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Última edición, 07-10-2017 por JARVIII


Siempre dispuesto a sacrificar. Este Warframe monástico utiliza el vacío para reforzar las defensas de los aliados y amplificar su letalidad.

Este es Harrow, el monástico, el ritualista.

  • Fecha de lanzamiento: 28 de junio de 2017.

Intrepido y devoto, el oscuro sacerdote Harrow otorga a su alianza tres virtudes: la salvación mediante el sacrificio, la redención por la venganza y la ascensión a través del desafío.

Némesis tenga cuidado, ya que solo la muerte espera. Encadenar a los contaminados, silenciar su herejía y entregar sus almas atormentadas al abrazo del Vacío. Harrow fue absuelto en la Actualización 21.0.

Requisitos de fabricación
Credits64
Helmet
1
Chassis
1
Systems
1
Kuva64
2000
Tiempo: 72 hrs
Acelerar: Platinum64 50
Precio del Mercado: Platinum64 225 Precio del Plano: N/A
Neurópticas
Credits64
15,000
Rubedo64
1,500
PolymerBundle64
4,000
Plastids64
2,000
NeuralSensor64
5
Tiempo: 12 hrs
Acelerar: Platinum64 25
Chasis
Credits64
15,000
AlloyPlate64
20,000
Salvage64
25,000
Oxium64
800
OrokinCell64
5
Tiempo: 12 hrs
Acelerar: Platinum64 25
Sistemas
Credits64
15,000
Circuits64
2,500
Cryotic
1,000
Ferrite64
25,000
ControlModule64
15
Tiempo: 12 hrs
Acelerar: Platinum64 25
Obtenido Por

Plano Recompensa de la aventura las cadenas de Harrow
Neurópticas Pago, Fortaleza Kuva
Chasis Lo sueltan enemigos corruptos jugando reliquias del Vacío
Sistemas Misiones Deserción, rotación C

Blueprint Recompensa de la aventura las cadenas de Harrow
Neuroptics Pago, fortaleza Kuva
Chassis Lo sueltan enemigos corruptos jugando reliquias del Vacío
Systems Misiones Deserción, rotación C

Blueprint Recompensa de la aventura las cadenas de Harrow
Neuroptics Pago, fortaleza Kuva
Chassis Lo sueltan enemigos corruptos jugando reliquias del Vacío
Systems Misiones Deserción, rotación C

AdquisiciónEditar

  1. El plano principal de Harrow se otorga al completar la aventura de las cadenas de Harrow.
  2. El plano del chasis cae de enemigos corruptos por las fisuras del Vacío.
  3. El plano de los sistemas se puede encontrar en misiones Deserción, rotación C.
  4. El plano de las neuropticas se puede encontrar en la fortaleza Kuva (Pago).

Las probabilidades de caída de cada componente son 11,28 % y 3,00 % para los planos de neuropticas y chasis respectivamente, mientras que los sistemas tienen un 7,52 % en Deserciónes de nivel 1 y un 11,28 % en Deserción nivel 2 y nivel 3.

Consejos Editar

  • Para los jugadores de Grinlok, Harrow puede ofrecer una gran cantidad de sinergia al considerar la probabilidad crítica de los mods agrietados y el mod Secuencia mortal. Aparte de ser un rifle decentemente preciso, los mods mencionados se combinan muy bien con las habilidades de Condenar, Penitencia y Pacto. Esto se debe a que otorgan una mejor probabilidad crítica y un efecto de secuencia que mejora los escudos máximos en un 50% y por lo tanto permite que la habilidad Penitencia que dure más tiempo, a la habilidad Condenar a ser más eficaz y la habilidad Pacto obtener mejor rendimiento con los críticos. También el daño de del área de efecto de los mods de Secuencia que niega las auras de los Sanadores Antiguos, lo que le permite sangrar más salud con la habilidad Penitencia.

CuriosidadesEditar

  • Harrow puede alcanzar el mayor valor de escudo total de todos los Warframes a 3.840 combinando con los mods Redirección, Vigor Prime y su sobrecarga de escudos máximos. Este número puede potencialmente ser mayor con otros mods que aumentan la capacidad del escudo (como Cargador de escudo y Secuencia).
  • Harrow significa traumatizar o atormentar, entre otros.
    • Originalmente se refería a una herramienta agrícola - un marco cubierto de espigas - que fue arrastrado a través del suelo con el fin de eliminar las malas hierbas,destruir la suciedad del terreno y cubrir las semillas. Una experiencia "desgarradora" ha llegado a significar una donde un individuo sufre un trauma significativo, pero sale de él purificado.
    • En el cristianismo, el descenso de Cristo al Sheol para recuperar las almas de todos los individuos que murieron entre el comienzo del mundo y su sacrificio, excluyendo a los malditos, se conoce como el "Harrowing of Hell".
  • Al igual que Excalibur con la habilidad Espada Exaltada y con Ivara con la habilidad Arco de Artemisa, el objeto icónico de Harrow de poder, su incensario, se muestra durante las animaciones de carga de algunas de sus habilidades.
    • Harrow también es visible durante sus animaciones cuando de encuentra "afk". Sin embargo, si las animaciones están equipadas en un Warframe diferente, el incensario no será visible.

Capacidad de sobrecarga de escudos duplicada.

Nota: Harrow possesses 200% Overshields capacity, granting him a maximum of 2,400 Overshields.


Condemn HarrowCondemn
ENERGÍA
25
TECLA
1
Condenar
Lanza una onda de energía que los encadena donde están parados. Cada enemigo encadenado refuerza los escudos de Harrow.
Fuerza:100 / 110 / 125 / 150
Duración:3 / 4 / 5 / 6 s
Alcance:15 / 16 / 18 / 20 m

  • Harrow swings his thurible to cast a spectral afterimage forward that travels along the ground for 15 / 16 / 18 / 20 meters. As the afterimage travels, it emits a growing wave of ghastly energy that completely immobilizes enemies in chains for 3 / 4 / 5 / 6 seconds. Each enemy enchained restores 100 / 110 / 125 / 150 Shield points to Harrow which can accumulate Overshields.
  • The spectral afterimage resembles Harrow's thurible being swung perpetually in motion. The thurible and its afterimage are affected by Harrow's chosen appearance and energy colors.
  • Affected enemies stagger backward to expose their head, then become locked in suspended animation.
    • Chained enemies glow in Harrow's chosen Warframe energy color, while covered in black chains that erupt from cracks formed on nearby surfaces.
    • Chained enemies will flinch in agony briefly when taking damage.
  • Casting Condemn is an One-Handed Action that allows firing weapons and player movement during the animation.
  • Cannot be cast if there is no valid surface 10 meters below Harrow.
    • Afterimage spawns from the ground at Harrow's current position and dissipates on direct impact with terrain obstructions.
  • Condemn affects mini-bosses such as Sprag and Ven'kra Tel, with diminishing returns.

  • Chain enemies in place for easy headshots, while replenishing your shields and building Overshields for increased durability.
  • Combine with Penance to stack extra duration and quickly refill your shields after casting.
  • Because Condemn's wave has travel time and shield points are gained at the moment when enemies are chained, you can preemptively cast Condemn toward enemies then immediately cast Penance, protecting your health pool from damage with newly earned shield points.
  • Condemn's wave grows in height and width as it travels, allowing it to chain airborne enemies such as Shield Ospreys when cast from a distance.
  • You can cast Condemn while aiming, firing, and reloading weapons, as well as when moving and maneuvering with parkour, without interruption.
  • Thurible and Condemn share the same Ability Range value at max rank. Since Thurible's aura is constantly visible while active, it can be used as a range indicator for how far Condemn's wave will travel from your position.
  • Shield points can be gained while you are invulnerable under Covenant's protection.
  • For new and experienced players, the ability will affect the Stalker for about a second or so. Crucial for newer players using Harrow to give them an advantage.

Maximización es una forma de especialización: los mods se pueden mezclar para dar lugar a valores que varían entre los límites enumerados aquí. Haga clic en cualquier vínculo maximizado para aprender a crearlo.

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Penance HarrowPenance
ENERGÍA
50
TECLA
2
Penitencia
Sacrifica los escudos para mejorar la velocidad de recarga y cadencia de disparo mientras que convierte el daño inflingido a los enemigos en salud para Harrow y los aliados cercanos.


Shield Cost: 100% of shields & overshields on cast

Fuerza:5% (lifesteal on hit)
20% / 25% / 30% / 35% (fire rate bonus)
40% / 50% / 60% / 70% (reload speed bonus)
Duración:4 s (base time)
1 / 1.05 / 1.11 / 1.25 s (bonus time)
Alcance:N/A
Misc:50 m (affinity range)

  • Harrow flagellates himself twice with his thurible, sacrificing all of his shields and Overshields to gain 20% / 25% / 30% / 35% ranged and melee weapons fire rate and 40% / 50% / 60% / 70% reload speed bonuses. While active, 5% of any damage dealt by Harrow to enemies converts into Health for Harrow and allies within his Affinity Range. Penance has a base duration of 4 seconds, plus extra duration of 1 / 1.05 / 1.11 / 1.25 seconds for every 100 Shield and Overshields points drained.
    • Lifesteal on hit, weapon fire rate, and reload speed bonuses are affected by Ability Strength.
    • Base duration and bonus duration are affected by Ability Duration.
    • Affinity Range is not affected by Ability Range but is affected by the Disciplined Approach passive in the Vazarin focus school.
    • Casting animation of 2 seconds is affected by Natural Talent and Speed Drift.
    • The amount of shields to be drained is determined on activation. Shield points from Condemn will not be drained if gained during Penance's casting animation.
    • Each time Harrow flagellates himself, 50% of the total shield points are subtracted.
  • While active, stylized art appears beneath the aiming reticle; when a player is healed by Penance, colored text denoting the amount of health healed from damage dealt briefly replaces the art for several seconds. Both visuals are affected by Harrow's Warframe energy color.
  • Harrow's wounds on his back from flagellation emit piercing light in his chosen Warframe energy color.
  • Casting Penance stops all of Harrow's movement and actions.
  • Can be recast while active to stack extra duration to the remaining time, up to a maximum total duration of 120 seconds.

  • Mod for a higher shield pool to gain more extra duration for Penance by default.
  • Use Condemn to quickly replenish shields and Overshields to fuel Penance' extra duration.
  • Build up your shield and Overshield pool again after casting Penance, then recast Penance to stack extra duration onto your remaining time to keep the ability active much longer.
  • Guardian, Protect, Brief Respite & Arcane Barrier are useful for this ability as they are capable of restoring Harrow's shields.
  • Cast Covenant before or after using Penance to protect yourself from damage when you are at your most vulnerable state.
  • The fire rate bonus also affects melee weapons

Maximización es una forma de especialización: los mods se pueden mezclar para dar lugar a valores que varían entre los límites enumerados aquí. Haga clic en cualquier vínculo maximizado para aprender a crearlo.

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Thurible HarrowThurible
ENERGÍA
25
TECLA
3
Incensario
Canaliza la energía de Harrow en el incensario para generar una ventaja. Cuando haya terminado, elimina a los enemigos para otorgar a tus aliados cercanos energía. Entre más energía canalizada, más grande será la recompensa para cada eliminación. Disparos a la cabeza otorgan más energía.
Fuerza:5% (energy convert)
Duración:20 / 25 / 30 / 35 s
Alcance:13 / 15 / 17 / 20 m
Misc:4.0x (headshot multiplier)

  • Once activated, Harrow chants in ritual to continuously channel Energy into his thurible at a rate of 5% of 1 energy point drained per tick. Pressing the ability key again (default 3 ) stops the channeling, causing the thurible to generate an aura of incense around Harrow with a radius of 13 / 15 / 17 / 20 meters that lasts for 20 / 25 / 30 / 35 seconds. While active, each enemy killed by Harrow restores the charged amount of energy to Harrow and all allies inside his aura; if an enemy is killed by headshot, the amount of energy restored per player is multiplied by 4.
    • Energy conversion percentage is affected by both Ability Strength and Ability Efficiency, while headshot multiplier is not.
      • Energy per kill uses the following expression when accounting for Ability Strength and Ability Efficiency: Energy Per Kill = 1 Energy + [Number of Energy Drained × 5% ÷ (2 - Ability Efficiency)] × Ability Strength
      • With a maxed Intensify and maxed Aerodinamizar, draining 25 energy will yield 1 + [25 energy drained × 5% ÷ (2 - 130% efficiency)] × 130% strength = ~3.3 energy per kill and ~3.3 × 4 = 13.3 energy per headshot kill.
    • Duration is affected by Ability Duration.
    • Aura radius is affected by Ability Range.
    • Channeling speed is affected by casting speed, from mods such as Natural Talent and Speed Drift.
    • Enemies killed anywhere by Harrow using ranged and melee weapons will reward energy; weapons with deployables such as the Zenistar are also eligible to reward energy from indirect kills.
    • Players using toggled abilities that drain energy per second can not gain energy from Thurible, similar to the mechanics of Energy Vampire.
  • While channeling energy into the thurible, the current amount of energy per kill is displayed to the right of the aiming reticle. The color of the text and stylized art are affected by Harrow's chosen Warframe energy color.
  • Thurible's buff icon is displayed beside the shield and health indicators on the HUD, with the amount of energy per kill indicated below the buff icon.
  • Upon killing an enemy via body-shot or headshot, a brief message displays above the ability icons indicating the total amount of energy restored per kill or per headshot kill.
  • Channeling Thurible is a two-handed upper body animation that disables weapon use, casting other abilities and Pickups collection, but allows player movement and parkour Maneuvers.
  • Can be recast while aura is active to channel energy. Channeling ends the previous instance of Thurible.
  • While active, Harrow is surrounded in a glow of energy and his incense aura is constantly visible to all players. Both visual effects are affected by his chosen Warframe energy color.

  • While channeling Thurible, you can still move and use parkour maneuvers such as roll, slide, bullet jump, aim glide, wall hop and wall cling to evade incoming enemy attacks.
  • Mod for Ability Strength and Ability Efficiency to increase the conversion rate per energy point spent. Natural Talent and Speed Drift greatly increase the speed at which each energy point is drained.
  • Flow (and Primed Flow) synergize with this ability. Higher maximum energy allows you to channel even stronger buffs, at the cost of longer channeling time.
  • Use Condemn to stop enemies in their tracks, allowing for easy headshot kills to maximize energy gain.
  • When under heavy fire, channel Thurible while under the protection of Covenant to guarantee your safety.
  • Melee channeled attacks benefit greatly from Thurible which can effectively refund the cost from kills.
  • Polearm-type melee weapons can consistently score headshots with quick melee attacks (default E ). This is a great alternative to gunplay when facing humanoid enemies such as the Grineer and Corpus.
  • Dark energy colors can greatly improve visibility for long range shooting due to Thurible's incense aura being constantly visible to you and your team.
    • However, lighter energy colors can allow teammates to spot the area of effect at a glance and rally to your position for energy restoration.

Maximización es una forma de especialización: los mods se pueden mezclar para dar lugar a valores que varían entre los límites enumerados aquí. Haga clic en cualquier vínculo maximizado para aprender a crearlo.

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Covenant HarrowCovenant
ENERGÍA
100
TECLA
4
Pacto
Protege a los aliados cercanos con una fuerza de energía que absorbe todo daño y lo convierte en una bonificación de probabilidad critica para todos los que estén bajo el pacto. Disparos a la cabeza otorgan aún más.
Fuerza:1.50% (critical per 100 damage)
Duración:3 / 4 / 5 / 6 s (invulnerability time)
6 / 8 / 10 / 12 s (critical chance time)
Alcance:N/A
Misc:4.0x (headshot multiplier)
50 m (affinity range)

  • Harrow breaks free of his shackles in a whirlwind of impenetrable energy, imbuing himself and allies inside his Affinity Range with complete invulnerability to damage and Status Effect immunity for 3 / 4 / 5 / 6 seconds. While invulnerable, any enemy damage prevented by all affected players during this time accumulates into a total pool.
    • Invulnerability duration is affected by Ability Duration.
    • Affinity Range is not affected by Ability Range but is affected by the Disciplined Approach passive in the Vazarin focus school.
    • Status effect immunity also protects against knockdown and stagger.
  • After the invulnerability phase, all affected players receive the Retaliation buff which provides an additive weapon critical chance bonus lasting for 6 / 8 / 10 / 12 seconds. Retaliation provides a 5% base critical chance, plus extra critical chance converted from total damage prevented at a rate of 1.50% per 100 damage points prevented. Additionally, the combined critical chance percentage is multiplied by 4 on headshot hits.
    • Retaliation duration is affected by Ability Duration.
    • Base critical chance and extra critical chance percentages are affected by Ability Strength, while damage points prevented and headshot multiplier are not.
      • Retaliation's critical chance is capped at 50% on bodyshot hits and 200% on headshot hits.
      • The critical chance applied to the weapons appears to be a flat value.
      • Critical chance seems to also be applied to melee weapons as well as weapon deployables (Zenistar disc, Orvius channel throw, etc.)
  • Protection and Retaliation buffs affect both players and their Companions.
  • Covenant cannot be recast while its buffs are active.
    • Multiple Harrows can cast Covenant independently of other players' active invulnerability and critical chance buffs.
  • Casting animation of 3 seconds is affected by casting speed, from mods such as Talento natural and Speed Drift. Casting Covenant stops Harrow's movement and actions.
  • During the invulnerability phase, the current total of damage prevented is displayed to the right of the aiming reticle, represented by a shield-like emblem.
    • After the invulnerability phase, the critical chance bonus and its headshot multiplied percentage are briefly displayed at the same position, represented by a bullet-like emblem.
    • An audible whispering sound plays when each buff's duration ends.
  • Covenant's buff icons for invulnerability and critical chance are displayed beside the shield and health indicators, with the critical chance bonus percentage located at the top-right of the icon and buff timers at the bottom.
  • Harrow and affected allies are visibly surrounded by a gust of energy while under Covenant's effects. This visual effect expands or contracts depending on the phases of the ability, and is affected by Harrow's chosen Warframe energy color.

Pacto persistente
Artículo principal: Pacto persistente

Pacto persistente is a Warframe Augment Mod for Harrow that increases Covenant's critical chance buff duration each time an enemy is killed with a headshot.


{{#lsth:Pacto persistente|Stats}}

  • It synergizes well with abilities that buff critical damage, such as Electric Shield and Sonar.
  • Also pairs well with the Dual Toxocyst since they are at their optimal power when you are getting headshots.
  • Since the critical chance applied appears to be additive, this ability can turn a Nukor modded with Rompeobjetivos Prime (and possibly other critical damage mods such as a Riven) into a viable critical secondary.
  • Casting this while attempting to revive a teammate makes for a reliable survival strategy, as the invulnerability phase will protect you from enemy fire.
  • If the mission has Environmental Hazards, like the toxic waste in the Grineer Shipyard tileset, you can use them to stack extra damage negation during the invulnerability phase.

Maximización es una forma de especialización: los mods se pueden mezclar para dar lugar a valores que varían entre los límites enumerados aquí. Haga clic en cualquier vínculo maximizado para aprender a crearlo.

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Mods de Fuerza

Intensificar

Mods de Duración

Continuidad

Mods de Alcance

Estirar

HarrowCondemn HarrowCondemn HarrowCondemn
HarrowPenance HarrowPenance
HarrowThurible HarrowThurible HarrowThurible
HarrowCovenant HarrowCovenant

Editar Pestaña Harrow can be equipped with the following items:

CosméticosEditar


Ver tambiénEditar