Ivara wields her exalted bow as her primary weapon, allowing her to fire a spread of 3 / 4 / 6 / 7 arrows fanning in a vertical orientation. Each arrow inflicts 50 / 80 / 120 / 160 base damage which is further increased by a 1.5x damage multiplier. Holding down the fire button (default LMB ) will gradually reorient the spread to fan horizontally upon release. Each arrow has a 20% status chance, 25%critical chance, and 2x critical multiplier.
Base damage distribution is 14% Invalid, 80% Invalid, and 6% Invalid.
Base damage is affected by Power Strength, while the damage multiplier and the number of arrows are not.
Charged attacks will only reorient Artemis Bow's arrow spread and will confer no changes to projectile flight speed or damage. Charging speed is affected by fire rate mods.
Artemis Bow's arrows do not have innate punch through. However, much like the Boltor family, the arrows will push back and continue to travel after a kill, carrying the enemy's body and nailing them to the surface behind them.
While Artemis Bow is active, each shot will consume 15 energy. Artemis Bow will end if Ivara's energy falls below the energy cost per shot or if deactivated by pressing the ability key again (default 4 ).
Melee attacks cannot be used while Artemis Bow is active.
Using the secondary fire button will make Artemis Bow instantly fire the currently equipped arrow type from Quiver. If used to fire arrows from Quiver, Artemis Bow will only shoot a single arrow, and each arrow will use Quiver's energy cost.
Artemis Bow's arrows can be controlled by Navigator. Only one of the arrows fired will be selected at random for manual control.
With the majority of Grineer and Corpus enemies being humanoids that stand upright, firing the Artemis Bow uncharged to fire the spread vertically will allow it to deal the maximum amount of damage possible by ensuring all of the Artemis Bow's shots hit against them. In addition, this also has a high chance of dealing headshots, further enhancing the potential damage.
Due to the spreading nature of the shot, the Artemis Bow deals more damage at close range if used akin to a shotgun, which is useful for dealing massive damage to heavy units like Techs and Bombards.
Firing fully-charged horizontal spreads is ideal for taking out multiple enemies in clustered groups, or fast moving enemies.
Maximization is a form of specialization: mods may be blended to result in values that vary between the top-end limits listed here. Click any maximized link to learn how to build it.