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Última edición, 08-10-2017 por JARVIII



Diseñado para los ataques rápidos clandestinos, la Archiala Itzal sobresale en la huelga de la oscuridad del espacio.

El Itzal es un soporte sigílo y tecnologías Archialas que utilizan que pueden esconderse de la atención enemigo mientras ataca con capacidades disruptivas potentes, sacrificar la durabilidad por una gran cantidad de capacidad de energía.

Requisitos de Fabricación
Credits64
25,000
ArnésTabla
1
AlasTabla
1
SistemasTabla
1
ControlModule64
2
Time: 36 hrs
Rush: Platinum64 50
Precio del Mercado: Platinum64 325 Precio del Plano: Credits64 15,000
Arnés
Credits64
15,000
Oxium64
180
Ferrite64
700
Rubedo64
300
Tellurium64
2
Time: 6 hrs
Rush: Platinum64 25
Alas
Credits64
15,000
AlloyPlate64
150
Oxium64
400
Ferrite64
900
Tellurium64
2
Time: 6 hrs
Rush: Platinum64 25
Sistemas
Credits64
15,000
ControlModule64
1
Oxium64
320
Salvage64
800
Neurode64
2
Time: 6 hrs
Rush: Platinum64 25
Tenno Lab Research Requirements
Blueprint
Credits64
10,000
Fieldron64
1
MutagenMass64
1

1
Tellurium64
2
Time: 72 hrs
Prereq: N/A
Harness
Credits64
4,000

1
Oxium64
250
Ferrite64
5,500
Tellurium64
1
Time: 36 hrs
Prereq: Itzal
Wings
Credits64
4,500
Fieldron64
1
Oxium64
3,750

6,400

1
Time: 36 hrs
Prereq: Itzal
Systems
Credits64
5,500

1

72,500

1
Time: 36 hrs
Prereq: Itzal
Ghost x1   Shadow x3   Storm x10   Mountain x30   Moon x100

Adquisición


Editar Pestaña

Blink BlinkIcon
ENERGÍA
25
TECLA
1
Destello
El Archwing Itzal te teletransporta a una corta distancia, anulando todos los bloqueos de objetivo enemigos.
Fuerza:N/A
Duración:7 / 10 / 12 / 15 s
Alcance:160 / 240 / 320 / 400 m (rango)
80 / 120 / 160 / 200 m (radio de aturdimiento)

  • The Itzal instantly teleports 160 / 240 / 320 / 400 meters in the direction of the HUD's target reticle, breaking all enemy missile locks in the process. Enemies within 80 / 120 / 160 / 200 meters of the destination point will be stunned for 7 / 10 / 12 / 15 seconds.
    • Stun duration is affected by Ability Duration.
    • Teleportation range and stun radius are affected by Ability Range.
    • Range values indicated in the UI (40 / 60 / 80 / 100 meters for the teleportation range and 20 / 30 / 40 / 50 meters for the stun radius) are actually on-foot range values as measured in standard Warframe missions; the actual range in an Archwing mission is quadruple the on-foot range.
    • Blink is limited by line of sight and cannot teleport the Itzal through or into solid objects.
    • If aimed at objects or enemies, Blink will stop a short distance from the target.
  • When Blink is cast, the Itzal's momentum is retained as it instantaneously travels from one point to another.
  • Casting this ability nullifies a Temporal Dreg tractor beam's hold on the Itzal.

  • Use Blink to cross long distances quickly. When activated whilst moving or sprinting, Blink can very easily teleport you up to 2 or 3 times the listed range, making it very easy to quickly cover the long distances between points in Archwing Interception missions.
  • Whilst judging the distances can be tricky, this ability can be useful for closing in to make melee attacks.

Maximization is a form of specialization: mods may be blended to result in values that vary between the top-end limits listed here. Click any maximized link to learn how to build it.


Penumbra PenumbraIcon
ENERGÍA
15
TECLA
2
Penumbra
Activa un campo de camuflaje que oculta al warframe y a cualquier aliado cercano que permanezca quieto.
Consumo de energía: 5 s-1
Fuerza:N/A
Duración:N/A
Alcance:40 / 52 / 64 / 76 m

  • The Itzal deploys a cloaking field that renders itself and all allies within 40 / 52 / 64 / 76 meters invisible for as long as they are stationary, making enemies unable to find and attack them. Allies that move within the field will have their invisibility removed; similarly if the caster moves, all nearby allies will be revealed.
    • Cloaking field radius is affected by Ability Range.
    • Range values indicated in the UI (10 / 13 / 16 / 19 meters) are actually on-foot range values as measured in standard Warframe missions; the actual range in an Archwing mission is quadruple the on-foot range.
    • While Penumbra is active, enemies will be susceptible to Stealth Damage Multipliers from melee attacks as long as the Itzal remains stationary. Lunging with melee attacks will deactivate the cloaking field.
  • Penumbra drains 5 energy per second and will consume energy for as long as the ability is active. Penumbra will end if the Itzal runs out of energy, the caster moves, or the ability is deactivated by pressing the ability key again (default 2 ).
  • When Penumbra is activated, enemies locked onto the user will immediately switch to a different target. If they have no other targets, they will return to passive status until fired upon again. Unlike aggressive ground enemies who may fire upon or melee attack the position the user is at, enemies will simply move to the position of the cloaked player.
  • Activating Penumbra will also break homing locks for seeking projectiles, such as the missiles fired by Hellion Dargyns, causing them to veer wildly off-course.
  • Penumbra will reset enemy alert status once activated and all allies are cloaked, allowing for completion of the Stealth Challenge Reward even after being spotted.
  • Casting Blink, Cosmic Crush, or Fighter Escort does not break Penumbra's cloaking field.
  • The drones spawned by Fighter Escort will not attack enemies if cloaked by Penumbra (this may be a bug).
  • Casting this ability nullifies a Temporal Dreg tractor beam's hold on the Itzal.

  • Take advantage of the ability to shoot out of the cloaking field to attack enemies whilst tougher Archwings draw fire, as Itzal doesn't have as much Armor, Health, or Shielding as the Odonata or Elytron.
  • You can still use the basic Blink ability to move around without breaking the Penumbra field. Combining the two abilities is great for escaping and recovering shields and health, as enemies won't pursue you.
  • Use Penumbra as a form of cover or protection whilst reviving incapacitated allies; they'll also receive the benefits of the cloak, and so won't be attacked by enemies as soon as they've recovered. This gives them more time to get their bearings and fire off any useful area-suppression abilities they might have.
  • Penumbra is very useful while protecting a point in Interception. While cloaked you cannot be targeted, allowing you to easily kill enemies, and when you run low on energy use Cosmic Crush to quickly gather energy from killed enemies to repeat the process.

Maximization is a form of specialization: mods may be blended to result in values that vary between the top-end limits listed here. Click any maximized link to learn how to build it.


Wwa CosmicCrushIcon
ENERGÍA
75
TECLA
3
Aplastamiento cósmico
Forma un agujero negro en miniatura que absorbe todos los objetos cercanos antes de estallar en una onda de choque masiva.
Fuerza:800 / 1000 / 1250 / 1500
Duración:N/A
Alcance:80 / 100 / 120 / 140 m (radio de explosión)
120 / 120 / 140 / 140 m (pull radius)

  • The Itzal forms a black hole in front of itself that violently pulls in all enemies and Pickups within 120 / 120 / 140 / 140 meters before exploding to deal 800 / 1000 / 1250 / 1500

Invalid damage within 80 / 100 / 120 / 140 meters.

    • Explosion damage is affected by Ability Strength.
    • Damage does not bypass obstacles in the environment and decreases with distance.
    • Explosion radius and pull radius are affected by Ability Range.
    • Range values indicated in the UI (20 / 25 / 30 / 35 meters for the explosion radius and 30 / 30 / 35 / 35 meters for the pull radius) are actually on-foot range values as measured in standard Warframe missions; the actual range in an Archwing mission is quadruple the on-foot range.
  • Pull strength seems dependent on enemy mass and speed; e.g. an Ogma won't be pulled as close as a Dargyn.

Artículo principal: Cold Snap

Cold Snap {{#lsth:Cold Snap|Stats}}

  • Cosmic Crush can also be used to pull items (e.g. health orbs, resources) to the user. It has a much larger pull range for items than the base Ability Range implies.
  • Activating this ability will not break Penumbra, allowing for safer gathering of energy/health restores.
  • Care should be taken with this ability. Whilst it is powerful at lower levels, pulling enemies in close could be a bad idea; if any survive, they'll be in the perfect position to attack.

Maximization is a form of specialization: mods may be blended to result in values that vary between the top-end limits listed here. Click any maximized link to learn how to build it.


FighterEscort FighterEscortIcon
ENERGÍA
100
TECLA
4
Escolta luchador
Despliega drones que combaten junto al warframe, detonando cada uno en una destructiva explosión al morir.
Fuerza:2 / 4 / 6 / 8 (drones)
1000 / 1500 / 2000 / 2500 (daño explosión)
Duración:15 / 20 / 25 / 30 s
Alcance:60 / 100 / 120 / 160 m (radio explosión)
80 m (haz rango)

  • The Itzal launches 2 / 4 / 6 / 8 Locust Drones that independently attack enemies within a range of 80 meters using lasers that deal continuous

Invalid damage. These drones will disappear after 15 / 20 / 25 / 30 seconds. If a drone is destroyed by enemy fire or detonates after the ability's duration expires, it will deal 1000 / 1500 / 2000 / 2500

Invalid damage within a radius of 60 / 100 / 120 / 160 meters.

    • Number of drones, beam damage (pending confirmation), and explosion damage are affected by Ability Strength.
    • Explosion damage does not bypass obstacles in the environment and decreases with distance.
    • Drone duration is affected by Ability Duration.
    • Explosion radius is affected by Ability Range.
    • Range values indicated in the UI (15 / 25 / 30 / 40 meters) are actually on-foot range values as measured in standard Warframe missions; the actual range in an Archwing mission is quadruple the on-foot range.
    • Drones require line of sight for targeting acquisition.
  • Drones will not be transported by Blink, will not open fire while under the effects of Penumbra, and will not attack during a sprint.
  • Cannot be recast while active.

  • The drones can distract enemies trying to attack you, drawing fire away from you (giving your shields time to regenerate) and dealing a little extra damage. Whilst they are fairly easily destroyed they are also small and agile, which means enemies without beam weapons will have a hard time hitting them.
  • Whilst ineffective against high-level enemies, the drones can easily destroy lower-level targets by focusing their fire.

Maximization is a form of specialization: mods may be blended to result in values that vary between the top-end limits listed here. Click any maximized link to learn how to build it.


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