm or initiating lockdown. After a short delay, the console malfunctions and explodes dealing 200
- Explosive Barrels, Kubrow Dens, and Storage Containers release an intense flash of light when destroyed, blinding nearby enemies for 10 seconds. Explosive barrels will also have their radial damage multiplied by 200%.
- Laser Barriers activate lasers that deal
- Damage and energy restored are not affected by Power Strength.
- Sleight of Hand must expire and be recast in order to recharge energy from previously exhausted barriers.
- Lockers open up and detonate when an enemy is in proximity, inflicting Finisher damage equivalent to the enemy's remaining amount of hit points. Exploded lockers will then close, allowing them to be usable after Sleight of Hand expires.
- Security Cameras deactivate for the duration of the ability.
- Corpus Turrets activate without Camera assistance and fire upon nearby enemies. Orokin Turrets are only affected when activated by pressure plates.
- Orokin Void Laser Consoles halve the cooldown period between laser activations. Cooldown begins at halved time if cast before activation, while the remaining time is halved if cast during cooldown. Halved time returns to normal if ability expires before cooldown completes.
- Pickups randomly explode, dealing 50 / 125 / 180 / 200 elemental damage within a radius of 4 / 5 / 6 / 8 meters. Each pickup deals a specific type of elemental damage:
- Ziplines shock the first enemy that uses them, dealing 200
- Damage is not affected by Power Strength.
- Affected objects glow in violet with a tint of Mirage's energy color.
- Does not affect broken objects, Datamass Storage Units, Grates, MOA Cabinet Spawners, Nav Coordinates, opened Lockers, Orokin Collapsible Cover / Death Orbs / Pressure Plates / Laser Plates, Reinforced Glass, and Sensor Bars.
- Can be recast while active, although this does not refresh the duration of currently affected objects.
- Artículo principal: Malabarismo explosivo
- This ability synergizes well with Desecrate as the generation of Health Orbs, Energy Orbs and Ammo pickups gives Mirage a constant supply of potential traps.
- This ability makes Hieracon Endo/Relic farming extremely easy, especially in certain tilesets, since the Laser Barriers keep most enemies away from the Extractors. A negative Power Range (around 50%) is advised, in order to not affect an area too wide, negatively affecting the supply of Power Cells. In conjunction with high Power Duration, high Power strength and a Synoid Simulor, a Mirage Tenno can easily solo an Extractor even at high levels (3000+ Cryotic), while the rest of the team takes care of a second Extractor.
Maximization is a form of specialization: mods may be blended to result in values that vary between the top-end limits listed here. Click any maximized link to learn how to build it.
- Maximized Power Duration increases trap duration to 50.76 seconds.
- Reduces cast radius to 13.6 meters and explosion radius from pickups to 2.64 meters.
- Maximized Power Efficiency reduces cost to 12.5 energy per cast.
- Reduces trap duration to 7.2 seconds.
- Maximized Power Range increases cast radius to 100 meters and explosion radius from pickups to 20 meters.
- Reduces explosion damage from pickups to 50.
- Maximized Power Strength increases explosion damage from pickups to 598.
- Increases cost to 77.5 energy.
- Reduces trap duration to 13.05 seconds.