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Amphis
Amphis
Estadísticas
Ranura de Arma Melee
Tipo de Arma Staff
Utilidad
Ataques normales
Impact wImpacto 38.5
Slash wCortante 8.25
Slam Attacks
Elemental Type Invalid
Radius 5.0 meters
Slide Attacks
Miscelaneo
Stagger Yes
Stance Polarity Madurai Pol
Usan el Arma Guardsman
Introducida 6.5
Formado con materiales Grineer y equilibrada para su uso infantería de marina, la Amphis es un arma tradicional del personal que ha recibido un cambio de imagen monstruosa que habilita el daño del choque de los ataques de salto. Se conecta con múltiples enemigos con cada golpe.


The Amphis causes a stun effect with high Invalid damage, making it very effective against Corpus shields. This weapon can be sold for Credits64 5,000. It is the choice weapon of Grineer Guardsmen and Prosecutors.

This weapon is a requisite ingredient for the Sydon.

Requisitos de Manufactura
Credits64
30,000
Neurodes
2
Salvage
500
Circuits
600
Alloy Plate
600
Tiempo: 12 h
Aclr: Platinum64 45
Precio del Mercado: Platinum64 150 Precio del Plano: Credits64 15,000

Completing the Jupiter Junction also awards an Amphis blueprint.

Characteristics

This weapon deals primarily Invalid damage.

Advantages

  • Innate stun effect.
  • High Invalid damage – effective against shields.
  • Invalid AoE jump-attack with relatively high damage.
  • High base attack speed.
  • Has a Naramon Pol polarity slot.
  • Stance slot has Madurai Pol polarity, matches Clashing Forest stance.

Disadvantages

  • Low Invalid and Invalid damage – less effective against armor and health.
  • When equipped with a Stance, high attack speed may make performing certain combos difficult.
  • Low critical chance.

Configuraciones para el Arma

Notes

  • The blueprint for this weapon was added on March 1, 2013.
  • The electrical AoE jump attack is especially effective against Corpus, paralyzing Crewmen and MOAs and reaching Ospreys.
  • Lethal blows send enemies flying like the Bo
  • Needed to build the Sydon
  • If equipped with Primed Reach the AoE jump attack blows up Bombard rockets. 

Trivia

  • Until Actualización 13.0, the Amphis was not used by any Grineer unit. This would be a little over 1 year between the Amphis's introduction (February 22, 2013) and Guardsmen being added into the game (April 10, 2014).
  • On Jump attacks, the Amphis releases six small streams of electricity that each travel outwards lead by a sparking orb. This cosmetic effect is shared with the Prova.


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