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Última edición, 27-08-2018 por JARVIII


El daño
Corrosivo n Corrosivo
es uno de los 6 tipos de daño elementales secundarios, Compuesto de y Daño. Es inmensamente util contra tropas Grineer  y  criaturas pesadas de Infestación , Pero causa un daño mediocre contra los Proto Escudos Corpus.
Corrosivo n Corrosivo
aplica como estado unico Corrosion , Lo cual reduce permanentemente la Armadura del objetivo un 25%. El daño del disparo Corrosivo se aplica antes del estado
Corrosivo n Corrosivo
Procedentemente aplica el estado. Corrosion puede ser aplicada multiples veces en un objetivo, Con cada aplicacion de Corrosion reduciendo el valor de la armadura restante un 25% de su base actual (No la inicial), Causando entonces que la armadura del objetivo se vea reducida exponencialmente. Contra los Tenno, El efecto del estado dura 8 segundos. En el caso de multiples balas en un disparo (Escopetas por ejemplo), multiples cargas de Corrosion se pueden aplicar al mismo tiempo. Un enemigo con Corrosion de estado estara cubierto de una sustancia verde, con un suave efecto electrico.

El efecto corrosivo no anula la invulnerabilidad de algunas unidades, Tal cuales como la que posee el Lieutenant Lech Kril al inicio de la pelea. Adicionalmente, Algunos Jefes (añadiendo a Sargas Ruk), Son inmunes a la Corrosion (y ciertos otros) estados degenerativos.

Type EffectivenessEditar

IconGrineerBGrineer Health
Corrosivo n Corrosivo
Modifier
IconCorpusBCorpus Health
Corrosivo n Corrosivo
Modifier
IconInfestedBInfestación Health
Corrosivo n Corrosivo
Modifier
Cloned Flesh Flesh Infested
Ferrite Armor +75% Shield Infested Flesh
Alloy Armor Proto Shield –50% Fossilized +75%
Machinery Robotic Sinew

Corrosive SourcesEditar

WeaponsEditar


 

ModsEditar

†Denotes a source of corrosive damage that does not inflict the status effect on enemies.


EnemiesEditar

AbilitiesEditar

Miasma(H) Miasma(S)
ENERGÍA
100
TECLA
4
Miasma
Libera miasma venenoso que causa daño a los enemigos en el radio. Los enemigos afectados por esporas son más susceptibles a la neblina.
Fuerza:250 / 275 / 300 / 350
Duración:3 s
Rango:8 / 10 / 12 / 15 m


Multiple Corrosion ProcsEditar

Because

Corrosivo n Corrosivo

procs reduce the Armadura of an enemy by 25% of their current armor, each proc against an enemy removes less armor points than its previous proc, and (if not for rounding) would theoretically never reduce armor to 0. The number of procs it takes to get down to below 1 depends on the initial armor value of the enemy. For the following examples, keep in mind these colored benchmarks: Damage Reduction = 1 − (300 ÷ (300 + Net Armor))


Armadura Damage Reduction Benchmark
1260.00 80.77% Valkyr with Fibra de acero
945.00 75.90% Atlas with Fibra de acero
735.00 71.01% Chroma with Fibra de acero
630.00 67.74% Frost (Prime) with Fibra de acero
600.00 66.00% Valkyr
577.50 65.81% Rhino Prime with Fibra de acero
525.00 63.64% Excalibur Prime with Fibra de acero
472.50 61.17% Excalibur or Wukong with Fibra de acero
450.00 60.00% Atlas
399.00 57.08% Rhino with Fibra de acero
367.50 55.05% Nezha with Fibra de acero
350.00 53.85% Chroma
325.50 52.04% Saryn with Fibra de acero
315.00 51.22% Oberon or Ash Prime with Fibra de acero
300.00 50.00% Frost (Prime)
275.00 47.82% Rhino Prime
262.50 46.67% Ember Prime with Fibra de acero
250.00 45.45% Excalibur Prime
225.00 42.86% Excalibur or Wukong
210.00 41.18% Ember, Equinox, or Volt Prime with Fibra de acero
190.00 38.78% Rhino
175.00 36.84% Nezha
155.00 34.07% Saryn
150.00 33.00% Oberon, Ash Prime
136.50 31.27% Ash, Hydroid, Limbo, Loki (Prime), Mag (Prime),
Mesa, Mirage, Nekros, Nova (Prime), or Ivara with Fibra de acero
131.25 30.43% Nyx Prime or Vauban with Fibra de acero
125.00 29.41% Ember Prime
100.00 25.00% Ember, Equinox, or Volt Prime
65.000 17.81% Ash, Hydroid, Limbo, Loki (Prime),
Mag (Prime), Mesa, Mirage, Nekros, Nova (Prime), Ivara
50.000 16.67% Nyx Prime or Vauban
31.500 09.50% Banshee, Volt, Nyx, Trinity, or Zephyr with Fibra de acero
15.000 04.76% Banshee, Volt, Nyx, Trinity or Zephyr

The background colors of the above table mark 10% damage reduction increments.


As

Corrosivo n Corrosivo

procs are inflicted against the following hypothetical enemies, they will be brought lower and lower down the rainbow spectrum in damage reduction. The way the remaining armor is calculated is an exponential function as follows:

Remaining Armor = Initial Armor × 0.75Procs

  • Initial Armor is the original armor of your enemy.
  • Procs is the number of times that
    Corrosivo n Corrosivo
    procs occur on the enemy.


Corrosivo n Corrosivo
Procs on Enemies
Enemy Armor = 100 Enemy Armor = 1000 Enemy Armor = 10000
Procs Remaining Armor Damage Reduction Procs Remaining Armor Damage Reduction Procs Remaining Armor Damage Reduction
0 100 25.00% 0 1000 76.92% 0 10000 97.09%
1 75 20.00% 1 750 71.43% 1 7500 96.15%
2 56.25 15.79% 2 562.5 65.22% 2 5625 94.94%
3 42.19 12.33% 3 421.9 58.44% 3 4219 93.36%
4 31.64 09.54% 4 316.4 51.33% 4 3164 91.34%
5 23.73 07.33% 5 237.3 44.17% 5 2373 88.78%
6 17.80 05.60% 6 178.0 37.24% 6 1780 85.58%
7 13.35 04.26% 7 133.5 30.80% 7 1335 81.65%
8 10.01 03.23% 8 100.1 25.02% 8 1001 76.94%
9 7.51 02.44% 9 75.1 20.02% 9 751 71.46%
10 5.63 01.84% 10 56.3 15.80% 10 563 65.24%
13 2.38 00.79% 13 23.8 07.35% 13 238 44.24%
16 1.00 00.33% 16 10.0 03.23% 16 100 25.00%
20 0.31 00.10% 20 3.10 01.02% 20 31.0 09.37%


Were this chart to fill in the gaps and continue, the trend would reveal that every 8 procs reduces the armor value of the current target by almost exactly 90%. This means for players fighting high level Grineer enemies (for reference, a level 120 Heavy Gunner has roughly 10000 armor),

Corrosivo n Corrosivo

procs are nearly essential to kill them, and to get a sufficient number of procs on the enemy, a weapon with both high probabilidad de estado and high Cadencia de fuego would be best.

Complete Armor Depletion Editar

The complete removal of a target's armor occurs when its armor value falls below 1. This may be desirable to remove the damage type modifiers of the target's armor type, or it may be unwanted in the case of Corrosive damage against Ferrite armor, as this means losing the +75% damage bonus. Either way, it is important to consider when this event is expected to occur.

Based on the previous equation describing the relationship between number of procs, initial armor and remaining armor, one can calculate for any given armor value the number of procs required to deplete it completely:

Procs > 8 log10 (Initial Armor)

Conversely, one can calculate for any given number of procs the greatest armor value which it can deplete completely:

Initial Armor < (4/3)Procs

The bottom line of this for fighting armored targets with Corrosion effects is that, since the number of shots required to deplete the target's armor grows slower with enemy level than the number of shots required to deplete the target's health, armor depletion will occur more often and already at higher relative amounts of health left as enemy level increases, for any fixed weapon setup which can proc Corrosion.

BugsEditar

Since Actualización 20.0,

Corrosivo n Corrosivo

procs (FX and icon) permanently linger on enemies. This has no effect aside from affecting Sobrecarga de condición.

MediaEditar

  • 2013-12-24 00004.jpg This Nova is currently using a Corrosive-modded Brakk; Corrosive procs should reduce armor. Notice Kril's Yellow health bar, showing he has armor.
  • 2013-12-24 00005.jpg After proccing the Corrosive effect on Kril several times, his health bar turned red. This suggests that Corrosive procs can reduce armor to zero permanently.

See AlsoEditar