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Última edición, 17-03-2018 por JARVIII

Flujo increases the Maximum Energy reserve of a Warframe.

Rango Efecto Coste
0 +25% 4
1 +50% 5
2 +75% 6
3 +100% 7
4 +125% 8
5 +150% 9

Rango Efecto Coste
0 +18% 2
1 +36% 3
2 +54% 4
3 +72% 5

Base Energy totals for unranked and rank 30 Warframes
100 (150) 125 (175) 150 (200) 175 (225) 200 (250) 225 (275) 250 (300)
150 (225) 187 (262) 225 (300) 262 (337) 300 (375) 337 (412) 375 (450)
175 (262) 218 (306) 262 (350) 306 (393) 350 (437) 393 (481) 437 (525)
200 (300) 250 (350) 300 (400) 350 (450) 400 (500) 450 (550) 500 (600)

## NotasEditar

• The energy increase is applied to the base (rank 0) energy reserve of a Warframe before energy gains from level ups are applied.
• $\text{Energy}_{total}=\text{Energy}_{max}+(\text{Energy}_{base}\times \text{Flow Multiplier})$
• Example: A rank 30 Loki has a maximum energy pool of 225 and a base energy of 150. When equipped with a max rank 5 Flow mod (+150%), the Warframe would have 225 + (150 × 150%) = 450 maximum energy.
• This mod is better than Aerodinamizar mod for some purposes.
• Due to a higher energy pool, abilities can be cast more often. The additional energy allows for more uses than the reduced usage of Streamline.
• The additional energy benefits certain mods (such as Mente rápida and Ira).
• The higher energy cap allows toggled duration abilities like Sound Quake and Absorb to last longer.
• However, as the mod simply increases the amount of energy the player can store it isn't beneficial when energy is constantly being used. Players who frequently use abilities should consider Streamline or a combination.
• For specific Warframe base and maximum values, see Warframes Comparison.