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Fuente de Vida

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FuentedeVida(H).png FuentedeVida(S).png
ENERGÍA
25
TECLA
1
Fuente de Vida
Crea una fuente de vida en un enemigo. Los aliados ganarán salud cuando dañen al objetivo.
Fuerza:30% / 35% / 40% / 45% (lifesteal)
150 / 250 / 350 / 400 (max health)
Duración:7 / 9 / 10 / 12 s
Alcance:100 m

  • Trinity marks a target within 100 meters. It is incapacitated, marked bright green and lifted airborne for 7 / 9 / 10 / 12 seconds. Its health is restored and multiplied by 10. As allies damage it, they are healed for 30% / 35% / 40% / 45% of the damage dealt. This ability expires if 150 / 250 / 350 / 400 health is restored.
  • If the target is not killed before Well of Life expires, its health returns to the original value before the cast.
  • This ability can heal Trinity, Tenno, and Companions.
  • Has a cast delay of 1 second. Not recastable while active.

Artículo principal: Pool of Life

Pool of Life {{#lsth:Pool of Life|Stats}}

  • Well of Life is no less effective on low-health or easy-to-kill enemies. The multiplied (temporary) health they gain provides enough room to hit the healing limit.
  • Well of Life is a great way to lock down an enemy or Synthesis Target while the health boost safeguards against them being accidentally killed while being scanned.

Maximization is a form of specialization: mods may be blended to result in values that vary between the top-end limits listed here. Click any maximized link to learn how to build it.

  • If Well of Life is cast on a Shockwave MOA readying to stomp the ground, it will still produce a shockwave, but it also will be suspended in air for the duration of the skill.
  • In Corpus levels, if the player targets something outside of the above mentioned range, the nearest turret (and possibly cameras) will be targeted.

  • See also

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