Última edición, 03-02-2018 por JARVIII

Una Bronco equipada en cada mano.

Esta arma puede ser vendida por 5.000 Credits64.

Requisitos de Fabricación
Tiempo: 12 hrs
Acelerar: 25 Platinum64
MarketIcon Precio: Platinum64 225 Blueprint2 Precio: Credits6420,000

The total credit cost of crafting the Akbronco, including the blueprint and crafting costs of its two constituent Broncos, is 110.000 Credits64.


This weapon deals primarily damage.


  • High damage.
  • High rate of fire.
  • Extremely effective at close range.
  • One V slot.
  • Good ammo efficiency.
  • No damage dropoff over distance.


  • Wide pellet spread cone, rendering the weapon inefficient against single targets beyond medium range.
  • Small magazine size.
  • Slow reload speed.
  • Low critical chance.


  • Akbronco, comparado a Bronco:
    • Mayor cadencia de fuego (8.33 cadencia de fuego vs 5 cadencia de fuego)
    • Mayor cargador (4 balas vs 2 balas)
    • Menor velocidad de recarga (2.3 s vs 1 s)
    • Polaridades diferentes (Madurai Pol vs Ninguna)
    • Mayor Rango de Maestría requerido (2 vs 0)
  • Akbronco, comparado a Akbronco Prime:
    • Menor daño base (266.0 vs 350.0)
    • Menor probabilidad de estado (20% vs 30%)
    • Mayor cadencia de fuego (8.33 cadencia de fuego vs 5.5 cadencia de fuego)
    • Menor cargador (4 balas vs 8 balas)
    • Menor damage falloff reduction (73.68% vs 74%)
    • Polaridades diferentes (Madurai Pol vs Madurai PolMadurai Pol)
    • Menor Rango de Maestría requerido (2 vs 11)

Configuraciones para el armaEditar


  • Even a maxed Slip Magazine can only give a maximum magazine size of 5.
    • It is recommended to use Ice Storm instead of Slip Magazine, as both mods have the same amount of mod capacities required, and that maxed Ice Storm can give a maximum magazine size of 6 (plus, you get 40% more cold damage).
  • The weapon's spread cone can be reduced by zooming in.


  • Weapon will create six holes in scenery and objects such as walls, regardless of having multishot on, even though seven are actually registered on enemies, this includes multishot which shoots more pellets but only registers six holes regardless. Most likely to reduce lag.
  • Listed firing rate does not reflect the actual firing rate. The actual fire rate is lower than 8.33 shots/seconds.
  • The damage listed is actually the combination of all seven pellets' damage values. The actual damage per pellet is 12 impact, 1 puncture, and 1 slash.


  • In closed beta, this weapon used to deal 204 damage and there was a glitch with reloading for an infinite magazine.

his weapon was previously named Dual Broncos.

Patch HistoryEditar

See alsoEditar