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Caminante de Fuego

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No debe confundirse con el mod, Caminante de Fuego.

CaminantedeFuego(H).png CaminantedeFuego(S).png
Caminante de Fuego
Enciende un rastro de llamas, abrasando enemigos y purificando aliados.

Energy Drain: 5 s-1

Fuerza:50 / 100 / 150 / 200 (damage per second)
500 / 750 / 1000 / 1250 (explosion damage)
15% / 15% / 20% / 20% (speed bonus)
Duración:5 / 6 / 7.5 / 10 s (flame duration)
Alcance:3 / 4 / 5 / 6 m (explosion radius)

  • Nezha ignites the ground beneath his feet with his Wind Fire Wheels, gaining a 15% / 15% / 20% / 20% movement speed bonus and leaving behind a trail of fire that lasts for 5 / 6 / 7.5 / 10 seconds. Enemies that walk over the flames are dealt 50 / 100 / 150 / 200 x18px Heat damage per second with each instance of damage having a 10% / 25% / 50% / ? status chance. Allies that walk over the flames will have their status effects removed.
    • Damage per second is affected by Power Strength, while the movement speed bonus is not.
    • Instances of damage occur in half-second intervals.
    • x18px Heat status effect deals 50% of Fire Walker's base damage per tick over 7 ticks in 6 seconds. Ignited enemies will also panic and flail around for a brief period.
    • Flame duration is affected by Power Duration.
    • Flames can be formed in mid-air but only while bullet jumping. Falling will not leave behind any flames.
  • Fire Walker drains 5 energy per second while active and will remain active until Nezha's energy is depleted, or the ability is deactivated by pressing the ability key again (default 1).
  • If Fire Walker is active when using Blazing Chakram's teleportation, Fire Walker will detonate at the destination and deal 500 / 750 / 1000 / 1250 x18px Heat damage with a 10% / 25% / 50% / ? status chance within a radius of 3 / 4 / 5 / 6 meters. Fire Walker will be deactivated in the process.
    • Explosion damage is affected by Power Strength.
    • Damage does not bypass obstacles in the environment and diminishes with distance.
    • Explosion radius is affected by Power Range.
  • Cast delay of 1 second is affected by Natural Talent.

  • Running a couple laps around an excavator can make infested unable to melee it without getting locked in heat procs.
  • Can be used as an escape tool as the heat procs prevent enemies from following you.
  • Maximization is a form of specialization: mods may be blended to result in values that vary between the top-end limits listed here. Click any maximized link to learn how to build it.

    • Maximized Power Duration increases flame duration to 28.2 seconds and reduces energy drain to ~1.773 energy per second.
      • Reduces explosion radius to 2.04 meters.
    • Maximized Power Efficiency reduces activation cost to 6.25 energy and energy drain to 1.25 energy per second.
      • Reduces flame duration to 4 seconds
    • Maximized Power Range increases explosion radius to 15 meters.
      • Reduces damage to 80 per second and explosion damage to 500.
    • Maximized Power Strength increases damage to 598 per second and explosion damage to 3737.5.
      • Increases activation cost to 38.75 energy, energy drain to 8.75 energy per second, and reduces flame duration to 7.25 seconds.

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