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Wiki Warframe Español
Última edición, 12-10-2017 por JARVIII

Plantilla:Codex The Amprex is a Corpus rifle that is unlockable through the Energy Lab in the Dojo after researching the Dera. The Amprex can easily destroy large crowds of enemies by firing multiple electric shocks that can chain between units. It functions similarly to the Synapse, which deals more damage but is limited to attacking a single target.

This weapon can be sold for 7,500‍Créditos .

Requisitos de fabricación
Créditos
25,000
Fieldron
8
Plástidos
600
Ferrita
9,000
Cristal de Argón
3
Tiempo: 24 hrs
Acelerar: 35 Platinum
Precio del MarketIcon: 225 Platinum Precio del Blueprint2 Plano: 50,000 Créditos
Laboratorio de Energía • ClanAffinity643,000
Créditos
7,500
FieldronSample64
15
Plástidos
350
Nano esporas
750
Paquete de polímero
350
Tiempo: 72 hrs
Requis: Dera
Clan Fantasma x1   Clan Sombra x3   Clan Tormenta x10   Clan Montaña x30   Clan Luna x100

Characteristics

This weapon deals Eléctrico n Eléctrico damage.

Advantages:

  • High fire rate.
  • Specializes in Eléctrico n Eléctrico damage, making it effective against Robotic and Machinery-enemies. Electricity is a versatile damage type, combining for Magnético n Magnético, Corrosivo n Corrosivo and Radiación n Radiación.
  • Electric current chains between enemies.
  • Multiple shots hits enemies in all directions.
  • Highest Critical Chance of all weapons, alongside the Dread and Synapse.
  • High status chance.

Disadvantages:

  • Lowest base damage of any weapon.
  • Very poor ammo efficiency - expends ammo very rapidly.
  • Limited range of 18 meters.
  • Damage cannot be increased with Cortante n Cortante, Impacto n Impacto or Perforación n Perforación mods.

Configuraciones para el arma

  • Revisa una configuración del arma para ver como los jugadores modifican esta arma.
  • Revisa guías para la configuración del arma para guías sobre cómo usar esta arma de forma efectiva.
  • Para más ayuda general con armas, navega por guía para armas.

Notes

  • Resource-heavy to craft, requiring 8 Fieldron and 3 Argon Crystals, as well as 9000 Ferrite.
    • However, the Amprex is one of the few Clan Tech weapons that does not require Forma to craft, along with Anku, Dual Raza, Nami Skyla, Lacera, and Serro.
  • The Amprex fires a single beam of electricity which then chain to nearby enemies from the target.
    • Additional electrical arcs are also emitted, striking randomly around the player. However, these stray arcs are purely visual effects.
  • Compared to the Synapse, the Amprex deals less damage but it continuously arcs to other enemies, making it more effective against crowds. Use the Synapse for single targets and the Amprex for crowd control.
  • The listed 20% status chance is per second, not per hit.

Tips

  • This weapon's high critical chance and damage make it ideal for critical builds using Point Strike and Vital Sense.
  • The Amprex's high fire rate and its low base damage make it highly ammo inefficient, consuming ammo at an alarming rate. It is recommended to use Rifle Ammo Mutation or Rifle Scavenger to ensure a steady supply of ammo. Alternatively, bring Team Ammo Restores to help replenish lost ammo.
  • Alloy Armor is highly resistant to electricity damage. To counteract this, consider pairing it with Calor n Calor or Toxina n Toxina damage to respectively create Radiación n Radiación or Corrosivo n Corrosivo damage.
  • Critical Delay can be used to reduce ammo consumption, increase time between reloads, and increase damage per hit, but at a cost to the weapon's DPS.
  • Although it is preferred to mod the weapon to other damage types, base Eléctrico n Eléctrico damage paired with its high status chance makes for a good stun chance among groups, and added damage through electrical procs that chain to other enemies. Infested have no weakness or resistance to electrical damage, making base electrical damage work well for that faction. Forma is often required to change the damage type to match the amount of damage done by pure electrical damage, however.
  • Metal Auger will allow the Amprex to hit multiple targets with its main beam. Each target hit with the main beam causes a separate set of chained damage to nearby enemies, causing this weapon to deal significantly more damage the more enemies you are able to hit. Hitting multiple enemies at one time may be difficult in practice due to the Amprex's short range.
  • As of Actualización 15.13, Sinister Reach will increase both the Amprex's range and chain distance. The increased chain distance allows every shot to hit a lot more enemies overall, greatly increasing crowd DPS and ammo efficiency.
  • Using with Mirage gives you two more beams that also chain to other targets, providing much more crowd control than before.
  • Shooting a corpse will also chain to enemies allowing you to shoot around corners or through objects.

Trivia

  • After the clan obtains the Energy Lab, it will take exactly 12 days to research this weapon.
  • The Amprex's name is a portmanteau of the words Ampere (the base unit of the International System of Units used to define electric current intensity) and the word Rex, which is the Latin word for king.
    • The word ampere itself is named after a French mathematician and physicist, André-Marie Ampère, who's also considered to be the father of electrodynamics.
    • Like the Flux Rifle and Detron, Amprex does not conform to the common Corpus weapon name scheme; two syllables ending in 'a'.
  • The weapon shares its similarities on its battery components with Tetra.
  • This is the third Primary weapon that deals purely Eléctrico n Eléctrico damage, after the Lanka, and Synapse.
  • This is the second clan weapon that does not need a Forma in its construction.
  • Hatches on the side of the Amprex slowly open up during firing, spreading vanes underneath. This animation is a visual indicator of the weapon's magazine capacity, with the vanes spreading out more the closer the magazine is to empty. The hatch closes upon reloading.
  • This is the first weapon in Energy Lab whose duplication costs 50,000 credits.

Patch History

Revisión 18.8.2
  • Decreased the rumble amount on controllers when continuously firing the Amprex.

Actualización 17.4

  • Fixed some lingering visual FX from Amprex when used with Mirage’s Hall of Mirrors

Revisión 16.5.3

  • PBR material has been added to the Amprex!

Revisión 16.4.1

  • Fixed Amprex not chaining to nearby enemies.

Actualización 15.13

  • Sinister Reach will now extend the Amprex’s chain lightning effect.

Revisión 14.0.11

  • Damage multipliers for the Amprex normalized.

Actualización 13.3

  • Fixed an issue with the reload animation for the Amprex not properly coinciding with when the magazine was refilled.

Revisión 13.1.2

  • Improved the performance of the Amprex on low end machines.
  • Fixed the visuals on the battery component of the Amprex rifle.

Actualización 13.1

  • Amprex introduced.

See also

  • Synapse, a similar electrical arcing weapon. 

Plantilla:WeaponNav

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