Wiki Warframe Español
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Wiki Warframe Español
Última edición, 20-08-2020 por JARVIII
No debe confundirse con el mod, Caminante de fuego.
CaminantedeFuego(H) CaminantedeFuego(S)
ENERGÍA
OrbeEnergía25
TECLA
1
Caminante de Fuego
Enciende un rastro de llamas, abrasando enemigos y purificando aliados.

Energy Drain: 5 s-1

AbilityStrengthBuffFuerza:50 / 100 / 150 / 200 (damage per second)
500 / 750 / 1000 / 1250 (explosion damage)
15% / 15% / 20% / 20% (speed bonus)
AbilityDurationBuffDuración:5 / 6 / 7.5 / 10 s (flame duration)
AbilityRangeBuffRango:3 / 4 / 5 / 6 m (explosion radius)

  • Nezha ignites the ground beneath his feet with his Wind Fire Wheels, gaining a 15% / 15% / 20% / 20% movement speed bonus and leaving behind a trail of fire that lasts for 5 / 6 / 7.5 / 10 seconds. Enemies that walk over the flames are dealt 50 / 100 / 150 / 200 Calor n Calor damage per second with each instance of damage having a 10% / 25% / 50% / ? status chance. Allies that walk over the flames will have their Efecto de estados removed.
    • Damage per second is affected por la fuerza de habilidad, while the movement speed bonus is not.
    • Instances of damage occur in half-second intervals.
    • Calor n Calor efecto de estado deals 50% of Fire Walker's base damage per tick over 7 ticks in 6 seconds. Ignited enemies will also panic and flail around for a brief period.
    • Flame duration is affected por la duración de habilidad.
    • Flames can be formed in mid-air but only while bullet jumping. Falling will not leave behind any flames.
  • Fire Walker drains 5 energy per second while active and will remain active until Nezha's energy is depleted, or the ability is deactivated by pressing the ability key again (default 1 ).
  • If Fire Walker is active when using Chakram en llamas's teleportation, Fire Walker will detonate at the destination and deal 500 / 750 / 1000 / 1250 Calor n Calor damage with a 10% / 25% / 50% / ? status chance within a radius of 3 / 4 / 5 / 6 meters. Fire Walker will be deactivated in the process.
    • Explosion damage is affected por la fuerza de habilidad.
    • Damage does not bypass obstacles in the environment and diminishes with distance.
    • Explosion radius is affected por el rango de habilidad.
  • Cast delay of 1 second is affected por Talento natural.

Flujo piroclástico
Artículo principal: Flujo piroclástico


  • Running a couple laps around an excavator can make infested unable to melee it without getting locked in heat procs.
  • Can be used as an escape tool as the heat procs prevent enemies from following you.

Maximización es una forma de especialización: los mods pueden ser mezclados para dar lugar a valores que varían entre los límites de gama alta listados aquí. Haga clic en cualquier enlace de maximización para aprender cómo construirla.

  • Maximizar la duración de habilidad increases flame duration to 28.2 seconds and reduces energy drain to ~1.773 energy per second.
    • Reduces explosion radius to 2.04 meters.
  • Maximizar la eficiencia de habilidad reduces activation cost to 6.25 energy and energy drain to 1.25 energy per second.
    • Reduces flame duration to 4 seconds
  • Maximizar el rango de habilidad increases explosion radius to 15 meters.
    • Reduces damage to 80 per second and explosion damage to 500.
  • Maximizar la fuerza de habilidad increases damage to 598 per second and explosion damage to 3737.5.
    • Increases activation cost to 38.75 energy, energy drain to 8.75 energy per second, and reduces flame duration to 7.25 seconds.

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